Player Matchup

Hachiman
Hachiman
BlueNH
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,528 Elo+
Party 1
Ymir
Ymir
Donkatron
Ymir
Level 33
God Stats
1W - 7L
1,206 SR
Queue Stats
64W - 98L
1,342 Elo+
Party 3
Kukulkan
Kukulkan
No-v-aa
Kukulkan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
tacticsmatt
Cthulhu
Level 105
God Stats
10W - 8L
1,453 SR
Queue Stats
334W - 398L
1,415 Elo+
Party 1
Cliodhna
Cliodhna
ulikemybolts
Cliodhna
Level 44
God Stats
3W - 6L
1,438 SR
Queue Stats
93W - 117L
1,349 Elo+
Party 3
Team Averages
Level 59
1,419 SR
1,418 Elo+

VS

Team Averages
Level 86
1,467 SR
1,425 Elo+
Anubis
Anubis
 
Anubis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Cadenbach
Ymir
Level 89
God Stats
49W - 57L
1,524 SR
Queue Stats
450W - 500L
1,415 Elo+
Solo
Sylvanus
Sylvanus
KielzDaggerspine
Sylvanus
Level 60
God Stats
15W - 18L
1,417 SR
Queue Stats
59W - 80L
1,453 Elo+
Party 2
Izanami
Izanami
PorpoiseBoii
Izanami
Level 54
God Stats
1W - 2L
1,444 SR
Queue Stats
35W - 52L
1,337 Elo+
Party 2
Arachne
Arachne
Shiloh420
Arachne
Level 107
God Stats
7W - 2L
1,451 SR
Queue Stats
171W - 208L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlueNH
Hachiman
7
0 / 6 / 1
4,518
452
3,495
5,711
684
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
7
0 / 4 / 2
4,813
481
1,457
7,340
2,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
No-v-aa
Kukulkan
10
0 / 1 / 0
5,576
558
1,154
2,177
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
tacticsmatt
Cthulhu
8
0 / 2 / 1
4,794
479
2,038
4,323
2,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
ulikemybolts
Cliodhna
9
5 / 4 / 0
5,877
588
6,234
7,337
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 0 / 1
6,444
644
1,850
3,193
1,414
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
2 / 2 / 0
5,764
576
2,213
7,860
4,177
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
8 / 1 / 4
6,317
632
5,542
7,261
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
PorpoiseBoii
Izanami
10
3 / 2 / 6
6,126
613
5,221
5,912
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Shiloh420
Arachne
9
2 / 0 / 2
5,440
544
1,174
2,904
1,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
17
17
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
1
2.5
L
Hachiman
BlueNH
Hachiman
0
6
1
0.08
W
Ymir
2
2
0
1
L
Ymir
0
4
2
0.25
W
8
1
4
10
L
Kukulkan
No-v-aa
Kukulkan
0
1
0
0
W
Izanami
PorpoiseBoii
Izanami
3
2
6
3
W
Arachne
Shiloh420
Arachne
2
0
2
3
L
Cthulhu
tacticsmatt
Cthulhu
0
2
1
0.25
L
Cliodhna
ulikemybolts
Cliodhna
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,378
Damage
16,000
26,888
Taken
27,130
8,932
Mitigated
12,233
4,552
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,850
0
0
2,307
3,193
1,414
0
1,096
2,097
37,727
0
L
Hachiman
BlueNH
Hachiman
3,495
2,467
0
732
5,711
684
0
1,625
4,086
0
17,648
W
Ymir
2,213
347
0
1,174
7,860
4,177
0
1,515
5,943
23,172
0
L
Ymir
1,457
290
0
836
7,340
2,702
0
2,227
5,113
10,055
0
W
5,542
2,286
925
3,557
7,261
4,120
86
1,057
6,204
16,786
5,015
L
Kukulkan
No-v-aa
Kukulkan
1,154
57
0
260
2,177
555
0
775
1,402
34,919
0
W
Izanami
PorpoiseBoii
Izanami
5,221
3,910
0
711
5,912
1,434
20
481
5,431
0
35,116
W
Arachne
Shiloh420
Arachne
1,174
871
0
1,505
2,904
1,088
0
179
2,689
0
20,388
L
Cthulhu
tacticsmatt
Cthulhu
2,038
71
0
686
4,323
2,900
100
1,682
2,641
16,664
0
L
Cliodhna
ulikemybolts
Cliodhna
6,234
1,188
0
2,038
7,337
2,091
0
2,448
4,889
0
26,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
30,091
241
Minions Killed
261
0
Camps Cleared
0
874,753
Distance Traveled
846,348
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,444
644
94
9
0
182,019
2
L
Hachiman
4,518
452
41
4
0
160,246
0
W
Ymir
5,764
576
48
5
0
167,138
2
L
Ymir
4,813
481
19
2
0
178,867
0
W
Sylvanus
6,317
632
20
2
0
182,241
1
L
Kukulkan
5,576
558
82
8
0
206,947
2
W
Izanami
6,126
613
60
6
0
176,691
4
W
Arachne
5,440
544
39
4
0
138,259
3
L
Cthulhu
4,794
479
39
4
0
141,024
0
L
Cliodhna
5,877
588
60
6
0
187,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role