Player Matchup

Nemesis
Nemesis
CallUsVenom
Nemesis
Level 145
God Stats
46W - 36L
1,548 SR
Queue Stats
586W - 682L
1,413 Elo+
Solo
Guan Yu
Guan Yu
Propheteli12
Guan Yu
Level 62
God Stats
4W - 7L
1,278 SR
Queue Stats
206W - 246L
1,278 Elo+
Solo
Baron Samedi
Baron Samedi
TRawTh3Rul3r420
Baron Samedi
Level 68
God Stats
29W - 23L
1,538 SR
Queue Stats
142W - 163L
1,433 Elo+
Solo
Chang'e
Chang'e
YoungPapiHector
Chang'e
Level 69
God Stats
6W - 8L
1,531 SR
Queue Stats
313W - 358L
1,314 Elo+
Party 1
Hou Yi
Hou Yi
x DeliciouS xx
Hou Yi
Level 89
God Stats
12W - 16L
1,462 SR
Queue Stats
317W - 369L
1,306 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,349 Elo+

VS

Team Averages
Level 57
1,421 SR
1,261 Elo+
Charybdis
Charybdis
ASTROLONEZ
Charybdis
Level 48
God Stats
1W - 3L
1,401 SR
Queue Stats
66W - 137L
1,253 Elo+
Party 2
Pele
Pele
Crazy_skills27
Pele
Level 105
God Stats
36W - 36L
1,285 SR
Queue Stats
71W - 87L
1,302 Elo+
Solo
Atlas
Atlas
OSO 2 LEGIT
Atlas
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 65L
1,137 Elo+
Party 2
Sol
Sol
QBoogie11
Sol
Level 58
God Stats
88W - 89L
1,439 SR
Queue Stats
111W - 165L
1,301 Elo+
Party 2
Odin
Odin
jesterfortheking
Odin
Level 48
God Stats
16W - 15L
1,480 SR
Queue Stats
144W - 200L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CallUsVenom
Nemesis
20
1 / 1 / 7
12,652
487
6,165
21,580
10,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Propheteli12
Guan Yu
19
5 / 0 / 10
13,097
504
7,038
17,331
25,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
TRawTh3Rul3r420
Baron Samedi
18
3 / 4 / 4
12,134
467
16,463
18,814
8,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 5 / 6
14,535
559
22,160
24,762
18,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
8 / 3 / 7
13,683
526
29,273
21,688
8,378
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ASTROLONEZ
Charybdis
15
1 / 8 / 4
10,093
388
12,507
22,251
6,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 6 / 5
11,388
438
16,272
28,187
10,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 5 / 3
9,130
351
6,306
15,641
10,706
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
6 / 2 / 2
12,274
472
25,055
19,241
7,137
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 1
9,655
371
5,397
22,691
15,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
22
Kills
13
13
Deaths
22
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ASTROLONEZ
Charybdis
1
8
4
0.38
W
Nemesis
CallUsVenom
Nemesis
1
1
7
4.5
L
4
6
5
1.08
L
1
5
3
0.5
W
Guan Yu
Propheteli12
Guan Yu
5
0
10
10
L
6
2
2
3.5
W
Baron Samedi
TRawTh3Rul3r420
Baron Samedi
3
4
4
1.25
W
5
5
6
1.6
L
1
1
1
1.5
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,099
Damage
65,537
104,175
Taken
108,011
70,888
Mitigated
50,036
51,547
Healing
29,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ASTROLONEZ
Charybdis
12,507
6,964
0
5,103
22,251
6,354
615
4,375
17,763
0
72,560
W
Nemesis
CallUsVenom
Nemesis
6,165
2,289
0
9,027
21,580
10,641
2,021
5,917
15,663
0
121,456
L
16,272
3,685
501
10,601
28,187
10,337
0
11,392
16,575
0
75,932
L
6,306
1,188
0
0
15,641
10,706
0
2,908
12,725
26,990
0
W
Guan Yu
Propheteli12
Guan Yu
7,038
96
2,566
5,880
17,331
25,661
636
4,424
12,907
11,134
28,862
L
25,055
4,287
238
10,861
19,241
7,137
302
9,754
9,425
92,727
2,193
W
Baron Samedi
TRawTh3Rul3r420
Baron Samedi
16,463
1,174
3,213
7,057
18,814
8,045
1,591
8,819
9,995
64,702
0
W
22,160
2,494
4,026
11,155
24,762
18,163
1,565
5,016
19,746
103,004
0
L
5,397
1,316
178
2,111
22,691
15,502
0
11,348
10,632
0
43,887
W
29,273
14,166
0
8,623
21,688
8,378
5,062
6,560
15,128
0
119,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,101
Gold Earned
52,540
673
Minions Killed
505
0
Camps Cleared
0
2,337,425
Distance Traveled
2,308,252
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,093
388
112
4
0
390,272
0
W
Nemesis
12,652
487
164
6
0
462,546
5
L
Pele
11,388
438
128
5
0
547,916
0
L
Atlas
9,130
351
30
1
0
448,269
4
W
Guan Yu
13,097
504
56
2
0
561,756
5
L
Sol
12,274
472
143
6
0
497,365
5
W
Baron Samedi
12,134
467
107
4
0
423,391
0
W
Chang'e
14,535
559
172
7
0
407,379
5
L
Odin
9,655
371
92
4
0
424,430
0
W
Hou Yi
13,683
526
174
7
0
482,353
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role