Player Matchup

Horus
Horus
Grogdog69
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,416 Elo+
Party 3
Baron Samedi
Baron Samedi
Kyresthen
Baron Samedi
Level 27
God Stats
5W - 3L
1,737 SR
Queue Stats
57W - 51L
1,512 Elo+
Party 3
Danzaburou
Danzaburou
Pintobeaned
Danzaburou
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 101L
1,471 Elo+
Party 3
Sol
Sol
Quvdy
Sol
Level 101
God Stats
7W - 7L
1,552 SR
Queue Stats
287W - 374L
1,464 Elo+
Solo
Hun Batz
Hun Batz
SybilsAbra
Hun Batz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 102L
1,495 Elo+
Party 3
Team Averages
Level 46
1,558 SR
1,472 Elo+

VS

Team Averages
Level 89
1,496 SR
1,548 Elo+
Rama
Rama
AnimaulCracker
Rama
Level 126
God Stats
3W - 4L
1,441 SR
Queue Stats
126W - 118L
1,507 Elo+
Solo
Kuzenbo
Kuzenbo
SquarePlanet420
Kuzenbo
Level 117
God Stats
41W - 47L
1,529 SR
Queue Stats
276W - 257L
1,521 Elo+
Party 1
Ra
Ra
cbarmes123
Ra
Level 106
God Stats
1W - 2L
1,526 SR
Queue Stats
187W - 151L
1,621 Elo+
Party 2
Nemesis
Nemesis
noxxess22
Nemesis
Level 49
God Stats
4W - 2L
1,485 SR
Queue Stats
169W - 171L
1,537 Elo+
Party 1
Achilles
Achilles
silver9961
Achilles
Level 49
God Stats
4W - 1L
1,499 SR
Queue Stats
37W - 41L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Grogdog69
Horus
1
0 / 0 / 0
1,032
206
0
0
0
Baron Samedi
Kyresthen
Baron Samedi
5
0 / 0 / 0
3,268
654
1,590
2,291
1,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Pintobeaned
Danzaburou
4
0 / 2 / 0
2,765
553
1,071
3,351
574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
Quvdy
Sol
7
0 / 1 / 0
3,846
769
1,193
2,542
781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
SybilsAbra
Hun Batz
3
0 / 0 / 0
2,829
566
101
1,518
261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,769
754
2,217
2,231
538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 0 / 1
3,869
774
1,321
2,894
1,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
1 / 0 / 0
4,376
875
809
1,620
487
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nemesis
noxxess22
Nemesis
6
0 / 0 / 1
3,617
723
1,136
2,187
477
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles
silver9961
Achilles
6
0 / 0 / 0
3,750
750
0
2,575
1,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Horus
Grogdog69
Horus
0
0
0
0
L
Baron Samedi
Kyresthen
Baron Samedi
0
0
0
0
L
Danzaburou
Pintobeaned
Danzaburou
0
2
0
0
L
Sol
Quvdy
Sol
0
1
0
0
W
1
0
1
1.5
L
Hun Batz
SybilsAbra
Hun Batz
0
0
0
0
W
1
0
0
1
W
Nemesis
noxxess22
Nemesis
0
0
1
0.5
W
Achilles
silver9961
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,955
Damage
5,483
9,702
Taken
11,507
2,695
Mitigated
4,750
4,344
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,217
1,917
0
873
2,231
538
0
745
1,486
0
18,269
L
Horus
Grogdog69
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Kyresthen
Baron Samedi
1,590
502
378
1,817
2,291
1,079
0
551
1,740
7,714
0
L
Danzaburou
Pintobeaned
Danzaburou
1,071
326
0
847
3,351
574
0
633
2,718
0
6,859
L
Sol
Quvdy
Sol
1,193
464
0
830
2,542
781
0
801
1,733
18,656
2,536
W
1,321
550
709
1,426
2,894
1,962
40
800
2,094
6,199
0
L
Hun Batz
SybilsAbra
Hun Batz
101
0
0
472
1,518
261
0
137
1,381
0
4,204
W
809
182
20
862
1,620
487
0
790
830
21,737
0
W
Nemesis
noxxess22
Nemesis
1,136
685
0
1,520
2,187
477
0
313
1,874
0
12,045
W
Achilles
silver9961
Achilles
0
0
0
1,168
2,575
1,286
410
0
2,575
0
13,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,740
Gold Earned
19,381
85
Minions Killed
171
0
Camps Cleared
0
327,343
Distance Traveled
516,709
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,769
754
42
8
0
92,891
1
L
Horus
1,032
206
0
0
0
0
0
L
Baron Samedi
3,268
654
10
2
0
97,829
1
L
Danzaburou
2,765
553
13
3
0
91,141
0
L
Sol
3,846
769
49
10
0
94,435
2
W
Kuzenbo
3,869
774
14
3
0
105,480
0
L
Hun Batz
2,829
566
13
3
0
43,938
2
W
Ra
4,376
875
52
10
0
110,388
2
W
Nemesis
3,617
723
35
7
0
117,528
1
W
Achilles
3,750
750
28
6
0
90,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role