Player Matchup

Charybdis
Charybdis
Dyetoe
Charybdis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,297 Elo+
Party 1
Gilgamesh
Gilgamesh
LxrdYukii
Gilgamesh
Level 62
God Stats
0W - 1L
1,521 SR
Queue Stats
2W - 7L
1,240 Elo+
Party 1
Odin
Odin
Servamp6969
Odin
Level 46
God Stats
0W - 3L
1,245 SR
Queue Stats
1W - 5L
1,236 Elo+
Party 1
Chang'e
Chang'e
hackerhook187
Chang'e
Level 23
God Stats
0W - 4L
1,146 SR
Queue Stats
2W - 8L
1,297 Elo+
Party 1
Team Averages
Level 40
1,353 SR
1,267 Elo+

VS

Team Averages
Level 94
1,531 SR
1,596 Elo+
Fenrir
Fenrir
Cory9822
Fenrir
Level 15
God Stats
2W - 2L
1,726 SR
Queue Stats
2W - 2L
1,677 Elo+
Party 3
Osiris
Osiris
MauzALot
Osiris
Level 121
God Stats
2W - 2L
1,372 SR
Queue Stats
42W - 36L
1,574 Elo+
Party 2
Tiamat
Tiamat
Nawdtx
Tiamat
Level 149
God Stats
2W - 0L
1,416 SR
Queue Stats
12W - 11L
1,599 Elo+
Party 3
Freya
Freya
superme4tboy
Freya
Level 89
God Stats
19W - 14L
1,612 SR
Queue Stats
33W - 28L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dyetoe
Charybdis
15
6 / 4 / 3
9,689
745
7,539
10,475
4,098
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
LxrdYukii
Gilgamesh
14
0 / 3 / 4
8,276
637
4,183
11,912
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 2 / 8
9,496
730
5,612
10,263
7,878
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
15
4 / 4 / 2
9,500
731
7,639
11,074
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cory9822
Fenrir
14
1 / 2 / 6
9,102
700
4,973
10,199
7,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
MauzALot
Osiris
15
3 / 4 / 3
9,693
746
7,997
11,569
10,995
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Nawdtx
Tiamat
17
2 / 2 / 6
10,253
789
11,047
8,819
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
7 / 4 / 4
10,642
819
11,060
10,935
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
12
Kills
13
13
Deaths
12
17
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Cory9822
Fenrir
1
2
6
2
L
Charybdis
Dyetoe
Charybdis
6
4
3
1.88
L
Gilgamesh
LxrdYukii
Gilgamesh
0
3
4
0.67
W
Osiris
MauzALot
Osiris
3
4
3
1.13
W
Tiamat
Nawdtx
Tiamat
2
2
6
2.5
L
2
2
8
3
L
Chang'e
4
4
2
1.25
W
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,973
Damage
35,077
43,724
Taken
41,522
24,324
Mitigated
30,929
8,182
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Cory9822
Fenrir
4,973
1,009
0
930
10,199
7,268
1,347
1,360
8,572
0
20,305
L
Charybdis
Dyetoe
Charybdis
7,539
2,976
0
664
10,475
4,098
1,414
5,919
4,340
0
24,534
L
Gilgamesh
LxrdYukii
Gilgamesh
4,183
1,133
0
1,110
11,912
7,960
219
5,278
6,124
2,370
18,915
W
Osiris
MauzALot
Osiris
7,997
2,662
237
2,497
11,569
10,995
362
1,838
9,288
0
28,615
W
Tiamat
Nawdtx
Tiamat
11,047
340
0
3,748
8,819
8,176
831
2,023
6,588
47,026
0
L
5,612
1,778
0
2,012
10,263
7,878
186
3,855
6,224
297
28,315
L
Chang'e
7,639
289
1,546
2,850
11,074
4,388
320
6,970
3,651
28,503
0
W
11,060
3,237
0
2,958
10,935
4,490
629
3,535
7,243
39,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,961
Gold Earned
39,690
190
Minions Killed
202
11
Camps Cleared
13
924,791
Distance Traveled
973,596
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,102
700
24
2
0
242,460
0
L
Charybdis
9,689
745
57
4
2
218,879
3
L
Gilgamesh
8,276
637
33
3
1
222,502
3
W
Osiris
9,693
746
46
4
2
253,804
3
W
Tiamat
10,253
789
85
7
6
239,789
1
L
Odin
9,496
730
44
3
4
266,023
3
L
Chang'e
9,500
731
56
4
4
217,387
2
W
Freya
10,642
819
47
4
5
237,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role