Player Matchup

Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold IV
LeonKennedy69RPD
Athena
Gold IV
Level 124
God Stats
75W - 66L
1,605 SR
Queue Stats
545W - 547L
1,436 MMR
Solo
Merlin
Merlin
Gold V
Uncle dooooooog
Merlin
Gold V
Level 146
God Stats
1W - 2L
1,631 SR
Queue Stats
33W - 39L
1,266 MMR
Party 2
Loki
Loki
Platinum III
iClutchModei
Loki
Platinum III
Level 145
God Stats
14W - 10L
1,537 SR
Queue Stats
77W - 73L
1,664 MMR
Party 2
Charybdis
Charybdis
Silver II
pecaomenggg
Charybdis
Silver II
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,451 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,555 SR
1,463 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,723 SR
1,453 MMR
Tsukuyomi
Tsukuyomi
Gold V
DANIELDANGEL29
Tsukuyomi
Gold V
Level 156
God Stats
19W - 12L
1,591 SR
Queue Stats
178W - 183L
1,218 MMR
Party 1
Chaac
Chaac
Platinum V
Ghost_Warriorr47
Chaac
Platinum V
Level 132
God Stats
6W - 2L
1,730 SR
Queue Stats
64W - 55L
1,711 MMR
Party 1
Anhur
Anhur
Gold IV
I Have No Fun
Anhur
Gold IV
Level 107
God Stats
2W - 2L
1,743 SR
Queue Stats
147W - 155L
1,427 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
TravHolt
Kuzenbo
Gold V
Level 109
God Stats
2W - 0L
1,802 SR
Queue Stats
23W - 21L
1,458 MMR
Solo
Chang'e
Chang'e
Gold III
slumbrosmars
Chang'e
Gold III
Level 157
God Stats
15W - 2L
1,750 SR
Queue Stats
398W - 384L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 4 / 0
6,576
470
5,315
10,838
6,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
1 / 4 / 1
6,251
447
2,560
13,030
7,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
0 / 4 / 1
6,247
446
4,878
6,156
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 0
7,286
520
2,319
7,773
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
pecaomenggg
Charybdis
10
0 / 5 / 3
6,181
442
5,909
9,333
2,042
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
IzanamiHeimdallrHeraMulan

VS

Bans
SusanoGebBellonaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DANIELDANGEL29
Tsukuyomi
13
5 / 1 / 6
7,770
555
9,981
8,334
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
3 / 0 / 7
8,685
620
8,379
9,607
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
3 / 2 / 2
8,328
595
5,218
8,557
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
TravHolt
Kuzenbo
11
1 / 0 / 9
7,029
502
4,373
7,129
7,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
slumbrosmars
Chang'e
14
7 / 0 / 1
8,171
584
6,059
5,496
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
19
19
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
Tsukuyomi
DANIELDANGEL29
Tsukuyomi
5
1
6
8
W
3
0
7
6.5
W
3
2
2
2
L
1
4
1
0.38
W
Kuzenbo
TravHolt
Kuzenbo
1
0
9
5.5
L
0
4
1
0.13
L
2
2
0
1
L
Charybdis
pecaomenggg
Charybdis
0
5
3
0.3
W
Chang'e
slumbrosmars
Chang'e
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
34,010
47,130
Taken
39,123
20,361
Mitigated
21,769
8,865
Healing
19,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,315
1,890
0
3,046
10,838
6,049
0
353
9,956
0
37,628
W
Tsukuyomi
DANIELDANGEL29
Tsukuyomi
9,981
2,153
0
2,927
8,334
3,285
38
1,815
6,377
0
51,168
W
8,379
2,426
67
6,988
9,607
5,736
454
453
9,146
0
55,374
W
5,218
2,108
0
2,884
8,557
2,760
310
997
7,520
0
59,939
L
2,560
965
0
2,090
13,030
7,356
0
3,082
9,863
12,600
0
W
Kuzenbo
TravHolt
Kuzenbo
4,373
1,992
0
1,345
7,129
7,995
28
2,151
4,858
14,181
0
L
4,878
40
0
750
6,156
1,893
0
2,396
3,717
42,831
0
L
2,319
592
0
996
7,773
3,021
0
1,936
5,753
0
38,886
L
Charybdis
pecaomenggg
Charybdis
5,909
3,111
0
1,983
9,333
2,042
186
2,665
6,668
0
28,507
W
Chang'e
slumbrosmars
Chang'e
6,059
95
1,157
3,798
5,496
1,993
104
1,556
3,784
52,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,541
Gold Earned
39,983
346
Minions Killed
443
0
Camps Cleared
0
1,323,247
Distance Traveled
1,397,424
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,576
470
81
6
0
287,331
2
W
Tsukuyomi
7,770
555
85
6
0
322,534
4
W
Chaac
8,685
620
133
10
0
285,255
1
W
Anhur
8,328
595
103
7
0
230,735
5
L
Athena
6,251
447
22
2
0
260,324
4
W
Kuzenbo
7,029
502
26
2
0
284,251
2
L
Merlin
6,247
446
100
7
0
225,764
3
L
Loki
7,286
520
84
6
0
305,913
3
L
Charybdis
6,181
442
59
4
0
243,915
0
W
Chang'e
8,171
584
96
7
0
274,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role