Player Matchup

Danzaburou
Danzaburou
AldoFlowW
Danzaburou
Level 112
God Stats
0W - 1L
1,439 SR
Queue Stats
109W - 121L
1,435 Elo+
Solo
Atlas
Atlas
Aleksandr2565
Atlas
Level 40
God Stats
1W - 5L
1,379 SR
Queue Stats
39W - 58L
1,307 Elo+
Solo
Chang'e
Chang'e
NationalRaider
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 114L
1,454 Elo+
Solo
Fenrir
Fenrir
il1k3boisss6969
Fenrir
Level 87
God Stats
0W - 1L
1,679 SR
Queue Stats
153W - 207L
1,428 Elo+
Solo
Achilles
Achilles
thesickness963
Achilles
Level 49
God Stats
5W - 3L
1,519 SR
Queue Stats
7W - 9L
1,450 Elo+
Solo
Team Averages
Level 70
1,503 SR
1,415 Elo+

VS

Team Averages
Level 105
1,556 SR
1,407 Elo+
Danzaburou
Danzaburou
BIUOP
Danzaburou
Level 90
God Stats
85W - 85L
1,468 SR
Queue Stats
347W - 371L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
Ban49f
Sun Wukong
Level 117
God Stats
13W - 20L
1,373 SR
Queue Stats
389W - 533L
1,365 Elo+
Solo
Cliodhna
Cliodhna
Knuel7777
Cliodhna
Level 123
God Stats
3W - 3L
1,422 SR
Queue Stats
47W - 55L
1,372 Elo+
Solo
Ah Puch
Ah Puch
NewtonsRailgun
Ah Puch
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 112L
1,440 Elo+
Solo
Khepri
Khepri
SilientSpectrum
Khepri
Level 107
God Stats
8W - 0L
2,017 SR
Queue Stats
407W - 420L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AldoFlowW
Danzaburou
5
0 / 2 / 2
3,883
388
1,604
2,235
451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
1 / 2 / 1
4,716
472
2,278
6,949
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 6 / 0
4,940
494
4,038
6,729
2,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 2
5,368
537
5,200
8,983
2,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
8
1 / 5 / 2
4,823
482
1,802
7,714
3,628
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIUOP
Danzaburou
10
5 / 1 / 1
6,197
620
4,947
4,902
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Ban49f
Sun Wukong
11
11 / 0 / 2
6,879
688
8,271
8,113
4,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
Knuel7777
Cliodhna
10
0 / 2 / 5
5,558
556
2,216
6,665
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 3
6,172
617
5,862
5,453
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
2 / 0 / 5
5,457
546
1,721
5,476
4,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
21
21
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AldoFlowW
Danzaburou
0
2
2
0.5
L
1
2
1
0.75
W
Danzaburou
BIUOP
Danzaburou
5
1
1
5.5
W
Sun Wukong
Ban49f
Sun Wukong
11
0
2
12
W
Cliodhna
Knuel7777
Cliodhna
0
2
5
1.25
L
1
6
0
0.17
W
3
1
3
4.5
W
2
0
5
4.5
L
1
6
2
0.33
L
Achilles
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,922
Damage
23,017
32,610
Taken
30,609
12,718
Mitigated
14,293
5,321
Healing
10,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AldoFlowW
Danzaburou
1,604
625
271
311
2,235
451
0
216
2,009
0
9,705
L
2,278
1,079
0
370
6,949
3,620
0
2,069
4,564
11,447
0
W
Danzaburou
BIUOP
Danzaburou
4,947
2,882
0
1,789
4,902
1,442
620
773
4,093
0
34,536
W
Sun Wukong
Ban49f
Sun Wukong
8,271
1,995
0
1,624
8,113
4,762
919
2,096
5,717
0
32,333
W
Cliodhna
Knuel7777
Cliodhna
2,216
70
0
3,367
6,665
2,049
0
941
5,724
0
30,517
L
4,038
364
288
1,557
6,729
2,396
0
1,191
5,126
18,556
0
W
5,862
547
0
2,040
5,453
1,684
398
580
4,873
28,902
0
W
1,721
499
0
1,803
5,476
4,356
0
1,495
3,886
6,926
0
L
5,200
1,116
0
2,484
8,983
2,623
0
1,032
7,752
0
25,478
L
Achilles
1,802
617
0
40
7,714
3,628
0
2,581
4,868
0
14,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,730
Gold Earned
30,263
153
Minions Killed
284
0
Camps Cleared
0
809,861
Distance Traveled
918,054
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,883
388
19
2
0
112,045
1
L
Atlas
4,716
472
21
2
0
191,641
1
W
Danzaburou
6,197
620
77
8
0
169,321
2
W
Sun Wukong
6,879
688
56
6
0
197,699
1
W
Cliodhna
5,558
556
75
8
0
197,557
3
L
Chang'e
4,940
494
41
4
0
158,293
1
W
Ah Puch
6,172
617
66
7
0
182,091
0
W
Khepri
5,457
546
10
1
0
171,386
1
L
Fenrir
5,368
537
53
5
0
178,710
2
L
Achilles
4,823
482
19
2
0
169,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role