Player Matchup

Hera
Hera
Platinum I
 
Hera
Platinum I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Platinum III
Amaterasu NL
Fenrir
Platinum III
Level 104
God Stats
3W - 1L
1,884 SR
Queue Stats
72W - 74L
1,816 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond V
EP1CP4NDA24
Sun Wukong
Diamond V
Level 109
God Stats
2W - 1L
1,549 SR
Queue Stats
282W - 280L
1,949 MMR
Solo
Ymir
Ymir
Platinum III
GHO57ayame
Ymir
Platinum III
Level 126
God Stats
4W - 1L
1,678 SR
Queue Stats
126W - 114L
1,933 MMR
Solo
Hachiman
Hachiman
Diamond V
lDuhallanl
Hachiman
Diamond V
Level 160
God Stats
10W - 13L
1,494 SR
Queue Stats
641W - 623L
1,950 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,621 SR
1,830 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,654 SR
1,918 MMR
Kumbhakarna
Kumbhakarna
Platinum III
LaStackz
Kumbhakarna
Platinum III
Level 160
God Stats
7W - 10L
1,517 SR
Queue Stats
846W - 858L
1,877 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Mdonlan05
Ah Muzen Cab
Platinum III
Level 120
God Stats
3W - 3L
1,709 SR
Queue Stats
281W - 282L
1,912 MMR
Party 1
Odin
Odin
Platinum III
ThunderKnucks2
Odin
Platinum III
Level 64
God Stats
5W - 2L
1,978 SR
Queue Stats
164W - 149L
1,962 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
Wigward
Ao Kuang
Platinum IV
Level 126
God Stats
54W - 41L
1,566 SR
Queue Stats
209W - 208L
1,874 MMR
Party 1
Zeus
Zeus
Platinum I
YorkieEggs
Zeus
Platinum I
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 100L
1,967 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
3 / 2 / 6
11,029
580
10,765
7,348
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
15
2 / 3 / 3
9,418
496
7,476
14,617
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
EP1CP4NDA24
Sun Wukong
18
1 / 0 / 4
10,693
563
9,638
15,648
12,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
4 / 1 / 7
10,585
557
6,640
11,298
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
lDuhallanl
Hachiman
18
4 / 1 / 3
10,986
578
11,758
10,735
3,656
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
CliodhnaLokiBastetCamazotz

VS

Bans
GilgameshMulanAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LaStackz
Kumbhakarna
13
0 / 5 / 3
7,084
373
3,249
21,181
7,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Mdonlan05
Ah Muzen Cab
17
2 / 3 / 1
10,304
542
4,925
10,584
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 2 / 1
9,085
478
9,568
13,718
13,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
Wigward
Ao Kuang
15
1 / 2 / 3
8,919
469
7,560
14,089
4,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 2 / 2
9,493
500
9,619
7,405
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
2
6
3
W
Fenrir
2
3
3
1.17
W
Sun Wukong
EP1CP4NDA24
Sun Wukong
1
0
4
3
W
4
1
7
7.5
L
Kumbhakarna
LaStackz
Kumbhakarna
0
5
3
0.3
L
Ah Muzen Cab
Mdonlan05
Ah Muzen Cab
2
3
1
0.83
L
0
2
1
0.25
L
Ao Kuang
Wigward
Ao Kuang
1
2
3
1.25
L
4
2
2
2.5
W
Hachiman
lDuhallanl
Hachiman
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,277
Damage
34,921
59,646
Taken
66,977
36,824
Mitigated
31,083
22,873
Healing
23,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
10,765
3,383
0
1,361
7,348
2,799
536
4,182
2,829
93,276
0
W
Fenrir
7,476
642
0
4,791
14,617
6,094
0
5,865
8,392
0
57,753
W
Sun Wukong
EP1CP4NDA24
Sun Wukong
9,638
1,753
0
9,880
15,648
12,058
0
4,685
9,807
0
82,841
W
6,640
700
465
2,362
11,298
12,217
0
5,479
5,625
33,683
0
L
Kumbhakarna
LaStackz
Kumbhakarna
3,249
426
0
5,962
21,181
7,931
0
7,336
13,636
15,287
0
L
Ah Muzen Cab
Mdonlan05
Ah Muzen Cab
4,925
1,497
0
4,722
10,584
3,025
0
1,946
8,598
0
81,784
L
9,568
1,633
0
4,690
13,718
13,194
255
860
11,969
11,522
51,288
L
Ao Kuang
Wigward
Ao Kuang
7,560
1,421
0
6,276
14,089
4,675
350
3,178
10,696
58,430
0
L
9,619
570
0
1,454
7,405
2,258
0
3,643
3,634
84,119
0
W
Hachiman
lDuhallanl
Hachiman
11,758
4,757
0
4,014
10,735
3,656
1,052
2,522
8,177
0
94,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,711
Gold Earned
44,885
670
Minions Killed
566
0
Camps Cleared
0
1,879,969
Distance Traveled
1,917,193
36
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,029
580
187
10
0
383,731
12
W
Fenrir
9,418
496
103
5
0
412,491
1
W
Sun Wukong
10,693
563
173
9
0
379,239
8
W
Ymir
10,585
557
44
2
0
357,784
4
L
Kumbhakarna
7,084
373
26
1
0
367,572
9
L
Ah Muzen Cab
10,304
542
151
8
0
354,423
2
L
Odin
9,085
478
119
6
0
370,199
8
L
Ao Kuang
8,919
469
105
6
0
441,170
6
L
Zeus
9,493
500
165
9
0
383,829
3
W
Hachiman
10,986
578
163
9
0
346,724
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role