Player Matchup

Cthulhu
Cthulhu
ExcelHerd
Cthulhu
Level 7
God Stats
1W - 2L
1,396 SR
Queue Stats
3W - 2L
1,761 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Inazumasu
Tsukuyomi
Level 25
God Stats
3W - 10L
1,351 SR
Queue Stats
16W - 25L
1,275 Elo+
Party 1
Achilles
Achilles
RyuNovatsumi
Achilles
Level 85
God Stats
0W - 1L
1,574 SR
Queue Stats
55W - 68L
1,408 Elo+
Party 1
Izanami
Izanami
godofwar42104
Izanami
Level 5
God Stats
0W - 2L
1,548 SR
Queue Stats
2W - 12L
1,500 Elo+
Party 1
Agni
Agni
necrolord199
Agni
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,381 Elo+
Party 1
Team Averages
Level 45
1,474 SR
1,465 Elo+

VS

Team Averages
Level 83
1,449 SR
1,418 Elo+
Apollo
Apollo
Alechetoos
Apollo
Level 74
God Stats
26W - 13L
1,559 SR
Queue Stats
354W - 365L
1,437 Elo+
Solo
Zeus
Zeus
CharxAR
Zeus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 151L
1,339 Elo+
Party 2
Artio
Artio
SirHaze09
Artio
Level 69
God Stats
3W - 7L
1,281 SR
Queue Stats
327W - 363L
1,438 Elo+
Solo
Ne Zha
Ne Zha
TheCrimsonOmega
Ne Zha
Level 109
God Stats
20W - 12L
1,629 SR
Queue Stats
336W - 304L
1,423 Elo+
Solo
Osiris
Osiris
andyk1689-ttv
Osiris
Level 148
God Stats
5W - 4L
1,276 SR
Queue Stats
381W - 390L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ExcelHerd
Cthulhu
10
1 / 2 / 0
6,342
453
5,605
7,666
2,084
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Inazumasu
Tsukuyomi
10
0 / 5 / 0
6,210
444
1,806
11,398
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
RyuNovatsumi
Achilles
12
1 / 3 / 0
6,963
497
5,795
12,223
8,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
8
0 / 6 / 0
5,259
376
1,602
7,608
918
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 7 / 2
7,578
541
6,210
8,829
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alechetoos
Apollo
13
6 / 1 / 4
8,283
592
8,140
7,632
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zeus
CharxAR
Zeus
13
5 / 1 / 3
8,370
598
6,330
5,350
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
SirHaze09
Artio
11
2 / 1 / 7
7,749
554
1,858
11,275
9,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 2 / 5
9,254
661
9,213
10,499
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
3 / 0 / 3
8,996
643
7,327
9,561
9,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
23
23
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Apollo
Alechetoos
Apollo
6
1
4
8
W
Zeus
CharxAR
Zeus
5
1
3
6.5
L
Cthulhu
ExcelHerd
Cthulhu
1
2
0
0.5
L
Tsukuyomi
Inazumasu
Tsukuyomi
0
5
0
0
L
Achilles
RyuNovatsumi
Achilles
1
3
0
0.33
W
Artio
SirHaze09
Artio
2
1
7
5.5
W
7
2
5
4.75
W
3
0
3
4.5
L
Izanami
0
6
0
0
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,018
Damage
32,868
47,724
Taken
44,317
16,523
Mitigated
28,674
8,341
Healing
14,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Alechetoos
Apollo
8,140
5,774
0
2,525
7,632
2,736
742
3,237
4,395
0
53,071
W
Zeus
CharxAR
Zeus
6,330
723
0
818
5,350
1,962
1,421
2,821
2,529
36,061
0
L
Cthulhu
ExcelHerd
Cthulhu
5,605
689
187
730
7,666
2,084
0
788
6,878
29,078
0
L
Tsukuyomi
Inazumasu
Tsukuyomi
1,806
532
125
3,520
11,398
3,003
0
1,748
9,592
0
33,974
L
Achilles
RyuNovatsumi
Achilles
5,795
2,469
0
2,577
12,223
8,745
526
403
11,780
0
33,079
W
Artio
SirHaze09
Artio
1,858
429
120
3,800
11,275
9,507
330
4,026
7,249
20,153
0
W
9,213
4,382
0
1,763
10,499
4,523
1,216
1,697
8,802
0
65,826
W
7,327
2,460
0
5,563
9,561
9,946
260
34
9,527
0
47,832
L
Izanami
1,602
678
0
166
7,608
918
0
1,385
6,171
0
18,949
L
6,210
304
0
1,036
8,829
1,773
0
3,498
5,115
31,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,352
Gold Earned
42,652
299
Minions Killed
381
0
Camps Cleared
0
1,307,076
Distance Traveled
1,427,852
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,283
592
89
6
0
276,972
4
W
Zeus
8,370
598
58
4
0
270,835
0
L
Cthulhu
6,342
453
36
3
0
269,387
1
L
Tsukuyomi
6,210
444
80
6
0
262,990
0
L
Achilles
6,963
497
77
6
0
251,305
2
W
Artio
7,749
554
27
2
0
287,330
3
W
Ne Zha
9,254
661
111
8
0
318,858
5
W
Osiris
8,996
643
96
7
0
273,857
0
L
Izanami
5,259
376
44
3
0
263,506
2
L
Agni
7,578
541
62
4
0
259,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role