Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
KidKidaoBoladao
Kali
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
308W - 297L
1,517 Elo+
Solo
Cerberus
Cerberus
OriginalKrit
Cerberus
Level 111
God Stats
3W - 2L
1,541 SR
Queue Stats
369W - 377L
1,544 Elo+
Solo
Janus
Janus
iMrNewLetra
Janus
Level 130
God Stats
20W - 12L
1,587 SR
Queue Stats
81W - 78L
1,504 Elo+
Solo
Tyr
Tyr
kabhuby
Tyr
Level 121
God Stats
1W - 1L
1,580 SR
Queue Stats
104W - 77L
1,568 Elo+
Solo
Team Averages
Level 107
1,542 SR
1,527 Elo+

VS

Team Averages
Level 99
1,588 SR
1,553 Elo+
Ullr
Ullr
De1tabadTTV
Ullr
Level 96
God Stats
23W - 42L
1,476 SR
Queue Stats
618W - 602L
1,507 Elo+
Solo
Ravana
Ravana
Fuzion KFC Zx2
Ravana
Level 154
God Stats
8W - 4L
1,658 SR
Queue Stats
281W - 246L
1,496 Elo+
Party 1
Poseidon
Poseidon
HydroHartless
Poseidon
Level 105
God Stats
9W - 10L
1,497 SR
Queue Stats
140W - 114L
1,552 Elo+
Party 1
Mulan
Mulan
NicoOre
Mulan
Level 91
God Stats
9W - 8L
1,701 SR
Queue Stats
132W - 124L
1,583 Elo+
Solo
Bacchus
Bacchus
WOWULOST
Bacchus
Level 47
God Stats
19W - 15L
1,606 SR
Queue Stats
256W - 213L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 7 / 1
7,912
416
6,996
11,146
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 0
9,523
501
6,870
16,595
7,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
OriginalKrit
Cerberus
16
0 / 4 / 2
9,652
508
12,225
20,466
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 3 / 1
9,020
475
7,525
7,262
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
13
2 / 3 / 2
7,817
411
7,336
16,307
10,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 3
10,543
555
7,883
10,663
3,937
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 4
10,479
552
8,438
11,065
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
HydroHartless
Poseidon
17
2 / 0 / 6
10,564
556
8,600
9,715
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mulan
NicoOre
Mulan
17
4 / 0 / 4
10,634
560
13,692
19,044
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
WOWULOST
Bacchus
15
3 / 0 / 14
10,629
559
9,510
14,441
19,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
4
Kills
22
23
Deaths
4
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
7
1
0.07
W
6
3
3
2.5
W
7
1
4
9
W
Poseidon
HydroHartless
Poseidon
2
0
6
5
L
2
6
0
0.33
W
Mulan
NicoOre
Mulan
4
0
4
6
L
Cerberus
OriginalKrit
Cerberus
0
4
2
0.25
W
Bacchus
WOWULOST
Bacchus
3
0
14
10
L
0
3
1
0.17
L
Tyr
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,952
Damage
48,123
71,776
Taken
64,928
36,297
Mitigated
47,045
22,257
Healing
22,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,996
1,427
0
2,703
11,146
2,588
0
3,813
7,236
45,329
0
W
7,883
3,660
0
1,132
10,663
3,937
2,233
3,948
6,309
0
82,950
W
8,438
1,558
0
3,444
11,065
5,084
0
4,316
6,422
0
65,532
W
Poseidon
HydroHartless
Poseidon
8,600
587
0
4,451
9,715
3,542
305
3,321
6,021
83,658
0
L
6,870
1,852
0
5,167
16,595
7,235
0
3,524
12,956
0
74,056
W
Mulan
NicoOre
Mulan
13,692
1,934
0
8,594
19,044
15,410
61
8,532
9,554
1,309
74,216
L
Cerberus
OriginalKrit
Cerberus
12,225
623
162
9,062
20,466
13,620
0
3,928
15,586
78,616
0
W
Bacchus
WOWULOST
Bacchus
9,510
1,924
0
5,237
14,441
19,072
0
5,137
9,068
31,097
0
L
7,525
0
0
283
7,262
1,996
0
2,730
4,483
70,526
0
L
Tyr
7,336
212
0
4,880
16,307
10,858
0
4,835
11,275
0
32,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,924
Gold Earned
52,849
629
Minions Killed
606
0
Camps Cleared
0
1,936,535
Distance Traveled
1,982,687
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,912
416
103
5
0
351,699
4
W
Ullr
10,543
555
155
8
0
358,705
4
W
Ravana
10,479
552
120
6
0
439,711
1
W
Poseidon
10,564
556
154
8
0
427,687
7
L
Kali
9,523
501
107
6
0
380,445
6
W
Mulan
10,634
560
148
8
0
384,496
5
L
Cerberus
9,652
508
215
11
0
344,292
6
W
Bacchus
10,629
559
29
2
0
372,088
11
L
Janus
9,020
475
162
9
0
415,175
6
L
Tyr
7,817
411
42
2
0
444,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role