Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
Killaz
Ravana
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 32L
1,621 Elo+
Party 1
Atlas
Atlas
Vinisgod
Atlas
Level 157
God Stats
5W - 4L
1,581 SR
Queue Stats
8W - 7L
1,580 Elo+
Party 1
Team Averages
Level 159
1,516 SR
1,540 Elo+

VS

Team Averages
Level 146
1,695 SR
1,750 Elo+
Hel
Hel
BYIkos
Hel
Level 146
God Stats
4W - 7L
1,451 SR
Queue Stats
272W - 262L
1,568 Elo+
Solo
Achilles
Achilles
HermannHoppe
Achilles
Level 158
God Stats
7W - 3L
1,769 SR
Queue Stats
385W - 114L
1,807 Elo+
Party 2
Bellona
Bellona
Okynawa
Bellona
Level 128
God Stats
20W - 8L
1,791 SR
Queue Stats
571W - 125L
1,871 Elo+
Party 2
Sylvanus
Sylvanus
Rango532
Sylvanus
Level 136
God Stats
8W - 10L
1,546 SR
Queue Stats
341W - 322L
1,556 Elo+
Solo
Danzaburou
Danzaburou
Sünder
Danzaburou
Level 160
God Stats
6W - 1L
1,920 SR
Queue Stats
288W - 57L
1,947 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 2 / 1
5,434
543
3,993
4,300
922
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
 
Discordia
10
0 / 3 / 0
5,386
539
3,441
3,671
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
9
0 / 7 / 0
4,964
496
1,391
6,846
2,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Killaz
Ravana
9
3 / 2 / 0
5,544
554
3,369
5,166
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Vinisgod
Atlas
8
0 / 2 / 3
5,041
504
2,448
7,029
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BYIkos
Hel
12
2 / 0 / 4
6,718
672
2,282
3,208
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
HermannHoppe
Achilles
12
6 / 1 / 4
7,133
713
5,074
6,039
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Okynawa
Bellona
13
7 / 0 / 2
7,643
764
5,949
5,834
4,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Rango532
Sylvanus
8
0 / 3 / 3
4,651
465
2,168
7,218
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
Sünder
Danzaburou
11
1 / 1 / 1
6,154
615
3,786
4,876
1,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
16
16
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
2
1
1.25
L
Discordia
 
Discordia
0
3
0
0
L
Sol
 
Sol
0
7
0
0
W
Hel
BYIkos
Hel
2
0
4
4
W
Achilles
HermannHoppe
Achilles
6
1
4
8
L
Ravana
Killaz
Ravana
3
2
0
1.5
W
Bellona
Okynawa
Bellona
7
0
2
8
W
Sylvanus
Rango532
Sylvanus
0
3
3
0.5
W
Danzaburou
Sünder
Danzaburou
1
1
1
1.5
L
Atlas
Vinisgod
Atlas
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,642
Damage
19,259
27,012
Taken
27,175
8,823
Mitigated
11,947
6,088
Healing
13,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,993
2,670
0
1,140
4,300
922
0
390
3,910
0
38,104
L
Discordia
 
Discordia
3,441
134
0
432
3,671
1,003
0
566
3,062
34,792
0
L
Sol
 
Sol
1,391
481
0
1,021
6,846
2,181
0
390
6,055
22,656
3,018
W
Hel
BYIkos
Hel
2,282
394
1,689
2,272
3,208
1,111
0
735
2,391
40,598
0
W
Achilles
HermannHoppe
Achilles
5,074
1,568
0
2,611
6,039
2,158
0
1,314
4,669
0
38,415
L
Ravana
Killaz
Ravana
3,369
1,114
0
1,986
5,166
1,643
0
1,236
3,888
0
27,948
W
Bellona
Okynawa
Bellona
5,949
1,304
0
2,274
5,834
4,217
0
2,467
3,293
1,675
39,082
W
Sylvanus
Rango532
Sylvanus
2,168
192
934
1,778
7,218
3,236
0
1,859
5,299
11,058
3,823
W
Danzaburou
Sünder
Danzaburou
3,786
2,234
0
2,260
4,876
1,225
0
488
4,388
0
41,525
L
Atlas
Vinisgod
Atlas
2,448
996
0
1,509
7,029
3,074
0
2,074
4,912
7,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,369
Gold Earned
32,299
288
Minions Killed
387
0
Camps Cleared
0
1,000,944
Distance Traveled
1,082,471
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,434
543
77
8
0
185,317
4
L
Discordia
5,386
539
84
8
0
208,496
1
L
Sol
4,964
496
49
5
0
184,685
0
W
Hel
6,718
672
90
9
0
223,466
5
W
Achilles
7,133
713
85
9
0
238,871
4
L
Ravana
5,544
554
60
6
0
226,693
3
W
Bellona
7,643
764
104
10
0
240,819
2
W
Sylvanus
4,651
465
30
3
0
188,076
3
W
Danzaburou
6,154
615
78
8
0
191,239
5
L
Atlas
5,041
504
18
2
0
195,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role