Player Matchup

Apollo
Apollo
Masters
Duelmain444
Apollo
Masters
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
2,808 MMR
Party 1
Cerberus
Cerberus
Diamond III
Häley
Cerberus
Diamond III
Level 128
God Stats
5W - 1L
1,693 SR
Queue Stats
347W - 253L
2,039 MMR
Party 1
Sol
Sol
Diamond II
Ňøäĥ
Sol
Diamond II
Level 89
God Stats
209W - 98L
1,781 SR
Queue Stats
382W - 249L
2,121 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 111
1,658 SR
2,323 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,664 SR
2,035 MMR
Terra
Terra
Platinum III
Aédin
Terra
Platinum III
Level 145
God Stats
5W - 2L
1,558 SR
Queue Stats
17W - 8L
2,021 MMR
Party 2
Zeus
Zeus
Platinum IV
JakeSencho
Zeus
Platinum IV
Level 156
God Stats
1W - 1L
1,870 SR
Queue Stats
19W - 4L
2,042 MMR
Party 2
Fenrir
Fenrir
Gold V
Roõkie
Fenrir
Gold V
Level 160
God Stats
1W - 0L
1,564 SR
Queue Stats
19W - 4L
2,041 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
2 / 4 / 2
9,792
576
7,678
14,439
5,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cerberus
Häley
Cerberus
13
1 / 4 / 1
10,597
623
6,322
20,394
23,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 3
9,886
582
13,355
12,650
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GilgameshSobekOdinArtioGeb

VS

Bans
Ah Muzen CabKuzenboCabrakanYmirAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aédin
Terra
15
3 / 1 / 9
12,014
707
9,031
16,345
22,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 1 / 2
12,109
712
24,355
7,861
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Roõkie
Fenrir
14
1 / 2 / 11
10,341
608
8,400
14,749
13,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
13
13
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Terra
Aédin
Terra
3
1
9
7.5
L
Apollo
2
4
2
0.75
L
Cerberus
Häley
Cerberus
1
4
1
0.38
W
9
1
2
10
W
Fenrir
Roõkie
Fenrir
1
2
11
3.25
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,355
Damage
41,786
47,483
Taken
38,955
34,335
Mitigated
39,465
13,275
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Aédin
Terra
9,031
904
2,357
8,350
16,345
22,830
30
6,573
9,772
22,372
0
L
Apollo
7,678
3,657
0
2,584
14,439
5,846
0
11,233
3,001
0
37,807
L
Cerberus
Häley
Cerberus
6,322
379
0
6,444
20,394
23,124
0
14,030
5,763
21,146
0
W
24,355
5,442
0
737
7,861
3,417
1,789
4,822
3,039
95,182
0
W
Fenrir
Roõkie
Fenrir
8,400
2,669
0
2,452
14,749
13,218
505
8,692
6,057
42
21,684
L
13,355
2,289
0
4,247
12,650
5,365
0
8,431
4,061
37,557
2,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,275
Gold Earned
34,464
179
Minions Killed
195
6
Camps Cleared
9
936,246
Distance Traveled
942,236
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,014
707
17
1
1
336,790
3
L
Apollo
9,792
576
84
5
2
297,528
4
L
Cerberus
10,597
623
32
2
0
335,546
3
W
Zeus
12,109
712
153
9
4
289,879
4
W
Fenrir
10,341
608
25
1
4
315,567
4
L
Sol
9,886
582
63
4
4
303,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role