Player Matchup

Sobek
Sobek
B1GCOUNTRY
Sobek
Level 89
God Stats
2W - 1L
1,652 SR
Queue Stats
63W - 81L
1,466 Elo+
Party 1
Sol
Sol
GanixxRS
Sol
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 45L
1,490 Elo+
Party 1
Medusa
Medusa
thiccpapaseuss
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 40L
1,393 Elo+
Party 1
Team Averages
Level 95
1,551 SR
1,450 Elo+

VS

Team Averages
Level 78
1,534 SR
1,369 Elo+
Izanami
Izanami
G3org3Lop3z
Izanami
Level 86
God Stats
0W - 2L
1,487 SR
Queue Stats
37W - 61L
1,386 Elo+
Party 2
Nike
Nike
Todesfallen
Nike
Level 47
God Stats
2W - 7L
1,396 SR
Queue Stats
14W - 31L
1,282 Elo+
Party 2
Sol
Sol
ttommitt
Sol
Level 101
God Stats
0W - 1L
1,719 SR
Queue Stats
69W - 90L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
0 / 2 / 13
7,525
836
2,683
11,389
9,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 2 / 7
8,136
904
10,701
6,516
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
7 / 2 / 7
8,540
949
10,850
6,238
2,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
G3org3Lop3z
Izanami
10
1 / 5 / 1
6,306
701
4,468
8,211
3,256
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 3
6,343
705
2,496
11,430
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 5 / 1
7,796
866
6,492
8,964
3,301
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
14
Kills
6
6
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
0
2
13
3.25
L
Izanami
G3org3Lop3z
Izanami
1
5
1
0.3
W
7
2
7
5.25
L
1
4
3
0.63
W
7
2
7
5.25
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,234
Damage
13,456
24,143
Taken
28,605
14,870
Mitigated
14,625
6,619
Healing
2,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
2,683
250
0
4,204
11,389
9,823
52
3,048
8,012
14,523
0
L
Izanami
G3org3Lop3z
Izanami
4,468
1,516
0
570
8,211
3,256
0
4,388
3,823
0
25,107
W
10,701
3,020
0
2,169
6,516
2,322
1,114
1,263
5,184
27,059
0
L
2,496
125
0
364
11,430
8,068
0
4,426
7,004
0
9,081
W
10,850
4,692
0
246
6,238
2,725
1,716
2,357
3,776
0
34,969
L
6,492
1,106
0
1,800
8,964
3,301
0
4,826
4,138
18,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,201
Gold Earned
20,445
113
Minions Killed
82
6
Camps Cleared
3
535,135
Distance Traveled
437,976
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,525
836
14
2
0
199,490
5
L
Izanami
6,306
701
43
5
0
152,351
4
W
Sol
8,136
904
43
5
4
166,331
1
L
Nike
6,343
705
13
1
0
148,638
2
W
Medusa
8,540
949
56
6
2
169,314
1
L
Sol
7,796
866
26
3
3
136,987
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role