Player Matchup

Arachne
Arachne
I-n-f_i-n-it_y-
Arachne
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 95L
1,238 Elo+
Party 3
Tyr
Tyr
Idealchaos12345
Tyr
Level 31
God Stats
0W - 4L
1,292 SR
Queue Stats
28W - 63L
1,164 Elo+
Party 3
Baron Samedi
Baron Samedi
Majesticmushie
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,500 Elo+
Party 3
Neith
Neith
VolantCandy6417
Neith
Level 48
God Stats
2W - 3L
1,445 SR
Queue Stats
74W - 95L
1,251 Elo+
Party 2
Cabrakan
Cabrakan
iiAmShaDoW5162
Cabrakan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 48L
1,171 Elo+
Party 2
Team Averages
Level 32
1,448 SR
1,265 Elo+

VS

Team Averages
Level 58
1,489 SR
1,362 Elo+
Fenrir
Fenrir
AmusingTyler
Fenrir
Level 87
God Stats
18W - 13L
1,466 SR
Queue Stats
298W - 304L
1,337 Elo+
Party 1
Achilles
Achilles
KyRo AzElo
Achilles
Level 48
God Stats
2W - 10L
1,123 SR
Queue Stats
148W - 179L
1,313 Elo+
Party 1
Chang'e
Chang'e
LSG Phantom
Chang'e
Level 29
God Stats
2W - 2L
1,490 SR
Queue Stats
77W - 93L
1,311 Elo+
Party 1
Horus
Horus
SamuelDMK
Horus
Level 63
God Stats
12W - 7L
1,659 SR
Queue Stats
167W - 170L
1,460 Elo+
Solo
Neith
Neith
misterdanger123
Neith
Level 64
God Stats
1W - 0L
1,705 SR
Queue Stats
16W - 17L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 9 / 1
7,090
417
6,532
15,622
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 5 / 0
6,763
398
5,706
13,772
9,282
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Majesticmushie
Baron Samedi
10
1 / 10 / 1
6,549
385
3,607
12,634
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 5 / 0
8,071
475
5,406
11,076
4,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
4
0 / 0 / 0
5,284
311
632
3,282
1,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
14 / 0 / 8
10,743
632
14,936
9,602
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
KyRo AzElo
Achilles
16
7 / 2 / 8
9,994
588
9,231
16,240
10,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
LSG Phantom
Chang'e
16
6 / 1 / 10
10,337
608
10,146
12,636
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
SamuelDMK
Horus
13
2 / 1 / 11
8,763
515
3,775
11,842
11,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 1 / 2
9,364
551
4,493
5,963
1,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
68
5
Kills
29
29
Deaths
5
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
0
8
18
L
3
9
1
0.39
L
0
5
0
0
W
Achilles
KyRo AzElo
Achilles
7
2
8
5.5
W
Chang'e
LSG Phantom
Chang'e
6
1
10
11
L
Baron Samedi
Majesticmushie
Baron Samedi
1
10
1
0.15
W
Horus
SamuelDMK
Horus
2
1
11
7.5
L
1
5
0
0.2
L
Cabrakan
0
0
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,883
Damage
42,581
56,386
Taken
56,283
24,194
Mitigated
32,367
10,251
Healing
25,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,936
2,357
0
4,888
9,602
4,151
3,272
1,168
8,434
0
71,269
L
6,532
4,325
0
2,698
15,622
4,368
0
3,939
11,497
0
27,612
L
5,706
774
0
796
13,772
9,282
0
1,312
12,418
9,909
21,831
W
Achilles
KyRo AzElo
Achilles
9,231
3,106
0
2,937
16,240
10,186
2,067
2,002
14,238
5,459
49,382
W
Chang'e
LSG Phantom
Chang'e
10,146
1,857
2,135
6,266
12,636
4,985
2,727
1,810
10,826
61,939
0
L
Baron Samedi
Majesticmushie
Baron Samedi
3,607
983
143
1,874
12,634
4,628
0
4,302
8,030
24,169
0
W
Horus
SamuelDMK
Horus
3,775
1,529
2,214
3,961
11,842
11,096
266
1,347
10,495
0
19,561
L
5,406
1,819
0
3,052
11,076
4,455
0
829
10,211
0
53,530
L
Cabrakan
632
123
0
1,688
3,282
1,461
0
0
3,282
4,212
0
W
4,493
1,485
0
2,669
5,963
1,949
3,564
207
5,756
0
71,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,757
Gold Earned
49,201
280
Minions Killed
512
0
Camps Cleared
0
1,171,634
Distance Traveled
1,682,960
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,743
632
112
7
0
386,145
4
L
Arachne
7,090
417
40
2
0
271,333
2
L
Tyr
6,763
398
59
3
0
285,552
6
W
Achilles
9,994
588
107
6
0
341,513
1
W
Chang'e
10,337
608
122
7
0
299,977
1
L
Baron Samedi
6,549
385
50
3
0
240,971
11
W
Horus
8,763
515
37
2
0
338,562
3
L
Neith
8,071
475
121
7
0
290,720
2
L
Cabrakan
5,284
311
10
1
0
83,058
0
W
Neith
9,364
551
134
8
0
316,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role