Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Cursethelegend
Chiron
Level 33
God Stats
3W - 4L
1,203 SR
Queue Stats
50W - 78L
1,383 Elo+
Solo
Fenrir
Fenrir
Grilmon
Fenrir
Level 8
God Stats
4W - 0L
1,404 SR
Queue Stats
4W - 0L
1,687 Elo+
Party 2
Team Averages
Level 46
1,369 SR
1,523 Elo+

VS

Team Averages
Level 120
1,638 SR
1,497 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
LordSnek
Izanami
Level 120
God Stats
6W - 5L
1,799 SR
Queue Stats
34W - 49L
1,409 Elo+
Party 1
Sylvanus
Sylvanus
StgSwegin
Sylvanus
Level 117
God Stats
3W - 4L
1,614 SR
Queue Stats
46W - 40L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
6 / 4 / 7
11,389
712
21,803
11,258
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 7 / 13
10,861
679
13,187
13,293
5,652
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
Grilmon
Fenrir
15
7 / 0 / 8
11,021
689
8,003
13,705
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 6 / 5
8,951
559
3,416
10,226
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
LordSnek
Izanami
14
7 / 5 / 2
10,517
657
12,444
17,067
5,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
StgSwegin
Sylvanus
13
3 / 5 / 6
9,905
619
9,534
18,051
16,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
16
Kills
11
11
Deaths
16
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
4
7
2.38
L
Merlin
 
Merlin
1
6
5
0.58
W
3
7
13
1.36
W
Fenrir
Grilmon
Fenrir
7
0
8
11
L
Izanami
LordSnek
Izanami
7
5
2
1.6
L
Sylvanus
StgSwegin
Sylvanus
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,993
Damage
25,394
38,256
Taken
45,344
15,524
Mitigated
25,889
7,141
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
21,803
949
0
1,860
11,258
3,748
1,435
4,847
6,411
60,210
0
L
Merlin
 
Merlin
3,416
80
31
595
10,226
3,343
0
4,961
5,053
18,577
0
W
13,187
5,302
1,451
2,654
13,293
5,652
553
5,044
8,216
0
43,654
W
Fenrir
Grilmon
Fenrir
8,003
1,812
0
1,176
13,705
6,124
0
3,187
10,518
0
15,678
L
Izanami
LordSnek
Izanami
12,444
8,380
0
2,361
17,067
5,731
0
10,054
6,899
0
37,097
L
Sylvanus
StgSwegin
Sylvanus
9,534
1,219
1,623
3,021
18,051
16,815
0
6,934
10,814
15,687
1,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
29,373
185
Minions Killed
162
10
Camps Cleared
2
812,023
Distance Traveled
713,472
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,389
712
79
5
5
262,794
2
L
Merlin
8,951
559
39
2
1
201,343
5
W
Chiron
10,861
679
75
5
3
252,746
1
W
Fenrir
11,021
689
31
2
2
296,483
0
L
Izanami
10,517
657
100
6
1
269,680
4
L
Sylvanus
9,905
619
23
1
0
242,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role