Player Matchup

Merlin
Merlin
CptCannoli
Merlin
Level 128
God Stats
1W - 2L
1,210 SR
Queue Stats
199W - 236L
1,451 Elo+
Party 3
Ares
Ares
FigPucker12
Ares
Level 24
God Stats
1W - 1L
1,629 SR
Queue Stats
30W - 34L
1,441 Elo+
Party 1
Neith
Neith
Ponches
Neith
Level 41
God Stats
2W - 4L
1,555 SR
Queue Stats
35W - 41L
1,458 Elo+
Party 1
Ra
Ra
TheLastBirdlord
Ra
Level 158
God Stats
9W - 10L
1,542 SR
Queue Stats
173W - 189L
1,466 Elo+
Party 3
Kali
Kali
legman2711
Kali
Level 129
God Stats
1W - 0L
1,698 SR
Queue Stats
15W - 21L
1,424 Elo+
Party 1
Team Averages
Level 96
1,527 SR
1,448 Elo+

VS

Team Averages
Level 101
1,472 SR
1,412 Elo+
Susano
Susano
GutishGod
Susano
Level 84
God Stats
0W - 1L
1,569 SR
Queue Stats
8W - 18L
1,279 Elo+
Party 2
Skadi
Skadi
MinetaH0T
Skadi
Level 84
God Stats
5W - 6L
1,489 SR
Queue Stats
62W - 77L
1,405 Elo+
Party 2
Merlin
Merlin
Vinisexotruco
Merlin
Level 107
God Stats
0W - 2L
1,444 SR
Queue Stats
112W - 128L
1,396 Elo+
Party 2
Bacchus
Bacchus
ZemmyGod
Bacchus
Level 100
God Stats
0W - 1L
1,312 SR
Queue Stats
15W - 17L
1,466 Elo+
Party 2
Pele
Pele
kiritomodooscuro
Pele
Level 129
God Stats
7W - 5L
1,544 SR
Queue Stats
141W - 146L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CptCannoli
Merlin
15
3 / 3 / 9
8,836
803
6,066
6,901
2,797
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 5 / 19
10,206
928
11,016
14,871
15,130
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Ponches
Neith
15
6 / 3 / 17
10,015
910
15,800
9,369
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
14 / 1 / 10
12,500
1,136
10,761
8,104
3,419
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 3 / 20
10,301
936
10,449
12,247
5,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
GutishGod
Susano
14
3 / 5 / 8
8,738
794
9,107
9,904
3,301
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
MinetaH0T
Skadi
14
2 / 9 / 6
8,470
770
7,178
12,963
4,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 6 / 3
9,623
875
10,871
12,123
4,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ZemmyGod
Bacchus
13
2 / 5 / 7
8,126
739
8,889
14,790
20,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 9 / 4
7,429
675
5,611
11,807
4,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
43
34
Kills
15
15
Deaths
34
75
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
CptCannoli
Merlin
3
3
9
2.5
W
6
5
19
3.1
L
Susano
GutishGod
Susano
3
5
8
1.4
L
Skadi
MinetaH0T
Skadi
2
9
6
0.56
W
Neith
Ponches
Neith
6
3
17
4.83
W
14
1
10
19
L
7
6
3
1.42
L
Bacchus
ZemmyGod
Bacchus
2
5
7
1.1
L
1
9
4
0.33
W
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,092
Damage
41,656
51,492
Taken
61,587
30,905
Mitigated
37,538
12,385
Healing
3,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
CptCannoli
Merlin
6,066
257
0
296
6,901
2,797
0
3,957
2,732
28,473
0
W
11,016
557
0
378
14,871
15,130
66
5,427
8,920
19,571
0
L
Susano
GutishGod
Susano
9,107
1,492
0
15
9,904
3,301
0
4,434
5,470
0
23,061
L
Skadi
MinetaH0T
Skadi
7,178
2,942
0
382
12,963
4,394
1
5,081
7,882
0
22,643
W
Neith
Ponches
Neith
15,800
8,108
0
1,358
9,369
3,874
1,745
1,821
7,122
0
41,043
W
10,761
1,449
2,466
4,334
8,104
3,419
118
3,040
4,988
35,837
0
L
10,871
821
72
1,589
12,123
4,762
0
6,045
6,078
32,398
0
L
Bacchus
ZemmyGod
Bacchus
8,889
1,049
0
548
14,790
20,613
0
9,155
5,635
12,128
0
L
5,611
676
0
1,308
11,807
4,468
1
3,128
8,679
0
17,379
W
10,449
4,668
0
3,553
12,247
5,685
574
5,231
6,820
0
20,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,858
Gold Earned
42,386
254
Minions Killed
184
11
Camps Cleared
3
970,277
Distance Traveled
901,925
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,836
803
55
5
2
177,763
2
W
Ares
10,206
928
28
3
1
202,627
3
L
Susano
8,738
794
28
3
3
191,291
2
L
Skadi
8,470
770
55
5
0
178,440
0
W
Neith
10,015
910
67
6
2
190,769
3
W
Ra
12,500
1,136
79
7
5
208,990
2
L
Merlin
9,623
875
63
6
0
173,200
1
L
Bacchus
8,126
739
15
1
0
195,537
0
L
Pele
7,429
675
23
2
0
163,457
1
W
Kali
10,301
936
25
2
1
190,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role