Player Matchup

Janus
Janus
Brainburster
Janus
Level 124
God Stats
6W - 5L
1,673 SR
Queue Stats
169W - 127L
1,598 Elo+
Party 2
Ymir
Ymir
MusicEye
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,956 Elo+
Party 2
Hou Yi
Hou Yi
opo123
Hou Yi
Level 29
God Stats
3W - 2L
1,817 SR
Queue Stats
65W - 33L
1,679 Elo+
Party 2
Team Averages
Level 59
1,664 SR
1,744 Elo+

VS

Team Averages
Level 158
1,510 SR
1,731 Elo+
Atlas
Atlas
Andras39
Atlas
Level 160
God Stats
21W - 11L
1,700 SR
Queue Stats
160W - 72L
1,720 Elo+
Party 1
Scylla
Scylla
Con18
Scylla
Level 155
God Stats
4W - 1L
1,311 SR
Queue Stats
109W - 40L
1,802 Elo+
Party 1
Charybdis
Charybdis
Jozer
Charybdis
Level 159
God Stats
5W - 6L
1,519 SR
Queue Stats
118W - 58L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,677
668
7,387
9,174
3,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
9
0 / 5 / 2
6,785
679
2,533
13,162
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
opo123
Hou Yi
11
1 / 5 / 0
6,509
651
8,670
8,883
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Andras39
Atlas
12
3 / 2 / 13
9,134
913
5,586
13,896
15,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Con18
Scylla
13
10 / 1 / 4
9,192
919
11,264
5,921
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
Jozer
Charybdis
12
3 / 0 / 13
8,257
826
9,435
6,717
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
16
16
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Atlas
Andras39
Atlas
3
2
13
4.75
L
2
6
1
0.42
W
Scylla
Con18
Scylla
10
1
4
12
W
Charybdis
Jozer
Charybdis
3
0
13
9.5
L
Ymir
0
5
2
0.2
L
Hou Yi
opo123
Hou Yi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,590
Damage
26,285
31,219
Taken
26,534
20,167
Mitigated
21,165
1,787
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Andras39
Atlas
5,586
1,983
0
1,818
13,896
15,394
383
4,964
8,932
9,405
0
L
7,387
210
0
350
9,174
3,174
0
5,352
3,670
28,394
0
W
Scylla
Con18
Scylla
11,264
1,633
99
1,976
5,921
2,485
1,271
2,992
2,929
36,707
0
W
Charybdis
Jozer
Charybdis
9,435
4,346
0
1,111
6,717
3,286
1,158
2,098
4,619
0
31,477
L
Ymir
2,533
656
0
757
13,162
13,212
0
5,898
6,997
7,491
0
L
Hou Yi
opo123
Hou Yi
8,670
3,610
0
680
8,883
3,781
0
5,175
3,503
0
28,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,971
Gold Earned
26,583
104
Minions Killed
110
4
Camps Cleared
5
529,239
Distance Traveled
563,467
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,134
913
3
0
0
176,211
3
L
Janus
6,677
668
45
5
2
192,968
2
W
Scylla
9,192
919
58
6
3
183,744
2
W
Charybdis
8,257
826
49
5
2
203,512
2
L
Ymir
6,785
679
13
1
0
175,236
2
L
Hou Yi
6,509
651
46
5
2
161,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role