Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
UnauditedBowl3
Medusa
Level 95
God Stats
10W - 12L
1,440 SR
Queue Stats
194W - 222L
1,354 Elo+
Party 1
Awilix
Awilix
XxLiv3_To_DyexX
Awilix
Level 127
God Stats
42W - 24L
1,659 SR
Queue Stats
270W - 261L
1,473 Elo+
Party 1
Mulan
Mulan
jadenjkelly45
Mulan
Level 29
God Stats
39W - 25L
1,634 SR
Queue Stats
98W - 99L
1,464 Elo+
Party 1
Team Averages
Level 103
1,546 SR
1,458 Elo+

VS

Team Averages
Level 78
1,535 SR
1,390 Elo+
Baron Samedi
Baron Samedi
DataRiku234
Baron Samedi
Level 57
God Stats
13W - 9L
1,598 SR
Queue Stats
209W - 257L
1,362 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kit__Valentine
Cu Chulainn
Level 128
God Stats
179W - 162L
1,489 SR
Queue Stats
467W - 486L
1,425 Elo+
Party 3
Camazotz
Camazotz
NeoSolid91
Camazotz
Level 116
God Stats
2W - 3L
1,485 SR
Queue Stats
206W - 215L
1,395 Elo+
Party 3
Hachiman
Hachiman
aw102090king4077
Hachiman
Level 19
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 33L
1,406 Elo+
Party 2
Atlas
Atlas
uwu_MrFunkNasti
Atlas
Level 69
God Stats
2W - 2L
1,605 SR
Queue Stats
119W - 170L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 0 / 7
6,135
614
2,709
5,875
5,194
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
 
Nox
9
0 / 1 / 4
5,286
529
2,603
3,659
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
7 / 3 / 4
6,293
629
7,616
5,008
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
7 / 0 / 0
6,366
637
5,341
4,612
1,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 2
5,550
555
3,189
6,380
2,235
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DataRiku234
Baron Samedi
9
0 / 3 / 0
5,306
531
2,418
5,931
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Kit__Valentine
Cu Chulainn
11
3 / 2 / 0
6,212
621
3,412
6,761
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Camazotz
NeoSolid91
Camazotz
9
2 / 2 / 3
5,825
583
1,494
6,155
1,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,499
450
943
5,334
767
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 7 / 1
4,466
447
2,831
7,950
2,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
18
Kills
5
6
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
7
6.5
W
Nox
 
Nox
0
1
4
2
L
Baron Samedi
DataRiku234
Baron Samedi
0
3
0
0
L
Cu Chulainn
Kit__Valentine
Cu Chulainn
3
2
0
1.5
L
Camazotz
NeoSolid91
Camazotz
2
2
3
1.75
W
7
3
4
3
W
7
0
0
7
L
0
4
0
0
W
1
2
2
1
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,458
Damage
11,098
25,534
Taken
32,131
11,721
Mitigated
10,408
7,880
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,709
353
309
1,630
5,875
5,194
647
958
4,907
11,313
0
W
Nox
 
Nox
2,603
370
0
1,363
3,659
1,034
777
1,024
2,535
22,919
0
L
Baron Samedi
DataRiku234
Baron Samedi
2,418
54
0
2,022
5,931
2,185
58
1,929
4,002
28,495
0
L
Cu Chulainn
Kit__Valentine
Cu Chulainn
3,412
439
2
2,200
6,761
3,083
0
1,355
5,406
0
35,923
L
Camazotz
NeoSolid91
Camazotz
1,494
274
504
2,516
6,155
1,533
0
676
5,479
0
19,077
W
7,616
3,672
0
565
5,008
1,868
0
1,518
3,490
0
32,934
W
5,341
1,695
0
1,912
4,612
1,390
60
1,332
3,192
0
30,879
L
943
684
0
435
5,334
767
231
732
4,602
0
11,571
W
3,189
392
0
2,101
6,380
2,235
590
0
6,380
0
24,052
L
2,831
1,135
0
728
7,950
2,840
172
620
7,330
14,124
2,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
26,308
237
Minions Killed
258
0
Camps Cleared
0
1,001,100
Distance Traveled
970,725
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,135
614
11
1
0
214,055
2
W
Nox
5,286
529
42
4
0
179,543
1
L
Baron Samedi
5,306
531
68
7
0
172,144
0
L
Cu Chulainn
6,212
621
79
8
0
208,244
2
L
Camazotz
5,825
583
42
4
0
218,286
1
W
Medusa
6,293
629
57
6
0
179,877
2
W
Awilix
6,366
637
70
7
0
244,945
3
L
Hachiman
4,499
450
42
4
0
177,963
3
W
Mulan
5,550
555
57
6
0
182,680
4
L
Atlas
4,466
447
27
3
0
194,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role