Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ELITE GENERAL13
Fenrir
Level 44
God Stats
15W - 13L
1,546 SR
Queue Stats
91W - 124L
1,274 Elo+
Party 2
Loki
Loki
N0LIMITZ8387
Loki
Level 26
God Stats
1W - 6L
1,225 SR
Queue Stats
17W - 20L
1,375 Elo+
Party 2
Horus
Horus
Xx_LeftNutMan_xX
Horus
Level 105
God Stats
1W - 3L
1,749 SR
Queue Stats
151W - 167L
1,388 Elo+
Solo
Janus
Janus
xxCentrikxx
Janus
Level 129
God Stats
8W - 4L
1,855 SR
Queue Stats
129W - 106L
1,513 Elo+
Solo
Team Averages
Level 86
1,575 SR
1,410 Elo+

VS

Team Averages
Level 77
1,404 SR
1,401 Elo+
Nu Wa
Nu Wa
A-BSELLIN
Nu Wa
Level 64
God Stats
2W - 1L
1,456 SR
Queue Stats
190W - 230L
1,474 Elo+
Party 1
The Morrigan
The Morrigan
EdgyGrill132
The Morrigan
Level 117
God Stats
6W - 6L
1,471 SR
Queue Stats
202W - 198L
1,477 Elo+
Solo
Loki
Loki
Kxng_Xrio
Loki
Level 127
God Stats
7W - 5L
1,561 SR
Queue Stats
911W - 1,000L
1,402 Elo+
Party 1
Artemis
Artemis
See-Me_Xertified
Artemis
Level 5
God Stats
1W - 5L
1,076 SR
Queue Stats
2W - 6L
1,167 Elo+
Party 1
Baron Samedi
Baron Samedi
dripyjo
Baron Samedi
Level 72
God Stats
11W - 13L
1,454 SR
Queue Stats
255W - 320L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 5 / 10
8,301
437
7,447
13,119
4,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
3 / 3 / 3
9,235
486
4,801
12,808
5,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 3 / 1
8,482
446
1,357
11,145
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 3 / 7
8,884
468
8,857
17,003
14,701
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 5 / 2
9,231
486
5,748
10,389
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
A-BSELLIN
Nu Wa
15
3 / 2 / 9
9,672
509
8,256
8,785
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

The Morrigan
EdgyGrill132
The Morrigan
18
11 / 0 / 3
11,742
618
14,967
6,461
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
18
4 / 3 / 8
10,740
565
11,188
8,653
4,775
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 6 / 1
6,725
354
3,263
7,954
1,230
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
dripyjo
Baron Samedi
12
1 / 6 / 4
7,799
410
5,226
13,772
6,585
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
17
Kills
19
19
Deaths
17
23
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
5
10
1.6
W
Nu Wa
A-BSELLIN
Nu Wa
3
2
9
3.75
L
3
3
3
1.5
W
The Morrigan
EdgyGrill132
The Morrigan
11
0
3
12.5
W
Loki
4
3
8
2.67
L
1
3
1
0.5
W
0
6
1
0.08
L
7
3
7
3.5
W
Baron Samedi
dripyjo
Baron Samedi
1
6
4
0.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,210
Damage
42,900
64,464
Taken
45,625
30,851
Mitigated
17,669
18,038
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,447
3,494
401
4,046
13,119
4,459
1,407
7,103
5,884
0
53,674
W
Nu Wa
A-BSELLIN
Nu Wa
8,256
2,388
330
1,253
8,785
2,573
1,182
1,593
7,192
55,151
0
L
4,801
1,136
0
3,369
12,808
5,152
1,438
2,158
10,650
0
60,696
W
The Morrigan
EdgyGrill132
The Morrigan
14,967
2,945
0
1,861
6,461
2,506
0
1,463
4,998
81,617
1,738
W
Loki
11,188
1,813
0
0
8,653
4,775
536
0
8,653
0
72,637
L
1,357
235
0
3,498
11,145
3,077
666
2,242
8,859
0
43,162
W
3,263
1,294
0
0
7,954
1,230
0
498
7,456
0
14,018
L
8,857
4,577
1,411
4,164
17,003
14,701
197
8,620
8,291
0
25,193
W
Baron Samedi
dripyjo
Baron Samedi
5,226
388
66
3,352
13,772
6,585
408
2,194
11,578
29,617
0
L
5,748
498
0
1,149
10,389
3,462
0
6,161
3,992
69,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,133
Gold Earned
46,678
469
Minions Killed
440
0
Camps Cleared
0
1,630,770
Distance Traveled
1,613,798
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,301
437
103
5
0
314,700
4
W
Nu Wa
9,672
509
104
5
0
364,937
5
L
Fenrir
9,235
486
113
6
0
331,542
0
W
The Morrigan
11,742
618
148
8
0
360,935
8
W
Loki
10,740
565
116
6
0
368,652
1
L
Loki
8,482
446
98
5
0
277,656
2
W
Artemis
6,725
354
28
1
0
257,863
0
L
Horus
8,884
468
26
1
0
363,166
5
W
Baron Samedi
7,799
410
44
2
0
261,411
0
L
Janus
9,231
486
129
7
0
343,706
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role