Player Matchup

Baron Samedi
Baron Samedi
Ablink
Baron Samedi
Level 43
God Stats
3W - 3L
1,679 SR
Queue Stats
86W - 111L
1,264 Elo+
Party 1
Amaterasu
Amaterasu
FR3SH x REAP3R
Amaterasu
Level 28
God Stats
1W - 2L
1,697 SR
Queue Stats
45W - 66L
1,265 Elo+
Party 1
Mulan
Mulan
R0manR3l0ad3d
Mulan
Level 101
God Stats
5W - 8L
1,479 SR
Queue Stats
94W - 109L
1,326 Elo+
Solo
Chernobog
Chernobog
gogito58
Chernobog
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,079 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ll Max II
Kumbhakarna
Level 107
God Stats
28W - 38L
1,344 SR
Queue Stats
145W - 163L
1,321 Elo+
Solo
Team Averages
Level 61
1,540 SR
1,251 Elo+

VS

Team Averages
Level 63
1,368 SR
1,322 Elo+
Cthulhu
Cthulhu
EvilZenAku
Cthulhu
Level 33
God Stats
2W - 1L
1,334 SR
Queue Stats
46W - 48L
1,381 Elo+
Party 2
Chaac
Chaac
Hopchee
Chaac
Level 59
God Stats
18W - 14L
1,479 SR
Queue Stats
61W - 73L
1,323 Elo+
Solo
Fenrir
Fenrir
UNICORN SLAYUR
Fenrir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 134L
1,377 Elo+
Solo
Neith
Neith
Vkaahboo
Neith
Level 7
God Stats
1W - 5L
1,227 SR
Queue Stats
2W - 7L
1,106 Elo+
Party 2
Zhong Kui
Zhong Kui
leoneg20sti
Zhong Kui
Level 129
God Stats
1W - 1L
1,302 SR
Queue Stats
106W - 108L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ablink
Baron Samedi
18
7 / 6 / 2
12,321
456
20,263
22,939
18,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
FR3SH x REAP3R
Amaterasu
17
5 / 8 / 6
11,476
425
12,335
26,322
16,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

20
8 / 3 / 1
13,308
493
21,172
21,992
23,889
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
gogito58
Chernobog
15
1 / 11 / 4
9,883
366
10,072
22,865
7,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
ll Max II
Kumbhakarna
16
2 / 0 / 4
11,750
435
8,984
16,527
19,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EvilZenAku
Cthulhu
17
1 / 4 / 10
11,502
426
15,485
22,518
26,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
Hopchee
Chaac
20
3 / 5 / 4
13,324
493
14,015
25,530
23,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 5 / 4
14,256
528
18,816
24,211
10,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Vkaahboo
Neith
18
5 / 3 / 5
11,193
415
12,609
10,251
5,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
leoneg20sti
Zhong Kui
20
7 / 6 / 4
13,478
499
14,897
24,377
15,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
54
23
Kills
27
28
Deaths
23
17
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ablink
Baron Samedi
7
6
2
1.33
W
Cthulhu
EvilZenAku
Cthulhu
1
4
10
1.5
L
Amaterasu
FR3SH x REAP3R
Amaterasu
5
8
6
1
W
Chaac
Hopchee
Chaac
3
5
4
1
L
8
3
1
2.83
W
11
5
4
2.6
W
Neith
Vkaahboo
Neith
5
3
5
2.5
L
Chernobog
gogito58
Chernobog
1
11
4
0.27
W
Zhong Kui
leoneg20sti
Zhong Kui
7
6
4
1.5
L
Kumbhakarna
ll Max II
Kumbhakarna
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,826
Damage
75,822
110,645
Taken
106,887
85,937
Mitigated
80,976
36,114
Healing
38,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ablink
Baron Samedi
20,263
3,525
191
6,054
22,939
18,327
92
7,779
15,160
81,844
0
W
Cthulhu
EvilZenAku
Cthulhu
15,485
1,805
0
4,241
22,518
26,771
36
5,270
17,100
55,797
0
L
Amaterasu
FR3SH x REAP3R
Amaterasu
12,335
5,272
0
7,804
26,322
16,790
186
6,368
19,954
0
66,595
W
Chaac
Hopchee
Chaac
14,015
4,723
0
9,108
25,530
23,215
2,353
5,584
18,801
17,627
77,987
L
21,172
2,686
0
9,506
21,992
23,889
166
3,180
18,812
16,188
64,583
W
18,816
8,571
772
7,849
24,211
10,665
189
5,914
17,596
0
83,910
W
Neith
Vkaahboo
Neith
12,609
4,654
0
4,089
10,251
5,046
1,002
3,269
6,936
0
64,725
L
Chernobog
gogito58
Chernobog
10,072
7,018
0
4,223
22,865
7,253
2,969
8,863
14,002
0
45,697
W
Zhong Kui
leoneg20sti
Zhong Kui
14,897
1,609
519
11,455
24,377
15,279
1,523
11,995
11,635
84,477
7,072
L
Kumbhakarna
ll Max II
Kumbhakarna
8,984
506
2,574
5,762
16,527
19,678
25
6,869
9,658
51,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,738
Gold Earned
63,753
497
Minions Killed
613
0
Camps Cleared
0
2,198,438
Distance Traveled
2,348,021
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,321
456
121
4
0
454,660
0
W
Cthulhu
11,502
426
61
2
0
436,953
0
L
Amaterasu
11,476
425
82
3
0
506,796
0
W
Chaac
13,324
493
168
6
0
471,393
7
L
Mulan
13,308
493
149
6
0
463,276
4
W
Fenrir
14,256
528
123
5
0
504,287
5
W
Neith
11,193
415
104
4
0
468,986
0
L
Chernobog
9,883
366
82
3
0
363,195
0
W
Zhong Kui
13,478
499
157
6
0
466,402
1
L
Kumbhakarna
11,750
435
63
2
0
410,511
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role