Player Matchup

Mercury
Mercury
AphrosBigHonkers
Mercury
Level 9
God Stats
3W - 0L
1,851 SR
Queue Stats
10W - 8L
1,614 Elo+
Party 2
Heimdallr
Heimdallr
BlackPeople4Sale
Heimdallr
Level 6
God Stats
2W - 4L
1,734 SR
Queue Stats
12W - 9L
1,650 Elo+
Party 2
Ymir
Ymir
ImHighBigDog_
Ymir
Level 15
God Stats
11W - 10L
1,573 SR
Queue Stats
36W - 23L
1,518 Elo+
Party 2
Janus
Janus
Qu00t
Janus
Level 110
God Stats
9W - 5L
1,687 SR
Queue Stats
614W - 505L
1,542 Elo+
Party 2
Bacchus
Bacchus
magical_feetus
Bacchus
Level 128
God Stats
19W - 16L
1,465 SR
Queue Stats
547W - 583L
1,419 Elo+
Solo
Team Averages
Level 54
1,662 SR
1,549 Elo+

VS

Team Averages
Level 62
1,554 SR
1,490 Elo+
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BCN Kali
Nu Wa
Level 67
God Stats
4W - 2L
1,820 SR
Queue Stats
281W - 282L
1,575 Elo+
Party 1
Artio
Artio
Tls on Pluto
Artio
Level 45
God Stats
6W - 11L
1,351 SR
Queue Stats
113W - 127L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
goldcoyote
Jing Wei
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 63L
1,454 Elo+
Solo
Ymir
Ymir
ktajm
Ymir
Level 23
God Stats
11W - 8L
1,597 SR
Queue Stats
39W - 41L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 3 / 5
9,837
615
11,171
8,848
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
16
6 / 0 / 3
9,615
601
8,155
7,263
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 0 / 9
8,623
539
6,096
9,415
9,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Qu00t
Janus
16
5 / 3 / 6
9,978
624
6,052
7,671
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 2 / 3
9,061
566
7,574
13,616
10,314
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
6 / 4 / 1
9,260
579
6,340
11,298
4,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
BCN Kali
Nu Wa
12
2 / 9 / 1
7,501
469
8,578
11,528
3,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 2
6,979
436
5,352
10,698
9,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
goldcoyote
Jing Wei
12
0 / 4 / 1
7,293
456
2,910
9,739
2,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
ktajm
Ymir
8
0 / 6 / 0
5,923
370
944
11,504
3,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
26
Kills
8
8
Deaths
26
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
6
4
1
1.63
W
10
3
5
4.17
L
Nu Wa
BCN Kali
Nu Wa
2
9
1
0.28
W
Heimdallr
6
0
3
7.5
W
4
0
9
8.5
W
Janus
Qu00t
Janus
5
3
6
2.67
L
0
3
2
0.33
L
Jing Wei
goldcoyote
Jing Wei
0
4
1
0.13
L
Ymir
ktajm
Ymir
0
6
0
0
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,048
Damage
24,124
46,813
Taken
54,767
28,788
Mitigated
22,452
14,346
Healing
12,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,340
2,186
0
4,334
11,298
4,195
0
2,569
8,701
0
59,784
W
11,171
5,855
0
1,805
8,848
3,497
0
1,906
6,906
0
67,801
L
Nu Wa
BCN Kali
Nu Wa
8,578
1,425
0
1,104
11,528
3,523
0
7,135
4,059
39,756
0
W
Heimdallr
8,155
4,083
0
4,479
7,263
3,194
0
1,399
5,864
0
69,232
W
6,096
1,245
0
2,206
9,415
9,418
0
1,730
7,685
18,452
0
W
Janus
Qu00t
Janus
6,052
368
0
1,290
7,671
2,365
0
4,039
3,632
75,160
0
L
5,352
547
0
2,653
10,698
9,260
0
4,913
5,785
32,823
0
L
Jing Wei
goldcoyote
Jing Wei
2,910
1,470
0
2,284
9,739
2,355
0
2,871
6,865
0
44,402
L
Ymir
ktajm
Ymir
944
201
1,085
1,059
11,504
3,119
0
1,872
9,632
10,046
0
W
7,574
744
0
4,566
13,616
10,314
76
5,065
7,852
47,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,114
Gold Earned
36,956
495
Minions Killed
336
0
Camps Cleared
0
1,627,631
Distance Traveled
1,483,399
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,260
579
124
8
0
338,160
4
W
Mercury
9,837
615
102
6
0
378,422
3
L
Nu Wa
7,501
469
65
4
0
247,328
7
W
Heimdallr
9,615
601
122
8
0
315,957
4
W
Ymir
8,623
539
16
1
0
317,000
5
W
Janus
9,978
624
156
10
0
335,747
2
L
Artio
6,979
436
51
3
0
289,237
2
L
Jing Wei
7,293
456
84
5
0
328,217
6
L
Ymir
5,923
370
12
1
0
280,457
0
W
Bacchus
9,061
566
99
6
0
280,505
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role