Player Matchup

Ymir
Ymir
 
Ymir
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
Gryphon117
Chiron
Level 105
God Stats
25W - 6L
1,784 SR
Queue Stats
511W - 468L
1,603 Elo+
Party 2
Chronos
Chronos
Rampage76
Chronos
Level 116
God Stats
12W - 10L
1,541 SR
Queue Stats
545W - 528L
1,565 Elo+
Party 2
Team Averages
Level 80
1,608 SR
1,556 Elo+

VS

Team Averages
Level 86
1,551 SR
1,470 Elo+
Scylla
Scylla
McSlimyPaulBlart
Scylla
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 35L
1,372 Elo+
Party 1
Chang'e
Chang'e
deadpaulblart
Chang'e
Level 111
God Stats
3W - 3L
1,681 SR
Queue Stats
162W - 126L
1,560 Elo+
Party 1
Guan Yu
Guan Yu
stinkypaulblart
Guan Yu
Level 127
God Stats
0W - 1L
1,472 SR
Queue Stats
141W - 145L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 1 / 13
9,331
778
3,961
8,420
8,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Gryphon117
Chiron
15
15 / 1 / 7
10,859
905
23,101
8,148
3,033
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
Rampage76
Chronos
13
5 / 4 / 8
9,233
769
10,931
9,242
3,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 3
7,197
600
1,878
13,629
2,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
13
3 / 3 / 1
8,913
743
8,516
13,293
8,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 6 / 2
7,874
656
7,142
16,868
17,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
22
Kills
6
6
Deaths
22
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
13
8.5
W
Chiron
Gryphon117
Chiron
15
1
7
18.5
L
0
13
3
0.12
W
Chronos
Rampage76
Chronos
5
4
8
2.25
L
Chang'e
3
3
1
1.17
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,993
Damage
17,536
25,810
Taken
43,790
15,414
Mitigated
28,915
7,592
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,961
733
0
1,997
8,420
8,695
0
3,913
4,246
13,088
0
W
Chiron
Gryphon117
Chiron
23,101
10,394
1,022
2,783
8,148
3,033
1,372
4,131
3,741
0
55,694
L
1,878
540
0
168
13,629
2,714
50
3,631
9,998
10,458
0
W
Chronos
Rampage76
Chronos
10,931
4,431
0
1,790
9,242
3,686
782
2,810
6,019
35,719
5,222
L
Chang'e
8,516
518
2,797
4,715
13,293
8,699
48
4,851
8,442
31,852
0
L
7,142
887
2,124
4,284
16,868
17,502
0
5,685
11,183
0
18,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,423
Gold Earned
23,984
163
Minions Killed
88
8
Camps Cleared
4
690,636
Distance Traveled
602,514
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,331
778
21
2
0
225,511
1
W
Chiron
10,859
905
86
7
2
246,118
1
L
Scylla
7,197
600
18
2
0
137,000
1
W
Chronos
9,233
769
56
5
6
219,007
3
L
Chang'e
8,913
743
34
3
3
239,735
5
L
Guan Yu
7,874
656
36
3
1
225,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role