Player Matchup

Geb
Geb
Es El Dalton
Geb
Level 85
God Stats
4W - 1L
1,887 SR
Queue Stats
5W - 1L
1,864 Elo+
Party 1
Mercury
Mercury
FemurBreaker
Mercury
Level 128
God Stats
4W - 1L
1,666 SR
Queue Stats
78W - 83L
1,535 Elo+
Party 1
Tsukuyomi
Tsukuyomi
OniiChanDesuUMU
Tsukuyomi
Level 124
God Stats
2W - 2L
1,510 SR
Queue Stats
71W - 89L
1,476 Elo+
Party 1
Charybdis
Charybdis
ThycoolHeNrY
Charybdis
Level 121
God Stats
8W - 12L
1,507 SR
Queue Stats
688W - 636L
1,530 Elo+
Party 1
Tiamat
Tiamat
gibbery
Tiamat
Level 118
God Stats
14W - 12L
1,679 SR
Queue Stats
56W - 55L
1,597 Elo+
Party 1
Team Averages
Level 115
1,650 SR
1,601 Elo+

VS

Team Averages
Level 114
1,453 SR
1,454 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BetterPops
Rama
Level 88
God Stats
15W - 19L
1,437 SR
Queue Stats
322W - 396L
1,406 Elo+
Solo
Cthulhu
Cthulhu
corruptsolee
Cthulhu
Level 153
God Stats
3W - 5L
1,525 SR
Queue Stats
402W - 379L
1,500 Elo+
Solo
Mercury
Mercury
werpelking
Mercury
Level 160
God Stats
2W - 6L
1,303 SR
Queue Stats
958W - 1,009L
1,476 Elo+
Solo
Amaterasu
Amaterasu
zafirofire
Amaterasu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,732
573
2,081
7,078
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
FemurBreaker
Mercury
12
6 / 2 / 1
7,458
746
4,643
6,935
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
OniiChanDesuUMU
Tsukuyomi
11
9 / 1 / 1
7,074
707
4,162
6,184
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
ThycoolHeNrY
Charybdis
9
1 / 2 / 2
5,866
587
5,690
5,657
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
gibbery
Tiamat
10
1 / 0 / 2
6,192
619
3,052
4,546
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 3 / 0
5,714
571
1,955
4,625
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 3 / 0
5,434
543
3,115
5,720
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
corruptsolee
Cthulhu
7
0 / 3 / 2
4,982
498
2,211
8,703
3,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
werpelking
Mercury
10
3 / 5 / 1
6,097
610
1,957
8,362
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
zafirofire
Amaterasu
10
1 / 4 / 2
5,929
593
2,314
5,352
3,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
18
Kills
5
6
Deaths
18
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
1
3
0
0.33
W
1
1
4
3
W
Mercury
FemurBreaker
Mercury
6
2
1
3.25
W
Tsukuyomi
OniiChanDesuUMU
Tsukuyomi
9
1
1
9.5
W
Charybdis
ThycoolHeNrY
Charybdis
1
2
2
1
L
Cthulhu
corruptsolee
Cthulhu
0
3
2
0.33
W
Tiamat
gibbery
Tiamat
1
0
2
2
L
Mercury
werpelking
Mercury
3
5
1
0.7
L
Amaterasu
zafirofire
Amaterasu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,628
Damage
11,552
30,400
Taken
32,762
10,785
Mitigated
11,553
10,626
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,955
215
0
500
4,625
1,339
0
1,485
3,012
32,967
0
L
3,115
2,770
0
1,429
5,720
1,053
0
799
4,921
0
29,394
W
2,081
130
0
1,461
7,078
3,264
0
653
6,425
11,428
0
W
Mercury
FemurBreaker
Mercury
4,643
2,370
0
2,973
6,935
2,090
0
0
6,723
0
37,543
W
Tsukuyomi
OniiChanDesuUMU
Tsukuyomi
4,162
1,277
0
2,355
6,184
1,838
78
744
5,400
0
27,417
W
Charybdis
ThycoolHeNrY
Charybdis
5,690
2,741
0
2,489
5,657
1,466
192
1,148
4,509
0
35,643
L
Cthulhu
corruptsolee
Cthulhu
2,211
32
290
2,285
8,703
3,578
0
1,836
6,811
13,354
0
W
Tiamat
gibbery
Tiamat
3,052
416
0
1,348
4,546
2,127
322
1,411
2,965
30,294
0
L
Mercury
werpelking
Mercury
1,957
1,030
0
2,651
8,362
2,418
541
787
7,533
0
23,229
L
Amaterasu
zafirofire
Amaterasu
2,314
819
0
1,086
5,352
3,165
1,733
0
5,352
0
16,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
28,156
289
Minions Killed
270
0
Camps Cleared
0
1,038,468
Distance Traveled
987,267
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,714
571
88
9
0
190,335
2
L
Rama
5,434
543
69
7
0
182,144
2
W
Geb
5,732
573
18
2
0
221,251
0
W
Mercury
7,458
746
70
7
0
215,705
1
W
Tsukuyomi
7,074
707
52
5
0
234,786
0
W
Charybdis
5,866
587
75
8
0
168,535
2
L
Cthulhu
4,982
498
23
2
0
200,511
1
W
Tiamat
6,192
619
74
7
0
198,191
0
L
Mercury
6,097
610
55
6
0
225,441
1
L
Amaterasu
5,929
593
35
4
0
188,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role