Player Matchup

Heimdallr
Heimdallr
GoneBroke
Heimdallr
Level 104
God Stats
1W - 3L
1,096 SR
Queue Stats
105W - 88L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
UnfixedFern797
Cthulhu
Level 160
God Stats
5W - 1L
1,525 SR
Queue Stats
80W - 118L
1,497 Elo+
Solo
Agni
Agni
ZxFusionzX
Agni
Level 142
God Stats
5W - 8L
1,580 SR
Queue Stats
104W - 106L
1,575 Elo+
Party 2
Team Averages
Level 135
1,400 SR
1,548 Elo+

VS

Team Averages
Level 88
1,434 SR
1,478 Elo+
Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Mr_Big_Fluff_C
Neith
Level 63
God Stats
3W - 3L
1,557 SR
Queue Stats
153W - 118L
1,483 Elo+
Party 1
Thoth
Thoth
Platinum-ZAwrldo
Thoth
Level 47
God Stats
1W - 4L
1,244 SR
Queue Stats
233W - 274L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GoneBroke
Heimdallr
11
2 / 3 / 3
6,713
671
6,358
7,885
2,794
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 4 / 2
6,952
695
4,714
9,974
5,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 2 / 4
6,316
632
5,638
4,884
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 1 / 5
6,955
696
7,941
9,256
9,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 4
6,229
623
4,155
6,645
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 4
7,233
723
4,494
4,389
1,343
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
8
9
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
1
5
5.5
W
Heimdallr
GoneBroke
Heimdallr
2
3
3
1.17
L
1
3
4
1
L
4
1
4
6
W
3
4
2
1
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,710
Damage
16,590
22,743
Taken
20,290
10,174
Mitigated
13,314
4,422
Healing
3,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,941
779
0
1,926
9,256
9,588
0
4,398
4,197
15,038
0
W
Heimdallr
GoneBroke
Heimdallr
6,358
3,003
0
1,262
7,885
2,794
779
5,035
2,603
0
19,222
L
4,155
167
0
1,187
6,645
2,383
0
3,459
2,764
0
19,531
L
4,494
347
0
342
4,389
1,343
0
2,089
2,183
18,373
0
W
4,714
187
249
2,194
9,974
5,817
182
3,896
5,847
16,509
0
W
5,638
485
0
717
4,884
1,563
131
3,085
1,514
19,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,981
Gold Earned
20,417
105
Minions Killed
90
7
Camps Cleared
2
529,293
Distance Traveled
613,593
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,955
696
21
2
0
220,956
3
W
Heimdallr
6,713
671
37
4
3
167,652
1
L
Neith
6,229
623
30
3
1
210,633
1
L
Thoth
7,233
723
39
4
1
182,004
2
W
Cthulhu
6,952
695
21
2
2
167,911
4
W
Agni
6,316
632
47
5
2
193,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role