Player Matchup

Sol
Sol
CriBush00
Sol
Level 105
God Stats
2W - 1L
1,479 SR
Queue Stats
329W - 364L
1,449 Elo+
Party 4
Medusa
Medusa
DarkSaber161
Medusa
Level 119
God Stats
9W - 12L
1,465 SR
Queue Stats
359W - 371L
1,435 Elo+
Party 2
Khepri
Khepri
Gregozou
Khepri
Level 96
God Stats
3W - 0L
1,764 SR
Queue Stats
39W - 33L
1,500 Elo+
Party 2
Mulan
Mulan
PHOBIAX583
Mulan
Level 103
God Stats
13W - 10L
1,555 SR
Queue Stats
330W - 329L
1,462 Elo+
Party 4
Pele
Pele
Souls_Reaper77
Pele
Level 89
God Stats
9W - 3L
1,649 SR
Queue Stats
55W - 51L
1,478 Elo+
Party 2
Team Averages
Level 102
1,582 SR
1,465 Elo+

VS

Team Averages
Level 83
1,489 SR
1,456 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Fayzrd321
Izanami
Level 80
God Stats
19W - 20L
1,480 SR
Queue Stats
337W - 355L
1,387 Elo+
Party 3
Achilles
Achilles
xSchulle
Achilles
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,427 Elo+
Party 1
Hercules
Hercules
xXHoUsToNXx1997
Hercules
Level 67
God Stats
50W - 59L
1,467 SR
Queue Stats
299W - 317L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,097
610
2,293
4,320
1,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Medusa
10
5 / 1 / 3
6,279
628
6,433
5,375
1,737
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Gregozou
Khepri
9
1 / 0 / 7
5,883
588
1,988
4,150
2,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
11
2 / 0 / 0
6,322
632
1,367
3,097
1,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 0 / 3
5,958
596
2,529
5,525
1,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 2 / 0
5,375
538
2,321
3,346
991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
 
Yemoja
9
1 / 2 / 0
5,305
531
2,574
7,102
2,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Fayzrd321
Izanami
8
0 / 5 / 0
4,776
478
2,857
5,676
865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
xSchulle
Achilles
9
0 / 2 / 0
4,843
484
1,235
4,730
2,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hercules
9
0 / 2 / 0
4,948
495
1,335
4,857
1,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
13
Kills
1
1
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Yemoja
 
Yemoja
1
2
0
0.5
W
3
0
0
3
W
Medusa
5
1
3
6.5
L
Izanami
Fayzrd321
Izanami
0
5
0
0
W
Khepri
Gregozou
Khepri
1
0
7
4.5
W
Mulan
2
0
0
2
W
2
0
3
3.5
L
Achilles
xSchulle
Achilles
0
2
0
0
L
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,610
Damage
10,322
22,467
Taken
25,711
8,658
Mitigated
9,238
11,477
Healing
4,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,321
781
0
562
3,346
991
0
1,638
1,708
30,875
0
L
Yemoja
 
Yemoja
2,574
216
150
1,756
7,102
2,835
0
1,166
5,936
15,065
0
W
2,293
811
0
2,786
4,320
1,203
0
1,710
2,610
31,463
0
W
Medusa
6,433
1,876
0
1,366
5,375
1,737
44
1,793
3,582
0
43,608
L
Izanami
Fayzrd321
Izanami
2,857
1,838
0
500
5,676
865
0
678
4,998
0
29,658
W
Khepri
Gregozou
Khepri
1,988
90
408
1,540
4,150
2,975
0
1,179
2,971
9,918
0
W
Mulan
1,367
221
0
1,335
3,097
1,110
118
0
3,097
0
31,701
W
2,529
475
0
4,042
5,525
1,633
0
213
5,312
0
35,206
L
Achilles
xSchulle
Achilles
1,235
366
0
517
4,730
2,603
0
0
4,730
0
21,485
L
Hercules
1,335
342
0
1,504
4,857
1,944
0
799
4,058
0
30,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,539
Gold Earned
25,247
310
Minions Killed
284
0
Camps Cleared
0
944,038
Distance Traveled
922,647
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,375
538
72
7
0
186,711
1
L
Yemoja
5,305
531
28
3
0
177,631
3
W
Sol
6,097
610
70
7
0
186,171
2
W
Medusa
6,279
628
62
6
0
185,238
3
L
Izanami
4,776
478
71
7
0
179,169
1
W
Khepri
5,883
588
30
3
0
194,315
3
W
Mulan
6,322
632
71
7
0
183,945
2
W
Pele
5,958
596
77
8
0
194,369
3
L
Achilles
4,843
484
49
5
0
182,162
0
L
Hercules
4,948
495
64
6
0
196,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role