Player Matchup

Vamana
Vamana
Brickbosss
Vamana
Level 148
God Stats
2W - 4L
1,445 SR
Queue Stats
518W - 518L
1,460 Elo+
Party 3
Skadi
Skadi
Luke200230
Skadi
Level 68
God Stats
5W - 4L
1,571 SR
Queue Stats
202W - 178L
1,429 Elo+
Party 1
Da Ji
Da Ji
MarcoVALACCHIA
Da Ji
Level 68
God Stats
3W - 4L
1,408 SR
Queue Stats
103W - 105L
1,460 Elo+
Party 1
Scylla
Scylla
TimeCrisis3
Scylla
Level 104
God Stats
2W - 0L
1,337 SR
Queue Stats
244W - 261L
1,527 Elo+
Party 3
Ymir
Ymir
jpb72
Ymir
Level 69
God Stats
15W - 7L
1,543 SR
Queue Stats
180W - 195L
1,439 Elo+
Solo
Team Averages
Level 91
1,461 SR
1,463 Elo+

VS

Team Averages
Level 107
1,504 SR
1,475 Elo+
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BaPciaTheLegend
Scylla
Level 118
God Stats
0W - 2L
1,592 SR
Queue Stats
22W - 26L
1,437 Elo+
Party 4
Bellona
Bellona
Slimslam
Bellona
Level 128
God Stats
7W - 7L
1,638 SR
Queue Stats
133W - 128L
1,476 Elo+
Party 2
Izanami
Izanami
Taddel17
Izanami
Level 118
God Stats
1W - 2L
1,535 SR
Queue Stats
56W - 51L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
TheSmeg
Cthulhu
Level 63
God Stats
0W - 2L
1,253 SR
Queue Stats
41W - 44L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Brickbosss
Vamana
13
1 / 0 / 2
7,771
598
5,277
8,328
4,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
13
4 / 1 / 2
7,795
600
4,423
6,459
1,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

12
6 / 3 / 3
7,518
578
7,008
8,889
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
13
1 / 0 / 3
7,276
560
4,669
4,159
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
jpb72
Ymir
11
2 / 0 / 5
6,936
534
4,381
8,239
5,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 4 / 1
6,761
520
2,648
8,873
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 2 / 0
5,907
454
1,369
4,142
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Slimslam
Bellona
11
0 / 1 / 1
6,557
504
7,169
9,737
7,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Taddel17
Izanami
10
1 / 5 / 1
6,262
482
6,747
8,675
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
TheSmeg
Cthulhu
8
1 / 2 / 2
5,777
444
4,651
9,664
6,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
14
Kills
4
4
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
4
1
0.63
L
0
2
0
0
W
Vamana
Brickbosss
Vamana
1
0
2
2
W
Skadi
4
1
2
5
W
6
3
3
2.5
L
Bellona
Slimslam
Bellona
0
1
1
0.5
L
Izanami
Taddel17
Izanami
1
5
1
0.3
L
Cthulhu
TheSmeg
Cthulhu
1
2
2
1
W
Scylla
1
0
3
2.5
W
Ymir
jpb72
Ymir
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,758
Damage
22,584
36,074
Taken
41,091
15,890
Mitigated
19,740
14,578
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,648
242
0
3,394
8,873
2,937
0
862
8,011
0
41,279
L
1,369
204
0
159
4,142
1,177
0
1,829
2,211
27,439
0
W
Vamana
Brickbosss
Vamana
5,277
2,069
0
5,335
8,328
4,982
141
77
7,609
0
49,253
W
Skadi
4,423
1,934
0
560
6,459
1,779
0
1,336
5,083
0
50,900
W
7,008
1,442
0
3,630
8,889
2,829
53
1,086
7,741
0
33,525
L
Bellona
Slimslam
Bellona
7,169
2,386
0
4,030
9,737
7,164
246
0
9,737
0
41,514
L
Izanami
Taddel17
Izanami
6,747
4,739
0
2,011
8,675
2,244
0
2,188
6,421
0
42,884
L
Cthulhu
TheSmeg
Cthulhu
4,651
513
220
2,070
9,664
6,218
0
3,935
5,661
14,666
0
W
Scylla
4,669
153
0
723
4,159
1,222
0
1,190
2,867
43,441
0
W
Ymir
jpb72
Ymir
4,381
416
197
4,133
8,239
5,078
377
2,189
6,050
28,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,296
Gold Earned
31,264
405
Minions Killed
337
0
Camps Cleared
0
1,332,049
Distance Traveled
1,172,824
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,761
520
87
7
0
234,214
1
L
Scylla
5,907
454
64
5
0
188,724
5
W
Vamana
7,771
598
103
8
0
268,477
1
W
Skadi
7,795
600
98
8
0
261,251
2
W
Da Ji
7,518
578
59
5
0
268,044
0
L
Bellona
6,557
504
94
7
0
267,125
0
L
Izanami
6,262
482
67
5
0
221,908
3
L
Cthulhu
5,777
444
25
2
0
260,853
3
W
Scylla
7,276
560
96
7
0
272,299
1
W
Ymir
6,936
534
49
4
0
261,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role