Player Matchup

Ymir
Ymir
BreTeria
Ymir
Level 152
God Stats
3W - 6L
1,419 SR
Queue Stats
324W - 339L
1,477 Elo+
Solo
Freya
Freya
Chigano
Freya
Level 143
God Stats
0W - 2L
1,232 SR
Queue Stats
38W - 30L
1,540 Elo+
Party 1
Skadi
Skadi
Etian
Skadi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,453 Elo+
Party 1
Ra
Ra
MadokaBadalhoca
Ra
Level 15
God Stats
0W - 1L
1,366 SR
Queue Stats
4W - 4L
1,494 Elo+
Party 1
Discordia
Discordia
Nagichi
Discordia
Level 86
God Stats
1W - 2L
1,663 SR
Queue Stats
33W - 24L
1,532 Elo+
Party 1
Team Averages
Level 87
1,436 SR
1,499 Elo+

VS

Team Averages
Level 83
1,619 SR
1,455 Elo+
Tiamat
Tiamat
Kidnios
Tiamat
Level 118
God Stats
6W - 1L
1,561 SR
Queue Stats
153W - 163L
1,407 Elo+
Party 2
Guan Yu
Guan Yu
LuciferMorning97
Guan Yu
Level 110
God Stats
3W - 1L
1,684 SR
Queue Stats
232W - 242L
1,573 Elo+
Party 2
Freya
Freya
Magikarpas
Freya
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,446 Elo+
Solo
Geb
Geb
malfnctn
Geb
Level 142
God Stats
17W - 7L
1,669 SR
Queue Stats
470W - 489L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
oXx-Arantxa-Xxo
Cthulhu
Level 23
God Stats
1W - 1L
1,678 SR
Queue Stats
26W - 44L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 6 / 8
10,808
721
8,333
21,601
33,194
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Chigano
Freya
17
5 / 7 / 9
10,184
679
15,964
19,525
8,777
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
Etian
Skadi
17
1 / 8 / 11
9,666
644
19,110
13,873
5,891
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
3 / 8 / 6
9,957
664
10,868
13,634
6,210
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Nagichi
Discordia
17
3 / 6 / 7
9,839
656
14,140
12,325
5,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kidnios
Tiamat
20
7 / 0 / 24
12,362
824
14,921
13,450
10,823
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 4 / 18
10,879
725
11,551
23,548
31,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
17
7 / 4 / 17
10,967
731
18,175
20,011
9,324
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
11 / 4 / 20
11,821
788
15,485
19,740
22,061
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 4 / 23
11,073
738
13,418
21,845
27,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
137
16
Kills
35
35
Deaths
16
41
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Ymir
4
6
8
1.33
L
Freya
Chigano
Freya
5
7
9
1.36
L
Skadi
Etian
Skadi
1
8
11
0.81
W
Tiamat
Kidnios
Tiamat
7
0
24
19
W
5
4
18
3.5
L
3
8
6
0.75
W
Freya
7
4
17
3.88
L
Discordia
Nagichi
Discordia
3
6
7
1.08
W
11
4
20
5.25
W
5
4
23
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,415
Damage
73,550
80,958
Taken
98,594
59,154
Mitigated
101,030
21,835
Healing
47,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
8,333
831
1,178
3,127
21,601
33,194
0
14,126
7,475
20,004
0
L
Freya
Chigano
Freya
15,964
4,752
1,710
7,983
19,525
8,777
150
15,809
3,716
32,257
0
L
Skadi
Etian
Skadi
19,110
7,696
0
832
13,873
5,891
0
11,479
2,394
0
29,929
W
Tiamat
Kidnios
Tiamat
14,921
775
2,609
4,171
13,450
10,823
1,124
6,211
7,239
43,182
0
W
11,551
1,847
12,684
8,365
23,548
31,209
1,150
10,692
12,856
0
17,002
L
10,868
919
2,361
2,100
13,634
6,210
0
11,032
2,602
25,318
0
W
Freya
18,175
4,457
1,484
6,050
20,011
9,324
2,868
14,529
5,294
30,075
0
L
Discordia
Nagichi
Discordia
14,140
1,029
335
2,209
12,325
5,082
306
9,553
2,772
30,655
0
W
15,485
668
2,425
3,605
19,740
22,061
309
8,536
11,077
21,228
0
W
13,418
475
2,835
3,179
21,845
27,613
481
9,337
12,508
28,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,454
Gold Earned
57,102
150
Minions Killed
137
0
Camps Cleared
0
1,135,366
Distance Traveled
1,447,928
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,808
721
21
1
0
207,889
0
L
Freya
10,184
679
48
3
0
244,783
3
L
Skadi
9,666
644
21
1
0
219,447
0
W
Tiamat
12,362
824
60
4
0
332,108
0
W
Guan Yu
10,879
725
9
1
0
312,365
3
L
Ra
9,957
664
36
2
0
226,177
0
W
Freya
10,967
731
19
1
0
251,472
1
L
Discordia
9,839
656
24
2
0
237,070
0
W
Geb
11,821
788
10
1
0
282,594
1
W
Cthulhu
11,073
738
39
3
0
269,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role