Player Matchup

Xing Tian
Xing Tian
TnS_SnIpE
Xing Tian
Level 88
God Stats
1W - 0L
1,782 SR
Queue Stats
3W - 3L
1,506 Elo+
Party 1
Hel
Hel
YungFrequincy
Hel
Level 122
God Stats
1W - 0L
1,438 SR
Queue Stats
3W - 11L
1,262 Elo+
Party 1
Danzaburou
Danzaburou
stanlybjr
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,332 Elo+
Party 1
Team Averages
Level 100
1,573 SR
1,366 Elo+

VS

Team Averages
Level 116
1,611 SR
1,656 Elo+
Janus
Janus
Caesarean315
Janus
Level 124
God Stats
0W - 2L
1,609 SR
Queue Stats
9W - 9L
1,564 Elo+
Party 2
Hun Batz
Hun Batz
CheezyNoom
Hun Batz
Level 104
God Stats
1W - 2L
1,661 SR
Queue Stats
23W - 9L
1,721 Elo+
Party 2
Kuzenbo
Kuzenbo
creamy_nutball
Kuzenbo
Level 121
God Stats
2W - 1L
1,564 SR
Queue Stats
24W - 11L
1,684 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
TnS_SnIpE
Xing Tian
17
3 / 1 / 11
13,286
633
13,903
23,101
30,845
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 4 / 5
14,472
689
24,900
25,585
15,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
stanlybjr
Danzaburou
17
4 / 3 / 7
13,450
640
18,451
19,017
8,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 2
13,127
625
18,928
16,892
6,672
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
CheezyNoom
Hun Batz
16
2 / 7 / 3
12,091
576
15,044
19,197
7,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 4 / 5
11,998
571
15,180
27,426
48,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
15
Kills
8
8
Deaths
15
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
4
2
1.5
L
Hun Batz
CheezyNoom
Hun Batz
2
7
3
0.5
W
Xing Tian
TnS_SnIpE
Xing Tian
3
1
11
8.5
W
8
4
5
2.63
L
1
4
5
0.88
W
Danzaburou
stanlybjr
Danzaburou
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,254
Damage
49,152
67,703
Taken
63,515
54,566
Mitigated
62,660
36,265
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,928
1,212
635
3,298
16,892
6,672
210
12,589
4,303
62,114
0
L
Hun Batz
CheezyNoom
Hun Batz
15,044
3,872
101
3,733
19,197
7,848
0
10,998
8,199
0
51,769
W
Xing Tian
TnS_SnIpE
Xing Tian
13,903
1,103
1,133
1,736
23,101
30,845
44
10,234
12,867
33,738
0
W
24,900
1,275
11,073
15,908
25,585
15,492
523
13,034
12,551
90,938
0
L
15,180
4,856
0
3,337
27,426
48,140
0
15,747
11,679
38,982
0
W
Danzaburou
stanlybjr
Danzaburou
18,451
9,951
0
6,415
19,017
8,229
3,131
11,426
7,591
0
55,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,208
Gold Earned
37,216
287
Minions Killed
228
6
Camps Cleared
10
1,117,437
Distance Traveled
1,085,042
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,127
625
113
5
2
337,718
3
L
Hun Batz
12,091
576
89
4
7
354,072
3
W
Xing Tian
13,286
633
31
1
0
387,308
1
W
Hel
14,472
689
160
8
5
390,793
2
L
Kuzenbo
11,998
571
26
1
1
393,252
5
W
Danzaburou
13,450
640
96
5
1
339,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role