Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Killaz
Charybdis
Level 160
God Stats
10W - 5L
1,667 SR
Queue Stats
55W - 32L
1,623 Elo+
Party 1
Bastet
Bastet
N4mee
Bastet
Level 138
God Stats
6W - 2L
1,582 SR
Queue Stats
309W - 307L
1,588 Elo+
Party 3
Atlas
Atlas
Vinisgod
Atlas
Level 157
God Stats
5W - 4L
1,584 SR
Queue Stats
8W - 7L
1,589 Elo+
Party 1
Artio
Artio
cr4zyman69
Artio
Level 91
God Stats
12W - 7L
1,663 SR
Queue Stats
139W - 143L
1,612 Elo+
Party 3
Team Averages
Level 141
1,599 SR
1,582 Elo+

VS

Team Averages
Level 143
1,524 SR
1,549 Elo+
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
M1N0cqntrl
Nox
Level 125
God Stats
17W - 22L
1,578 SR
Queue Stats
649W - 557L
1,558 Elo+
Party 2
Artemis
Artemis
Suipz
Artemis
Level 154
God Stats
12W - 11L
1,561 SR
Queue Stats
1,054W - 890L
1,642 Elo+
Party 2
Heimdallr
Heimdallr
Vinibsantos
Heimdallr
Level 160
God Stats
6W - 8L
1,478 SR
Queue Stats
262W - 269L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 3 / 1
8,237
634
6,074
5,756
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Killaz
Charybdis
14
6 / 1 / 2
8,282
637
9,513
8,260
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
N4mee
Bastet
12
1 / 3 / 2
7,051
542
4,643
8,773
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Vinisgod
Atlas
11
2 / 0 / 9
7,668
590
4,142
6,523
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
14
2 / 0 / 4
7,986
614
3,703
9,321
8,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 4 / 1
7,336
564
8,208
10,400
3,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
 
Ullr
11
0 / 1 / 1
6,231
479
2,394
8,761
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 0
5,811
447
3,006
5,818
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Suipz
Artemis
10
2 / 4 / 0
5,943
457
3,899
7,584
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Vinibsantos
Heimdallr
12
0 / 3 / 0
6,323
486
2,944
7,608
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
7
7
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
3
1
1.5
L
Fenrir
 
Fenrir
5
4
1
1.38
L
Ullr
 
Ullr
0
1
1
0.5
W
Charybdis
Killaz
Charybdis
6
1
2
7
L
0
3
0
0
W
Bastet
N4mee
Bastet
1
3
2
0.67
L
Artemis
Suipz
Artemis
2
4
0
0.5
L
Heimdallr
Vinibsantos
Heimdallr
0
3
0
0
W
Atlas
Vinisgod
Atlas
2
0
9
6.5
W
Artio
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,075
Damage
20,451
38,633
Taken
40,171
21,173
Mitigated
13,097
15,226
Healing
6,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
6,074
1,312
0
1,644
5,756
2,922
650
0
5,756
53,044
0
L
Fenrir
 
Fenrir
8,208
1,745
0
2,459
10,400
3,307
0
3,394
6,864
0
29,929
L
Ullr
 
Ullr
2,394
351
0
1,690
8,761
2,870
0
4,398
4,158
0
42,423
W
Charybdis
Killaz
Charybdis
9,513
5,680
0
3,861
8,260
2,416
2,137
423
7,837
0
57,292
L
3,006
444
0
930
5,818
2,746
0
2,643
2,960
29,254
0
W
Bastet
N4mee
Bastet
4,643
1,216
0
4,376
8,773
2,353
426
134
8,639
0
38,128
L
Artemis
Suipz
Artemis
3,899
1,675
0
196
7,584
2,216
0
1,713
5,652
0
31,213
L
Heimdallr
Vinibsantos
Heimdallr
2,944
2,075
0
1,566
7,608
1,958
0
990
6,618
0
39,940
W
Atlas
Vinisgod
Atlas
4,142
1,756
0
2,158
6,523
5,052
210
545
5,978
15,181
0
W
Artio
3,703
332
0
3,187
9,321
8,430
96
1,904
7,417
45,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
31,644
415
Minions Killed
359
0
Camps Cleared
0
1,327,420
Distance Traveled
1,229,545
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,237
634
126
10
0
257,024
5
L
Fenrir
7,336
564
55
4
0
265,795
2
L
Ullr
6,231
479
100
8
0
232,772
6
W
Charybdis
8,282
637
109
8
0
264,659
3
L
Nox
5,811
447
64
5
0
250,068
0
W
Bastet
7,051
542
70
5
0
285,619
2
L
Artemis
5,943
457
65
5
0
231,573
4
L
Heimdallr
6,323
486
75
6
0
249,337
5
W
Atlas
7,668
590
18
1
0
264,594
1
W
Artio
7,986
614
92
7
0
255,524
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role