Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
BigGuyRy
Chronos
Level 103
God Stats
2W - 1L
1,544 SR
Queue Stats
381W - 281L
1,620 Elo+
Party 1
Horus
Horus
Shar1ieCheen
Horus
Level 160
God Stats
6W - 2L
1,946 SR
Queue Stats
83W - 74L
1,707 Elo+
Party 1
Hera
Hera
XxJ4750NxX
Hera
Level 65
God Stats
2W - 6L
1,458 SR
Queue Stats
340W - 317L
1,546 Elo+
Party 1
Team Averages
Level 102
1,589 SR
1,574 Elo+

VS

Team Averages
Level 72
1,468 SR
1,504 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
M4SViper
Medusa
Level 46
God Stats
0W - 1L
1,316 SR
Queue Stats
42W - 28L
1,566 Elo+
Party 2
Achilles
Achilles
OwlGoesWhoot
Achilles
Level 64
God Stats
2W - 5L
1,490 SR
Queue Stats
58W - 68L
1,502 Elo+
Party 2
Kukulkan
Kukulkan
ThEdEaLeRsFrIeNd
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Nox
Nox
lately_prey
Nox
Level 146
God Stats
6W - 6L
1,535 SR
Queue Stats
191W - 190L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
6 / 1 / 1
7,006
701
7,659
7,625
3,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
 
Bellona
11
10 / 0 / 5
6,968
697
7,784
5,770
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chronos
BigGuyRy
Chronos
11
1 / 0 / 2
6,296
630
2,600
3,250
1,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
3 / 1 / 7
6,020
602
4,897
8,802
5,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
8 / 0 / 3
6,867
687
5,338
4,512
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 6 / 0
5,386
539
2,270
7,672
1,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
M4SViper
Medusa
7
0 / 4 / 1
4,801
480
4,082
6,876
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
OwlGoesWhoot
Achilles
8
0 / 5 / 1
4,974
497
3,321
7,331
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 9 / 0
4,259
426
1,693
6,252
1,271
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 4 / 1
4,749
475
1,734
7,219
2,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
28
Kills
2
2
Deaths
28
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
1
1
6.5
W
Bellona
 
Bellona
10
0
5
12.5
L
Hun Batz
 
Hun Batz
2
6
0
0.33
W
Chronos
BigGuyRy
Chronos
1
0
2
2
L
Medusa
M4SViper
Medusa
0
4
1
0.13
L
Achilles
OwlGoesWhoot
Achilles
0
5
1
0.1
W
3
1
7
6.5
L
0
9
0
0
W
8
0
3
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,278
Damage
13,100
29,959
Taken
35,350
13,765
Mitigated
11,787
10,707
Healing
5,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,659
2,005
0
3,278
7,625
3,066
619
505
6,603
0
37,199
W
Bellona
 
Bellona
7,784
4,215
0
933
5,770
2,992
0
761
5,009
0
41,210
L
Hun Batz
 
Hun Batz
2,270
587
0
1,263
7,672
1,275
0
1,027
6,500
0
18,121
W
Chronos
BigGuyRy
Chronos
2,600
1,055
0
2,033
3,250
1,188
0
221
3,029
33,777
7,444
L
Medusa
M4SViper
Medusa
4,082
2,037
0
1,273
6,876
1,289
0
1,571
5,263
0
27,274
L
Achilles
OwlGoesWhoot
Achilles
3,321
542
0
758
7,331
5,314
0
186
6,585
2,019
14,960
W
4,897
1,815
227
2,823
8,802
5,131
40
1,177
7,625
0
11,874
L
1,693
835
0
148
6,252
1,271
258
1,857
4,209
12,711
0
W
5,338
874
0
1,413
4,512
1,388
385
1,268
3,244
35,462
0
L
1,734
322
167
1,576
7,219
2,638
0
2,489
4,582
12,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,157
Gold Earned
24,169
337
Minions Killed
189
0
Camps Cleared
0
1,059,571
Distance Traveled
906,146
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,006
701
72
7
0
214,622
2
W
Bellona
6,968
697
81
8
0
246,671
3
L
Hun Batz
5,386
539
46
5
0
200,095
2
W
Chronos
6,296
630
95
10
0
188,240
3
L
Medusa
4,801
480
63
6
0
194,168
0
L
Achilles
4,974
497
32
3
0
191,970
0
W
Horus
6,020
602
15
2
0
199,437
1
L
Kukulkan
4,259
426
23
2
0
146,940
1
W
Hera
6,867
687
74
7
0
210,601
0
L
Nox
4,749
475
25
3
0
172,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role