Player Matchup

Da Ji
Da Ji
HouseDude
Da Ji
Level 67
God Stats
1W - 0L
1,409 SR
Queue Stats
36W - 37L
1,437 Elo+
Party 2
Sol
Sol
ItsBigShane
Sol
Level 54
God Stats
4W - 1L
1,569 SR
Queue Stats
54W - 70L
1,394 Elo+
Party 2
Guan Yu
Guan Yu
xPheromone
Guan Yu
Level 47
God Stats
1W - 1L
1,466 SR
Queue Stats
24W - 35L
1,356 Elo+
Solo
Team Averages
Level 56
1,481 SR
1,396 Elo+

VS

Team Averages
Level 89
1,533 SR
1,448 Elo+
Danzaburou
Danzaburou
DrackonXXX
Danzaburou
Level 39
God Stats
0W - 2L
1,451 SR
Queue Stats
21W - 24L
1,353 Elo+
Party 1
Bacchus
Bacchus
SpinosaurusRex-t
Bacchus
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Hera
Hera
alexjgh
Hera
Level 131
God Stats
9W - 7L
1,647 SR
Queue Stats
329W - 424L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HouseDude
Da Ji
15
9 / 3 / 10
11,144
743
16,438
12,683
11,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
5 / 3 / 12
10,526
702
12,253
12,558
5,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
xPheromone
Guan Yu
15
5 / 3 / 10
10,673
712
10,578
14,965
13,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrackonXXX
Danzaburou
14
3 / 6 / 5
10,354
690
10,063
13,672
4,297
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 4 / 6
10,028
669
8,224
18,776
25,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
alexjgh
Hera
12
3 / 9 / 6
9,706
647
10,046
13,352
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
19
Kills
9
9
Deaths
19
32
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DrackonXXX
Danzaburou
3
6
5
0.92
W
Da Ji
HouseDude
Da Ji
9
3
10
4.67
W
5
3
12
3.67
L
3
4
6
1.5
L
Hera
alexjgh
Hera
3
9
6
0.67
W
Guan Yu
xPheromone
Guan Yu
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,269
Damage
28,333
40,206
Taken
45,800
30,660
Mitigated
33,684
13,689
Healing
7,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DrackonXXX
Danzaburou
10,063
3,639
0
1,911
13,672
4,297
388
3,795
9,484
0
36,454
W
Da Ji
HouseDude
Da Ji
16,438
3,460
0
1,823
12,683
11,451
109
7,272
5,411
0
35,193
W
12,253
4,898
0
4,256
12,558
5,633
2,071
6,896
5,662
47,273
3,523
L
8,224
980
0
3,272
18,776
25,784
52
5,966
12,446
18,972
0
L
Hera
alexjgh
Hera
10,046
1,787
238
2,216
13,352
3,603
32
1,974
10,980
21,676
0
W
Guan Yu
xPheromone
Guan Yu
10,578
2,278
2,630
4,980
14,965
13,576
354
4,780
10,185
0
36,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,343
Gold Earned
30,088
167
Minions Killed
114
8
Camps Cleared
5
800,656
Distance Traveled
714,137
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,354
690
73
5
4
219,892
0
W
Da Ji
11,144
743
36
2
3
272,726
2
W
Sol
10,526
702
73
5
1
247,823
2
L
Bacchus
10,028
669
18
1
0
273,586
0
L
Hera
9,706
647
23
2
1
220,659
5
W
Guan Yu
10,673
712
58
4
4
280,107
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role