Player Matchup

Morgan Le Fay
Morgan Le Fay
Dawnlich
Morgan Le Fay
Level 148
God Stats
1W - 4L
1,258 SR
Queue Stats
503W - 440L
1,569 Elo+
Party 1
Hercules
Hercules
IDuckyOfAwesome
Hercules
Level 147
God Stats
10W - 10L
1,590 SR
Queue Stats
678W - 579L
1,513 Elo+
Party 1
Medusa
Medusa
Jordapting
Medusa
Level 29
God Stats
4W - 2L
1,756 SR
Queue Stats
39W - 28L
1,587 Elo+
Party 3
Yemoja
Yemoja
MyNameaCheffff
Yemoja
Level 22
God Stats
2W - 2L
1,219 SR
Queue Stats
3W - 2L
1,351 Elo+
Party 1
Ra
Ra
ShrimpliPibblz
Ra
Level 148
God Stats
1W - 1L
1,638 SR
Queue Stats
55W - 45L
1,554 Elo+
Party 3
Team Averages
Level 99
1,492 SR
1,515 Elo+

VS

Team Averages
Level 76
1,561 SR
1,448 Elo+
Amaterasu
Amaterasu
Arneaux
Amaterasu
Level 98
God Stats
0W - 1L
1,504 SR
Queue Stats
37W - 39L
1,494 Elo+
Party 2
Raijin
Raijin
DeeepWinter
Raijin
Level 68
God Stats
1W - 1L
1,593 SR
Queue Stats
36W - 38L
1,502 Elo+
Party 2
Izanami
Izanami
InfraredMelo
Izanami
Level 143
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 2L
1,300 Elo+
Solo
Odin
Odin
Tetobigbro
Odin
Level 43
God Stats
1W - 1L
1,397 SR
Queue Stats
37W - 37L
1,491 Elo+
Party 2
Medusa
Medusa
WhitnersKat
Medusa
Level 29
God Stats
3W - 1L
1,514 SR
Queue Stats
25W - 28L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dawnlich
Morgan Le Fay
15
4 / 3 / 19
10,058
838
8,996
8,396
3,132
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
15
3 / 2 / 14
10,072
839
10,058
15,013
13,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Jordapting
Medusa
19
20 / 2 / 7
14,121
1,177
24,590
8,466
3,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 0 / 17
9,802
817
3,546
7,086
5,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 4 / 17
9,107
759
3,851
7,192
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arneaux
Amaterasu
15
2 / 5 / 7
8,683
724
4,186
11,942
9,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
16
0 / 2 / 7
8,309
692
7,788
9,774
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
InfraredMelo
Izanami
17
5 / 5 / 3
10,328
861
11,827
10,363
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 7
9,521
793
5,586
15,918
10,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
14
1 / 10 / 9
8,840
737
5,245
12,068
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
44
29
Kills
11
11
Deaths
29
74
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Arneaux
Amaterasu
2
5
7
1.1
W
Morgan Le Fay
Dawnlich
Morgan Le Fay
4
3
19
4.5
L
Raijin
0
2
7
1.75
W
Hercules
3
2
14
5
L
Izanami
InfraredMelo
Izanami
5
5
3
1.3
W
Medusa
Jordapting
Medusa
20
2
7
11.75
W
1
0
17
9.5
W
1
4
17
2.38
L
3
7
7
0.93
L
Medusa
1
10
9
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,041
Damage
34,632
46,153
Taken
60,065
28,873
Mitigated
31,364
13,580
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Arneaux
Amaterasu
4,186
748
0
1,700
11,942
9,714
0
3,596
8,346
0
17,780
W
Morgan Le Fay
Dawnlich
Morgan Le Fay
8,996
721
0
2,082
8,396
3,132
1,093
807
7,239
26,770
0
L
Raijin
7,788
385
149
2,069
9,774
3,762
0
2,978
6,796
45,111
0
W
Hercules
10,058
1,344
248
5,934
15,013
13,489
169
2,443
12,065
6,853
22,648
L
Izanami
InfraredMelo
Izanami
11,827
8,394
0
2,105
10,363
4,042
2,240
4,391
5,972
0
44,007
W
Medusa
Jordapting
Medusa
24,590
9,482
0
400
8,466
3,685
4,053
2,242
5,784
0
66,744
W
3,546
279
1,486
1,265
7,086
5,645
527
1,412
5,535
16,049
0
W
3,851
292
1,208
957
7,192
2,922
623
996
5,934
22,015
0
L
5,586
963
148
784
15,918
10,366
0
5,001
10,917
2,237
13,805
L
Medusa
5,245
1,508
0
343
12,068
3,480
28
2,800
9,268
0
12,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,160
Gold Earned
45,681
284
Minions Killed
269
10
Camps Cleared
7
1,174,260
Distance Traveled
1,120,199
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,683
724
33
3
0
247,352
1
W
Morgan Le Fay
10,058
838
44
4
1
230,449
1
L
Raijin
8,309
692
88
7
2
253,298
1
W
Hercules
10,072
839
54
5
1
245,661
1
L
Izanami
10,328
861
94
8
4
193,671
2
W
Medusa
14,121
1,177
89
7
5
243,245
2
W
Yemoja
9,802
817
35
3
0
229,050
0
W
Ra
9,107
759
62
5
3
225,855
0
L
Odin
9,521
793
24
2
1
231,644
1
L
Medusa
8,840
737
30
3
0
194,234
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role