Player Matchup

Bacchus
Bacchus
Apis-4971
Bacchus
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 121L
1,429 Elo+
Party 2
Danzaburou
Danzaburou
TheV1per3133
Danzaburou
Level 64
God Stats
1W - 1L
1,710 SR
Queue Stats
33W - 40L
1,447 Elo+
Party 2
Zeus
Zeus
jagar26229I
Zeus
Level 106
God Stats
5W - 6L
1,329 SR
Queue Stats
69W - 97L
1,367 Elo+
Party 2
Team Averages
Level 90
1,513 SR
1,414 Elo+

VS

Team Averages
Level 130
1,572 SR
1,438 Elo+
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
FMdSGamer
Bastet
Level 124
God Stats
9W - 4L
1,649 SR
Queue Stats
109W - 128L
1,388 Elo+
Solo
Bacchus
Bacchus
MrP1usU1tra
Bacchus
Level 106
God Stats
6W - 3L
1,567 SR
Queue Stats
368W - 366L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Apis-4971
Bacchus
13
0 / 2 / 3
9,464
592
8,803
15,515
22,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
TheV1per3133
Danzaburou
12
1 / 3 / 2
8,666
542
7,382
10,583
4,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 8 / 1
9,105
569
6,644
10,786
3,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 2 / 7
10,254
641
8,024
10,197
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
FMdSGamer
Bastet
16
5 / 0 / 7
10,565
660
12,782
9,580
5,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
MrP1usU1tra
Bacchus
15
5 / 1 / 5
11,263
704
12,319
20,776
18,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
13
13
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
2
7
3.25
L
Bacchus
Apis-4971
Bacchus
0
2
3
0.75
W
Bastet
FMdSGamer
Bastet
5
0
7
8.5
W
Bacchus
MrP1usU1tra
Bacchus
5
1
5
7.5
L
Danzaburou
TheV1per3133
Danzaburou
1
3
2
0.67
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,829
Damage
33,125
36,884
Taken
40,553
31,153
Mitigated
26,741
5,386
Healing
17,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,024
184
861
2,893
10,197
3,651
432
4,953
5,244
34,218
0
L
Bacchus
Apis-4971
Bacchus
8,803
446
0
3,742
15,515
22,739
0
7,672
7,338
19,652
0
W
Bastet
FMdSGamer
Bastet
12,782
2,025
0
3,616
9,580
5,067
542
3,717
5,863
0
50,404
W
Bacchus
MrP1usU1tra
Bacchus
12,319
1,234
452
9,532
20,776
18,023
344
7,384
13,392
24,799
0
L
Danzaburou
TheV1per3133
Danzaburou
7,382
2,504
0
1,061
10,583
4,675
0
7,035
3,460
0
30,928
L
6,644
713
0
583
10,786
3,739
0
5,965
4,571
25,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
32,082
145
Minions Killed
170
4
Camps Cleared
11
796,763
Distance Traveled
912,362
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,254
641
68
4
0
246,403
2
L
Bacchus
9,464
592
22
1
0
292,053
1
W
Bastet
10,565
660
82
5
9
343,982
3
W
Bacchus
11,263
704
20
1
2
321,977
0
L
Danzaburou
8,666
542
68
4
0
269,881
2
L
Zeus
9,105
569
55
3
4
234,829
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role