Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
LinderFrank
Geb
Level 89
God Stats
23W - 12L
1,488 SR
Queue Stats
98W - 105L
1,456 Elo+
Solo
Raijin
Raijin
Nulbe
Raijin
Level 66
God Stats
1W - 2L
1,407 SR
Queue Stats
37W - 43L
1,433 Elo+
Solo
Hun Batz
Hun Batz
SkunkyMonky88
Hun Batz
Level 61
God Stats
9W - 17L
1,365 SR
Queue Stats
116W - 129L
1,456 Elo+
Solo
Team Averages
Level 76
1,452 SR
1,469 Elo+

VS

Team Averages
Level 85
1,462 SR
1,418 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Bittonyc
Cthulhu
Level 68
God Stats
3W - 5L
1,480 SR
Queue Stats
86W - 102L
1,342 Elo+
Party 2
Loki
Loki
Ghos1Face
Loki
Level 102
God Stats
5W - 4L
1,359 SR
Queue Stats
514W - 564L
1,461 Elo+
Party 1
Ullr
Ullr
Pater5
Ullr
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 125L
1,365 Elo+
Party 2
Odin
Odin
a_n_t_h_o_n_y197
Odin
Level 96
God Stats
11W - 7L
1,469 SR
Queue Stats
463W - 549L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 1 / 0
5,321
532
3,819
4,054
1,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
 
Sol
9
1 / 1 / 0
5,300
530
5,634
5,275
1,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 0
4,915
492
3,217
9,444
4,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Nulbe
Raijin
9
1 / 4 / 0
5,436
544
2,676
5,347
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
SkunkyMonky88
Hun Batz
8
0 / 3 / 1
5,144
514
1,866
8,199
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
6 / 0 / 3
7,073
707
5,526
4,005
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Bittonyc
Cthulhu
9
2 / 0 / 2
5,044
504
3,164
5,571
2,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
11
2 / 2 / 4
6,126
613
3,466
6,053
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Pater5
Ullr
9
0 / 1 / 2
4,709
471
4,974
5,619
1,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 1 / 3
5,433
543
3,499
6,307
4,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
4
Kills
11
11
Deaths
4
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
1
0
2
L
Sol
 
Sol
1
1
0
1
W
Nu Wa
 
Nu Wa
6
0
3
7.5
W
Cthulhu
Bittonyc
Cthulhu
2
0
2
3
W
Loki
2
2
4
2
L
0
2
0
0
L
Raijin
Nulbe
Raijin
1
4
0
0.25
W
Ullr
Pater5
Ullr
0
1
2
1
L
Hun Batz
SkunkyMonky88
Hun Batz
0
3
1
0.17
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,212
Damage
20,629
32,319
Taken
27,555
10,997
Mitigated
11,094
9,603
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,819
1,216
0
1,228
4,054
1,646
0
644
3,164
0
17,654
L
Sol
 
Sol
5,634
2,028
146
2,025
5,275
1,530
174
1,070
4,187
29,703
5,600
W
Nu Wa
 
Nu Wa
5,526
1,539
0
723
4,005
1,261
1,540
1,880
1,890
40,433
0
W
Cthulhu
Bittonyc
Cthulhu
3,164
778
542
1,605
5,571
2,454
0
3,559
2,012
14,394
0
W
Loki
3,466
584
0
2,306
6,053
1,646
0
1,331
4,680
0
29,697
L
3,217
390
54
2,803
9,444
4,184
0
3,411
5,950
13,002
0
L
Raijin
Nulbe
Raijin
2,676
95
0
727
5,347
1,485
0
1,377
3,880
27,013
0
W
Ullr
Pater5
Ullr
4,974
2,693
0
1,868
5,619
1,614
0
3,660
1,909
0
24,618
L
Hun Batz
SkunkyMonky88
Hun Batz
1,866
380
0
2,620
8,199
2,152
0
2,747
5,178
0
25,359
W
3,499
244
0
2,152
6,307
4,119
0
224
5,848
3,250
18,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,116
Gold Earned
28,385
246
Minions Killed
273
0
Camps Cleared
0
940,440
Distance Traveled
1,022,354
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,321
532
40
4
0
188,697
6
L
Sol
5,300
530
58
6
0
180,173
0
W
Nu Wa
7,073
707
92
9
0
191,979
1
W
Cthulhu
5,044
504
34
3
0
209,728
2
W
Loki
6,126
613
64
6
0
230,718
4
L
Geb
4,915
492
20
2
0
196,723
2
L
Raijin
5,436
544
70
7
0
177,599
0
W
Ullr
4,709
471
43
4
0
188,642
0
L
Hun Batz
5,144
514
58
6
0
197,248
0
W
Odin
5,433
543
40
4
0
201,287
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role