Player Matchup

Anubis
Anubis
Demonoed
Anubis
Level 127
God Stats
34W - 19L
1,653 SR
Queue Stats
123W - 98L
1,508 Elo+
Solo
Da Ji
Da Ji
Tarokini
Da Ji
Level 86
God Stats
1W - 4L
1,339 SR
Queue Stats
187W - 178L
1,446 Elo+
Party 1
Apollo
Apollo
Trukitaki
Apollo
Level 116
God Stats
17W - 10L
1,622 SR
Queue Stats
267W - 255L
1,461 Elo+
Party 1
Team Averages
Level 110
1,538 SR
1,472 Elo+

VS

Team Averages
Level 121
1,846 SR
1,641 Elo+
Atlas
Atlas
AccelIerator
Atlas
Level 87
God Stats
1W - 0L
1,795 SR
Queue Stats
8W - 11L
1,403 Elo+
Party 2
Sol
Sol
GloxiniaOfReposê
Sol
Level 118
God Stats
5W - 2L
1,822 SR
Queue Stats
60W - 24L
1,735 Elo+
Party 2
Chaac
Chaac
ItzSolus-
Chaac
Level 159
God Stats
10W - 4L
1,921 SR
Queue Stats
85W - 32L
1,785 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Demonoed
Anubis
14
5 / 5 / 3
10,924
683
15,577
13,215
6,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Tarokini
Da Ji
14
2 / 8 / 6
11,047
690
12,406
15,302
6,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
Trukitaki
Apollo
15
4 / 6 / 5
11,611
726
11,862
16,443
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 10
11,359
710
6,144
20,897
25,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
10 / 5 / 7
11,996
750
17,258
11,029
4,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
ItzSolus-
Chaac
17
5 / 3 / 11
11,528
721
16,284
22,437
16,533
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
11
Kills
18
19
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
3
10
2.67
L
Anubis
Demonoed
Anubis
5
5
3
1.3
W
10
5
7
2.7
W
Chaac
ItzSolus-
Chaac
5
3
11
3.5
L
Da Ji
Tarokini
Da Ji
2
8
6
0.63
L
Apollo
Trukitaki
Apollo
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,845
Damage
39,686
44,960
Taken
54,363
19,980
Mitigated
46,215
4,581
Healing
17,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,144
2,010
471
4,752
20,897
25,629
451
7,148
13,749
16,376
0
L
Anubis
Demonoed
Anubis
15,577
227
0
4,461
13,215
6,883
0
7,125
6,090
36,595
0
W
17,258
5,295
0
2,330
11,029
4,053
1,447
2,929
8,100
54,965
3,626
W
Chaac
ItzSolus-
Chaac
16,284
3,929
0
10,276
22,437
16,533
704
6,531
15,906
451
63,509
L
Da Ji
Tarokini
Da Ji
12,406
1,764
0
113
15,302
6,801
0
7,717
7,585
0
27,069
L
Apollo
Trukitaki
Apollo
11,862
7,135
0
7
16,443
6,296
1,678
8,048
8,395
0
36,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,582
Gold Earned
34,883
158
Minions Killed
196
2
Camps Cleared
13
750,530
Distance Traveled
831,037
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,359
710
24
2
0
256,410
9
L
Anubis
10,924
683
42
3
1
214,425
5
W
Sol
11,996
750
80
5
9
273,987
1
W
Chaac
11,528
721
92
6
4
300,640
4
L
Da Ji
11,047
690
33
2
1
270,034
3
L
Apollo
11,611
726
83
5
0
266,071
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role