Player Matchup

Danzaburou
Danzaburou
KingJonesDC
Danzaburou
Level 64
God Stats
11W - 5L
1,799 SR
Queue Stats
72W - 51L
1,675 Elo+
Party 1
Chang'e
Chang'e
MentoPiano
Chang'e
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 23L
1,361 Elo+
Party 1
Ra
Ra
MindYaBusiness
Ra
Level 136
God Stats
24W - 37L
1,484 SR
Queue Stats
641W - 528L
1,547 Elo+
Party 1
Arachne
Arachne
RainbowCatOfDoom
Arachne
Level 115
God Stats
18W - 3L
1,666 SR
Queue Stats
168W - 86L
1,646 Elo+
Party 1
Achilles
Achilles
SirNian
Achilles
Level 157
God Stats
14W - 10L
1,641 SR
Queue Stats
580W - 490L
1,687 Elo+
Party 1
Team Averages
Level 112
1,618 SR
1,583 Elo+

VS

Team Averages
Level 91
1,521 SR
1,498 Elo+
Gilgamesh
Gilgamesh
AP0STL3
Gilgamesh
Level 88
God Stats
1W - 3L
1,406 SR
Queue Stats
187W - 190L
1,545 Elo+
Solo
Arachne
Arachne
AlexoReplayII
Arachne
Level 128
God Stats
2W - 3L
1,431 SR
Queue Stats
426W - 409L
1,494 Elo+
Solo
Scylla
Scylla
Blaine897
Scylla
Level 89
God Stats
6W - 5L
1,682 SR
Queue Stats
103W - 70L
1,576 Elo+
Solo
Sylvanus
Sylvanus
DarthRodimus
Sylvanus
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 32L
1,446 Elo+
Solo
Artemis
Artemis
WierdJello
Artemis
Level 86
God Stats
7W - 7L
1,585 SR
Queue Stats
336W - 373L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KingJonesDC
Danzaburou
16
0 / 1 / 6
10,903
519
3,102
5,848
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chang'e
MentoPiano
Chang'e
15
1 / 3 / 4
9,865
470
2,879
8,503
4,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
13 / 6 / 8
14,681
699
16,238
17,003
6,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
11 / 4 / 5
13,513
643
13,482
22,557
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SirNian
Achilles
20
12 / 3 / 3
14,697
700
18,983
19,332
17,538
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AP0STL3
Gilgamesh
19
7 / 7 / 4
12,727
606
9,898
17,801
7,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arachne
15
2 / 10 / 3
9,699
462
5,001
16,893
10,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Blaine897
Scylla
18
6 / 10 / 4
11,589
552
13,421
13,362
4,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
DarthRodimus
Sylvanus
16
2 / 3 / 7
10,626
506
3,490
10,195
10,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
WierdJello
Artemis
15
0 / 7 / 4
9,124
434
6,337
13,468
4,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
37
Kills
17
17
Deaths
37
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AP0STL3
Gilgamesh
7
7
4
1.29
L
Arachne
2
10
3
0.35
L
Scylla
Blaine897
Scylla
6
10
4
0.8
L
Sylvanus
DarthRodimus
Sylvanus
2
3
7
1.83
W
Danzaburou
KingJonesDC
Danzaburou
0
1
6
3
W
Chang'e
MentoPiano
Chang'e
1
3
4
1
W
13
6
8
2.83
W
11
4
5
3.38
W
Achilles
SirNian
Achilles
12
3
3
4.5
L
Artemis
WierdJello
Artemis
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,684
Damage
38,147
73,243
Taken
71,719
41,877
Mitigated
36,669
31,197
Healing
13,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AP0STL3
Gilgamesh
9,898
2,883
0
3,234
17,801
7,304
836
6,706
10,603
0
75,283
L
Arachne
5,001
3,723
0
3,651
16,893
10,420
940
2,635
13,499
0
46,767
L
Scylla
Blaine897
Scylla
13,421
1,279
0
459
13,362
4,007
0
2,850
10,147
80,286
0
L
Sylvanus
DarthRodimus
Sylvanus
3,490
474
1,189
3,005
10,195
10,829
66
2,582
7,147
22,763
0
W
Danzaburou
KingJonesDC
Danzaburou
3,102
764
0
2,096
5,848
2,350
148
1,811
3,997
0
75,724
W
Chang'e
MentoPiano
Chang'e
2,879
322
1,875
3,792
8,503
4,850
260
2,504
5,995
35,425
0
W
16,238
1,413
1,792
5,501
17,003
6,888
0
5,824
10,909
96,313
0
W
13,482
8,268
0
10,083
22,557
10,251
284
5,229
17,186
0
115,888
W
Achilles
SirNian
Achilles
18,983
5,407
72
5,986
19,332
17,538
1,259
3,488
15,664
13,051
90,238
L
Artemis
WierdJello
Artemis
6,337
2,900
0
2,242
13,468
4,109
27
5,315
7,874
0
66,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,659
Gold Earned
53,765
681
Minions Killed
536
0
Camps Cleared
0
2,165,370
Distance Traveled
1,873,476
30
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,727
606
122
6
0
401,038
3
L
Arachne
9,699
462
94
4
0
404,767
4
L
Scylla
11,589
552
145
7
0
348,725
2
L
Sylvanus
10,626
506
53
3
0
369,276
4
W
Danzaburou
10,903
519
115
5
0
425,272
8
W
Chang'e
9,865
470
71
3
0
413,179
5
W
Ra
14,681
699
172
8
0
426,902
5
W
Arachne
13,513
643
124
6
0
470,936
6
W
Achilles
14,697
700
199
9
0
429,081
6
L
Artemis
9,124
434
122
6
0
349,670
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role