Player Matchup

Chiron
Chiron
Diamond II
 
Chiron
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Diamond IV
 
Bellona
Diamond IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Diamond IV
SandMink1478800
Tyr
Diamond IV
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
2,068 MMR
Solo
Nu Wa
Nu Wa
Diamond III
Sevilleison98
Nu Wa
Diamond III
Level 159
God Stats
2W - 3L
1,387 SR
Queue Stats
334W - 317L
2,306 MMR
Party 2
Hachiman
Hachiman
Diamond V
blackghostclash
Hachiman
Diamond V
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 16L
2,362 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
1,477 SR
1,947 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,729 SR
2,218 MMR
Hou Yi
Hou Yi
Diamond III
DauraSP
Hou Yi
Diamond III
Level 158
God Stats
20W - 23L
1,538 SR
Queue Stats
98W - 80L
2,179 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
MireTheMoisty
Ah Muzen Cab
Masters
Level 149
God Stats
0W - 1L
1,978 SR
Queue Stats
340W - 330L
2,420 MMR
Party 1
Janus
Janus
Diamond V
UNeverKn0w
Janus
Diamond V
Level 160
God Stats
0W - 1L
1,555 SR
Queue Stats
24W - 31L
2,039 MMR
Solo
Nike
Nike
Diamond II
stefano03
Nike
Diamond II
Level 156
God Stats
0W - 5L
1,741 SR
Queue Stats
132W - 105L
2,371 MMR
Party 1
Ares
Ares
Platinum I
theskyby11
Ares
Platinum I
Level 123
God Stats
7W - 2L
1,831 SR
Queue Stats
60W - 58L
2,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 0 / 2
6,741
613
5,589
4,431
1,408
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
 
Bellona
11
5 / 0 / 4
6,638
603
6,677
8,440
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 0 / 0
7,206
655
4,017
8,154
5,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 0 / 4
6,300
573
5,217
6,809
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hachiman
12
1 / 3 / 5
6,625
602
6,414
7,877
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
SolArtioCliodhnaKhepri

VS

Bans
OdinMulanAchillesRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DauraSP
Hou Yi
10
1 / 3 / 2
5,867
533
5,650
7,501
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ah Muzen Cab
MireTheMoisty
Ah Muzen Cab
10
2 / 1 / 0
5,998
545
4,716
7,962
2,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
9
0 / 4 / 1
5,459
496
4,222
7,203
1,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
12
0 / 1 / 0
6,856
623
4,313
8,450
4,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 4 / 2
5,051
459
2,646
7,573
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
3
3
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
2
4
W
Bellona
 
Bellona
5
0
4
7
L
Hou Yi
DauraSP
Hou Yi
1
3
2
0.67
L
Ah Muzen Cab
MireTheMoisty
Ah Muzen Cab
2
1
0
2
W
1
0
0
1
W
3
0
4
5
L
Janus
0
4
1
0.13
W
Hachiman
1
3
5
1.17
L
Nike
0
1
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,914
Damage
21,547
35,711
Taken
38,689
17,142
Mitigated
14,234
13,587
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
5,589
1,007
210
1,851
4,431
1,408
352
508
3,923
0
46,517
W
Bellona
 
Bellona
6,677
2,110
0
1,101
8,440
4,249
0
2,408
5,993
0
41,115
L
Hou Yi
DauraSP
Hou Yi
5,650
3,292
0
2,116
7,501
1,983
0
817
6,684
0
33,483
L
Ah Muzen Cab
MireTheMoisty
Ah Muzen Cab
4,716
1,913
0
2,961
7,962
2,079
0
774
7,188
0
41,041
W
4,017
837
0
4,908
8,154
5,225
51
315
7,180
0
52,574
W
5,217
1,642
353
2,196
6,809
4,124
26
3,039
3,770
18,964
0
L
Janus
4,222
628
0
586
7,203
1,322
0
772
6,431
38,089
0
W
Hachiman
6,414
3,986
0
2,968
7,877
2,136
0
913
6,964
0
44,974
L
Nike
4,313
652
0
1,541
8,450
4,621
0
278
8,172
2,203
49,662
L
2,646
29
245
1,772
7,573
4,229
0
2,576
4,997
12,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,510
Gold Earned
29,231
419
Minions Killed
360
0
Camps Cleared
0
1,188,905
Distance Traveled
1,184,257
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,741
613
113
10
0
243,898
6
W
Bellona
6,638
603
66
6
0
271,789
2
L
Hou Yi
5,867
533
63
6
0
217,601
5
L
Ah Muzen Cab
5,998
545
78
7
0
250,711
2
W
Tyr
7,206
655
123
11
0
260,465
2
W
Nu Wa
6,300
573
30
3
0
215,395
2
L
Janus
5,459
496
69
6
0
232,902
4
W
Hachiman
6,625
602
87
8
0
197,358
5
L
Nike
6,856
623
126
11
0
246,875
1
L
Ares
5,051
459
24
2
0
236,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role