Player Matchup

Nox
Nox
IAntho
Nox
Level 105
God Stats
5W - 5L
1,376 SR
Queue Stats
41W - 62L
1,354 Elo+
Solo
Bastet
Bastet
NewtypeShawty
Bastet
Level 63
God Stats
19W - 6L
1,734 SR
Queue Stats
70W - 57L
1,457 Elo+
Solo
Bacchus
Bacchus
Nk Revenant
Bacchus
Level 68
God Stats
2W - 0L
1,694 SR
Queue Stats
67W - 72L
1,392 Elo+
Party 1
Jing Wei
Jing Wei
ferg40
Jing Wei
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,482 Elo+
Solo
Zeus
Zeus
iG Clown
Zeus
Level 132
God Stats
3W - 4L
1,637 SR
Queue Stats
68W - 71L
1,386 Elo+
Party 1
Team Averages
Level 95
1,588 SR
1,414 Elo+

VS

Team Averages
Level 57
1,434 SR
1,338 Elo+
Tyr
Tyr
BrainWaves2951
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,378 Elo+
Party 2
Tiamat
Tiamat
Gebism
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,353 Elo+
Party 2
Nu Wa
Nu Wa
LordAlastor5113
Nu Wa
Level 26
God Stats
0W - 2L
1,482 SR
Queue Stats
2W - 4L
1,278 Elo+
Solo
Heimdallr
Heimdallr
SvF n3gr0MP
Heimdallr
Level 97
God Stats
8W - 7L
1,513 SR
Queue Stats
98W - 115L
1,365 Elo+
Solo
Ymir
Ymir
Zechure
Ymir
Level 66
God Stats
0W - 1L
1,177 SR
Queue Stats
5W - 10L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
IAntho
Nox
15
7 / 3 / 14
9,534
953
4,949
6,207
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 4 / 13
9,019
902
15,936
10,311
3,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
Nk Revenant
Bacchus
13
1 / 1 / 11
7,944
794
3,572
10,202
7,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
ferg40
Jing Wei
15
5 / 2 / 7
9,097
910
10,271
7,328
2,371
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
16
7 / 1 / 8
9,627
963
17,479
5,448
1,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 2
9,200
920
8,039
20,435
14,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
Gebism
Tiamat
13
2 / 5 / 4
7,403
740
3,998
10,649
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 3 / 3
7,243
724
5,740
7,742
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
SvF n3gr0MP
Heimdallr
14
4 / 6 / 4
8,666
867
8,033
11,310
4,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Zechure
Ymir
12
0 / 5 / 4
6,430
643
2,215
13,326
12,155
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
28
24
Kills
11
11
Deaths
25
53
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
L
Tiamat
Gebism
Tiamat
2
5
4
0.8
W
Nox
IAntho
Nox
7
3
14
4.67
L
0
3
3
0.5
W
4
4
13
2.63
W
Bacchus
Nk Revenant
Bacchus
1
1
11
6.5
L
Heimdallr
SvF n3gr0MP
Heimdallr
4
6
4
1
L
Ymir
Zechure
Ymir
0
5
4
0.4
W
Jing Wei
ferg40
Jing Wei
5
2
7
4.25
W
Zeus
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,207
Damage
28,025
39,496
Taken
63,462
18,091
Mitigated
39,863
7,314
Healing
11,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,039
1,497
258
5,870
20,435
14,734
11
8,764
11,235
0
21,686
L
Tiamat
Gebism
Tiamat
3,998
346
202
2,312
10,649
5,987
35
5,241
5,212
14,168
0
W
Nox
IAntho
Nox
4,949
1,106
931
702
6,207
2,630
672
1,780
4,205
21,077
0
L
5,740
1,096
347
1,112
7,742
2,579
1,450
2,616
4,896
24,183
0
W
15,936
3,204
0
1,843
10,311
3,494
1
3,490
6,476
0
23,167
W
Bacchus
Nk Revenant
Bacchus
3,572
203
0
3,514
10,202
7,791
334
3,094
6,876
12,001
0
L
Heimdallr
SvF n3gr0MP
Heimdallr
8,033
2,253
250
578
11,310
4,408
0
3,988
7,144
0
25,882
L
Ymir
Zechure
Ymir
2,215
737
177
319
13,326
12,155
108
4,110
8,975
7,457
0
W
Jing Wei
ferg40
Jing Wei
10,271
7,692
0
0
7,328
2,371
1,514
1,445
5,719
0
33,683
W
Zeus
17,479
3,024
0
324
5,448
1,805
419
1,145
4,057
41,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,221
Gold Earned
38,942
215
Minions Killed
191
7
Camps Cleared
4
908,238
Distance Traveled
849,030
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,200
920
34
3
2
189,676
0
L
Tiamat
7,403
740
31
3
0
174,954
1
W
Nox
9,534
953
45
5
2
182,056
1
L
Nu Wa
7,243
724
61
6
1
155,024
1
W
Bastet
9,019
902
18
2
0
188,393
3
W
Bacchus
7,944
794
20
2
1
167,847
0
L
Heimdallr
8,666
867
47
5
1
154,343
0
L
Ymir
6,430
643
18
2
0
175,033
0
W
Jing Wei
9,097
910
66
7
1
195,595
0
W
Zeus
9,627
963
66
7
3
174,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role