Player Matchup

Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
AL-_-FA8EEH
Ymir
Level 129
God Stats
159W - 137L
1,649 SR
Queue Stats
708W - 696L
1,540 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Chapfish1
Tsukuyomi
Level 65
God Stats
10W - 9L
1,523 SR
Queue Stats
84W - 102L
1,382 Elo+
Party 3
Gilgamesh
Gilgamesh
Phiisic
Gilgamesh
Level 67
God Stats
3W - 0L
1,723 SR
Queue Stats
150W - 153L
1,428 Elo+
Party 3
Sol
Sol
YHALANSARI_
Sol
Level 146
God Stats
9W - 3L
1,548 SR
Queue Stats
560W - 559L
1,512 Elo+
Party 2
Team Averages
Level 106
1,589 SR
1,472 Elo+

VS

Team Averages
Level 86
1,420 SR
1,376 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
Deathshooter170
Persephone
Level 66
God Stats
11W - 8L
1,464 SR
Queue Stats
138W - 149L
1,387 Elo+
Solo
Danzaburou
Danzaburou
Lmfao4Show
Danzaburou
Level 73
God Stats
1W - 8L
1,330 SR
Queue Stats
122W - 168L
1,328 Elo+
Party 1
Ymir
Ymir
Menergy93
Ymir
Level 71
God Stats
9W - 15L
1,278 SR
Queue Stats
67W - 86L
1,352 Elo+
Party 1
Kali
Kali
thehollowitz
Kali
Level 64
God Stats
69W - 66L
1,527 SR
Queue Stats
261W - 301L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
5 / 1 / 2
6,845
622
8,020
6,538
1,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 8
6,698
609
6,101
7,212
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Chapfish1
Tsukuyomi
11
0 / 1 / 4
6,374
579
2,420
6,201
1,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Phiisic
Gilgamesh
11
3 / 2 / 0
6,613
601
3,373
6,968
3,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
7 / 0 / 0
7,493
681
6,354
5,729
2,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 0
5,749
523
3,246
6,542
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
Deathshooter170
Persephone
12
3 / 2 / 0
7,317
665
4,445
3,815
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Lmfao4Show
Danzaburou
8
0 / 4 / 1
4,850
441
2,654
6,759
1,175
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 3 / 1
5,144
468
3,501
9,541
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 4 / 1
6,172
561
3,040
10,114
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
5
5
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
1
2
6
L
Sol
 
Sol
1
3
0
0.33
W
1
1
8
5
W
Tsukuyomi
Chapfish1
Tsukuyomi
0
1
4
2
L
Persephone
Deathshooter170
Persephone
3
2
0
1.5
L
Danzaburou
Lmfao4Show
Danzaburou
0
4
1
0.13
L
Ymir
0
3
1
0.17
W
Gilgamesh
Phiisic
Gilgamesh
3
2
0
1.5
W
7
0
0
7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,268
Damage
16,886
32,648
Taken
36,771
14,569
Mitigated
10,958
14,728
Healing
12,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,020
3,455
593
3,730
6,538
1,704
0
1,887
4,651
0
37,131
L
Sol
 
Sol
3,246
525
0
2,851
6,542
1,549
0
2,625
3,917
26,933
0
W
6,101
1,977
606
1,913
7,212
5,214
0
2,322
4,890
20,104
0
W
Tsukuyomi
Chapfish1
Tsukuyomi
2,420
369
0
3,028
6,201
1,792
0
897
5,250
0
34,400
L
Persephone
Deathshooter170
Persephone
4,445
489
0
779
3,815
1,193
91
0
3,813
39,666
0
L
Danzaburou
Lmfao4Show
Danzaburou
2,654
1,159
0
1,692
6,759
1,175
0
2,705
4,054
0
15,875
L
Ymir
3,501
486
357
1,444
9,541
3,996
0
4,194
5,347
14,085
0
W
Gilgamesh
Phiisic
Gilgamesh
3,373
1,148
0
600
6,968
3,824
328
3,448
3,324
0
27,187
W
6,354
2,402
0
4,258
5,729
2,035
1,272
2,388
3,341
45,948
6,064
L
3,040
1,278
0
4,934
10,114
3,045
0
2,330
7,784
0
30,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,023
Gold Earned
29,232
311
Minions Killed
271
0
Camps Cleared
0
1,078,967
Distance Traveled
1,090,606
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,845
622
80
7
0
209,029
2
L
Sol
5,749
523
56
5
0
231,861
1
W
Ymir
6,698
609
28
3
0
200,214
7
W
Tsukuyomi
6,374
579
66
6
0
235,451
2
L
Persephone
7,317
665
90
8
0
204,409
4
L
Danzaburou
4,850
441
36
3
0
198,238
1
L
Ymir
5,144
468
21
2
0
223,786
4
W
Gilgamesh
6,613
601
53
5
0
219,455
1
W
Sol
7,493
681
84
8
0
214,818
2
L
Kali
6,172
561
68
6
0
232,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role