Player Matchup

Achilles
Achilles
 
Achilles
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GanJiko
Ne Zha
Level 158
God Stats
13W - 6L
1,729 SR
Queue Stats
578W - 592L
1,491 Elo+
Solo
Khepri
Khepri
TJC10
Khepri
Level 123
God Stats
2W - 0L
1,698 SR
Queue Stats
83W - 94L
1,502 Elo+
Solo
Olorun
Olorun
lilhayes12
Olorun
Level 107
God Stats
2W - 2L
1,498 SR
Queue Stats
519W - 498L
1,563 Elo+
Solo
Team Averages
Level 125
1,585 SR
1,511 Elo+

VS

Team Averages
Level 46
1,460 SR
1,536 Elo+
Freya
Freya
BootsWifDaFuhrer
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,727 Elo+
Solo
Izanami
Izanami
Crabmans
Izanami
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 53L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
Faxyrr
Baron Samedi
Level 29
God Stats
0W - 1L
1,569 SR
Queue Stats
70W - 86L
1,463 Elo+
Solo
Hercules
Hercules
Lazy QM
Hercules
Level 128
God Stats
1W - 2L
1,590 SR
Queue Stats
144W - 134L
1,519 Elo+
Solo
Cliodhna
Cliodhna
Techie1234
Cliodhna
Level 23
God Stats
0W - 4L
1,140 SR
Queue Stats
41W - 44L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
10 / 3 / 11
11,123
856
17,145
15,115
16,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
 
Sol
17
2 / 3 / 13
10,828
833
17,181
7,709
3,829
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
GanJiko
Ne Zha
18
7 / 6 / 10
10,916
840
15,977
13,347
9,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
TJC10
Khepri
17
0 / 3 / 14
10,332
795
4,042
11,794
13,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
lilhayes12
Olorun
17
5 / 5 / 12
10,516
809
11,090
13,138
9,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 10
9,442
726
11,900
13,630
5,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Crabmans
Izanami
18
12 / 5 / 8
11,153
858
14,287
13,206
4,391
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Faxyrr
Baron Samedi
16
2 / 4 / 13
9,168
705
4,928
11,624
5,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Lazy QM
Hercules
16
1 / 5 / 15
9,145
703
8,581
22,851
17,736
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Techie1234
Cliodhna
15
3 / 6 / 11
9,211
709
11,576
14,093
4,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
77
24
Kills
20
20
Deaths
25
60
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
3
11
5.17
W
Sol
 
Sol
2
3
13
2.83
L
2
5
10
1.4
L
Izanami
Crabmans
Izanami
12
5
8
3.2
L
Baron Samedi
Faxyrr
Baron Samedi
2
4
13
2.13
W
Ne Zha
GanJiko
Ne Zha
7
6
10
2
L
Hercules
Lazy QM
Hercules
1
5
15
1.7
W
Khepri
TJC10
Khepri
0
3
14
2.33
L
Cliodhna
Techie1234
Cliodhna
3
6
11
1.42
W
Olorun
lilhayes12
Olorun
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,435
Damage
51,272
61,103
Taken
75,404
51,792
Mitigated
37,699
21,610
Healing
29,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
17,145
2,232
1,244
5,489
15,115
16,096
360
4,419
10,696
0
28,665
W
Sol
 
Sol
17,181
1,212
899
2,405
7,709
3,829
1,361
2,087
5,622
31,620
0
L
11,900
3,078
2,044
4,728
13,630
5,750
506
5,189
7,859
19,344
0
L
Izanami
Crabmans
Izanami
14,287
10,240
974
3,431
13,206
4,391
369
6,204
6,392
0
24,532
L
Baron Samedi
Faxyrr
Baron Samedi
4,928
457
2,065
3,156
11,624
5,459
37
4,763
6,559
19,466
0
W
Ne Zha
GanJiko
Ne Zha
15,977
3,111
710
3,725
13,347
9,401
1,233
4,982
8,365
0
35,939
L
Hercules
Lazy QM
Hercules
8,581
1,629
2,195
7,616
22,851
17,736
83
7,494
14,374
0
17,527
W
Khepri
TJC10
Khepri
4,042
0
991
1,224
11,794
13,463
334
2,816
8,978
14,420
0
L
Cliodhna
Techie1234
Cliodhna
11,576
630
935
2,346
14,093
4,363
0
5,573
7,715
0
28,358
W
Olorun
lilhayes12
Olorun
11,090
6,921
850
4,073
13,138
9,003
2,041
2,524
10,614
20,119
2,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,715
Gold Earned
48,119
143
Minions Killed
128
0
Camps Cleared
0
1,234,055
Distance Traveled
1,177,356
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,123
856
32
2
0
277,006
1
W
Sol
10,828
833
38
3
0
265,516
1
L
Freya
9,442
726
22
2
0
238,571
1
L
Izanami
11,153
858
30
2
0
227,570
0
L
Baron Samedi
9,168
705
24
2
0
216,501
0
W
Ne Zha
10,916
840
27
2
0
240,025
0
L
Hercules
9,145
703
17
1
0
255,938
2
W
Khepri
10,332
795
21
2
0
252,170
0
L
Cliodhna
9,211
709
35
3
0
238,776
1
W
Olorun
10,516
809
25
2
0
199,338
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role