Player Matchup

Mulan
Mulan
 
Mulan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
 
The Morrigan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Dopetimus Prime
Arachne
Level 98
God Stats
13W - 4L
1,703 SR
Queue Stats
131W - 126L
1,465 Elo+
Solo
Atlas
Atlas
TmacCrackaJack
Atlas
Level 85
God Stats
5W - 3L
1,472 SR
Queue Stats
79W - 76L
1,426 Elo+
Party 2
Heimdallr
Heimdallr
paynekiller21
Heimdallr
Level 158
God Stats
3W - 5L
1,288 SR
Queue Stats
185W - 219L
1,452 Elo+
Solo
Team Averages
Level 118
1,493 SR
1,469 Elo+

VS

Team Averages
Level 84
1,560 SR
1,506 Elo+
Hercules
Hercules
 
Hercules
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FoggyGem80
Janus
Level 90
God Stats
49W - 43L
1,571 SR
Queue Stats
215W - 191L
1,496 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GodlyPork-Chop
Tsukuyomi
Level 96
God Stats
12W - 6L
1,604 SR
Queue Stats
282W - 233L
1,510 Elo+
Party 3
Cthulhu
Cthulhu
GodlyRedNek
Cthulhu
Level 75
God Stats
12W - 10L
1,623 SR
Queue Stats
261W - 235L
1,504 Elo+
Party 3
Ullr
Ullr
YarielO625
Ullr
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 97L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 2 / 0
6,550
595
8,082
8,749
4,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
 
The Morrigan
10
0 / 1 / 2
5,864
533
3,714
4,843
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 0
6,788
617
5,390
6,303
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 2
5,513
501
4,351
5,546
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
paynekiller21
Heimdallr
10
2 / 3 / 1
6,021
547
5,256
5,232
1,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 0
5,749
523
4,513
12,093
7,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
11
2 / 1 / 1
6,589
599
3,498
4,503
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
GodlyPork-Chop
Tsukuyomi
4
0 / 1 / 1
4,428
403
971
2,815
639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
GodlyRedNek
Cthulhu
9
2 / 0 / 1
5,848
532
4,563
9,563
4,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 3 / 1
5,308
483
2,014
6,489
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
7
Kills
8
8
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
0
0.5
W
The Morrigan
 
The Morrigan
0
1
2
1
L
Hercules
 
Hercules
3
2
0
1.5
W
4
1
0
4
L
Janus
2
1
1
2.5
L
Tsukuyomi
GodlyPork-Chop
Tsukuyomi
0
1
1
0.5
L
Cthulhu
GodlyRedNek
Cthulhu
2
0
1
2.5
W
0
1
2
1
L
1
3
1
0.5
W
Heimdallr
paynekiller21
Heimdallr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
15,559
30,673
Taken
35,463
14,367
Mitigated
16,247
7,529
Healing
13,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,082
1,343
0
1,399
8,749
4,887
0
1,570
6,800
0
38,327
W
The Morrigan
 
The Morrigan
3,714
391
0
547
4,843
1,580
0
1,968
2,675
33,788
1,274
L
Hercules
 
Hercules
4,513
1,591
0
3,772
12,093
7,686
0
202
11,891
0
23,595
W
5,390
3,973
0
3,085
6,303
2,526
0
922
5,203
0
41,861
L
Janus
3,498
196
0
1,407
4,503
1,293
0
1,538
2,817
40,017
0
L
Tsukuyomi
GodlyPork-Chop
Tsukuyomi
971
343
0
1,199
2,815
639
0
535
2,218
0
9,741
L
Cthulhu
GodlyRedNek
Cthulhu
4,563
681
1,734
4,014
9,563
4,767
0
3,944
5,473
22,587
0
W
4,351
1,904
0
1,938
5,546
3,732
0
2,124
3,383
15,467
0
L
2,014
1,440
0
1,399
6,489
1,862
132
1,273
5,216
0
23,121
W
Heimdallr
paynekiller21
Heimdallr
5,256
2,702
0
560
5,232
1,642
383
1,099
4,133
0
35,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,736
Gold Earned
27,922
343
Minions Killed
276
0
Camps Cleared
0
1,096,220
Distance Traveled
1,009,949
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,550
595
85
8
0
207,453
3
W
The Morrigan
5,864
533
74
7
0
210,434
2
L
Hercules
5,749
523
57
5
0
220,994
2
W
Arachne
6,788
617
88
8
0
282,174
2
L
Janus
6,589
599
103
9
0
230,189
8
L
Tsukuyomi
4,428
403
29
3
0
93,562
2
L
Cthulhu
5,848
532
38
3
0
232,655
1
W
Atlas
5,513
501
27
2
0
210,652
5
L
Ullr
5,308
483
49
4
0
232,549
0
W
Heimdallr
6,021
547
69
6
0
185,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role