Player Matchup

Pele
Pele
Add Stuns
Pele
Level 108
God Stats
0W - 3L
1,164 SR
Queue Stats
5W - 16L
1,248 Elo+
Party 2
Geb
Geb
ChrispyBacon1990
Geb
Level 104
God Stats
5W - 8L
1,571 SR
Queue Stats
286W - 290L
1,477 Elo+
Party 3
Ra
Ra
DrewCav
Ra
Level 103
God Stats
0W - 2L
1,603 SR
Queue Stats
7W - 11L
1,405 Elo+
Party 2
Mulan
Mulan
SaltySeaSerpent
Mulan
Level 65
God Stats
10W - 10L
1,528 SR
Queue Stats
152W - 173L
1,478 Elo+
Party 3
Medusa
Medusa
sw1ngandam1ss
Medusa
Level 123
God Stats
7W - 15L
1,468 SR
Queue Stats
217W - 216L
1,492 Elo+
Party 3
Team Averages
Level 101
1,467 SR
1,420 Elo+

VS

Team Averages
Level 103
1,455 SR
1,506 Elo+
Zhong Kui
Zhong Kui
LulKaboom
Zhong Kui
Level 121
God Stats
2W - 1L
1,425 SR
Queue Stats
35W - 52L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
OptimismAutism
Gilgamesh
Level 81
God Stats
2W - 1L
1,521 SR
Queue Stats
35W - 45L
1,485 Elo+
Party 1
Baron Samedi
Baron Samedi
SnowBunnyYuki
Baron Samedi
Level 68
God Stats
1W - 2L
1,388 SR
Queue Stats
70W - 79L
1,483 Elo+
Solo
Thor
Thor
StormMindz
Thor
Level 147
God Stats
4W - 2L
1,490 SR
Queue Stats
283W - 249L
1,632 Elo+
Party 1
Apollo
Apollo
The Temp Breezy
Apollo
Level 98
God Stats
5W - 8L
1,453 SR
Queue Stats
91W - 101L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
0 / 5 / 4
6,674
445
7,371
11,421
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 3
6,608
441
4,814
12,630
9,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 6 / 0
7,855
524
5,108
11,180
3,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 3 / 1
8,508
567
7,211
9,131
5,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 3 / 0
7,652
510
5,880
7,348
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LulKaboom
Zhong Kui
14
4 / 1 / 7
8,497
566
9,834
10,626
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
OptimismAutism
Gilgamesh
13
5 / 6 / 1
8,263
551
5,589
10,913
6,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
SnowBunnyYuki
Baron Samedi
13
4 / 1 / 5
7,437
496
7,325
8,817
3,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 0 / 12
8,756
584
9,955
8,598
2,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 2 / 4
8,088
539
4,207
9,307
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
52
10
Kills
23
23
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Pele
0
5
4
0.4
L
0
6
3
0.25
L
2
6
0
0.33
W
Zhong Kui
LulKaboom
Zhong Kui
4
1
7
7.5
W
Gilgamesh
OptimismAutism
Gilgamesh
5
6
1
0.92
L
5
3
1
1.83
W
Baron Samedi
SnowBunnyYuki
Baron Samedi
4
1
5
6.5
W
5
0
12
11
W
5
2
4
3.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,384
Damage
36,910
51,710
Taken
48,261
24,959
Mitigated
22,803
10,839
Healing
20,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
7,371
1,514
0
3,042
11,421
3,689
0
2,907
8,393
0
36,158
L
4,814
462
0
761
12,630
9,114
0
5,262
7,209
20,511
0
L
5,108
268
186
2,893
11,180
3,983
0
4,369
6,411
48,314
0
W
Zhong Kui
LulKaboom
Zhong Kui
9,834
974
144
5,196
10,626
7,231
549
4,392
5,972
46,179
0
W
Gilgamesh
OptimismAutism
Gilgamesh
5,589
1,089
0
706
10,913
6,313
0
1,181
9,243
728
31,115
L
7,211
1,194
0
1,941
9,131
5,597
0
1,373
7,288
0
41,883
W
Baron Samedi
SnowBunnyYuki
Baron Samedi
7,325
1,010
1,567
4,196
8,817
3,527
583
1,163
7,654
35,208
0
W
9,955
2,184
0
4,306
8,598
2,860
32
1,644
6,846
0
50,954
W
4,207
2,149
0
4,324
9,307
2,872
1,810
1,466
7,796
0
49,903
L
5,880
1,381
0
2,016
7,348
2,576
265
3,081
4,267
0
49,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,297
Gold Earned
41,041
399
Minions Killed
393
0
Camps Cleared
0
1,412,063
Distance Traveled
1,426,687
27
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,674
445
65
4
0
316,886
9
L
Geb
6,608
441
25
2
0
274,081
5
L
Ra
7,855
524
106
7
0
281,796
5
W
Zhong Kui
8,497
566
85
6
0
289,921
4
W
Gilgamesh
8,263
551
69
5
0
269,341
0
L
Mulan
8,508
567
105
7
0
262,244
3
W
Baron Samedi
7,437
496
56
4
0
281,281
2
W
Thor
8,756
584
89
6
0
335,648
4
W
Apollo
8,088
539
94
6
0
250,496
3
L
Medusa
7,652
510
98
7
0
277,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role