Player Matchup

Horus
Horus
Bronze III
 
Horus
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze II
 
Bastet
Bronze II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze II
DARKSOUOLD
Geb
Bronze II
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 61L
76 MMR
Solo
Sylvanus
Sylvanus
Silver IV
MejoKiiller
Sylvanus
Silver IV
Level 138
God Stats
4W - 9L
1,327 SR
Queue Stats
260W - 267L
714 MMR
Solo
Chiron
Chiron
Silver III
ÐFireTsunami
Chiron
Silver III
Level 129
God Stats
5W - 4L
1,592 SR
Queue Stats
83W - 111L
688 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,484 SR
896 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,602 SR
770 MMR
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Bronze IV
 
Chaac
Bronze IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze I
Efraoh
Athena
Bronze I
Level 107
God Stats
41W - 33L
1,565 SR
Queue Stats
501W - 530L
327 MMR
Solo
Mercury
Mercury
Bronze III
Esceanor
Mercury
Bronze III
Level 66
God Stats
1W - 1L
1,702 SR
Queue Stats
59W - 114L
-260 MMR
Solo
Izanami
Izanami
Silver IV
Radovan88
Izanami
Silver IV
Level 125
God Stats
13W - 10L
1,743 SR
Queue Stats
322W - 339L
782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 0 / 0
3,939
657
548
2,481
906
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
 
Bastet
5
0 / 1 / 0
3,522
587
1,228
4,966
1,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,420
570
506
3,377
1,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
MejoKiiller
Sylvanus
7
1 / 1 / 0
3,980
663
1,747
3,089
944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,388
565
1,820
2,690
502
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ah Muzen CabApolloCamazotzAgni

VS

Bans
MulanDanzaburouGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
7
1 / 0 / 0
3,813
636
2,118
2,772
993
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
 
Chaac
1
0 / 0 / 0
2,625
438
0
0
0
Athena
Efraoh
Athena
6
1 / 0 / 1
4,116
686
1,538
3,092
1,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Esceanor
Mercury
6
0 / 2 / 0
3,544
591
1,073
3,987
860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
Radovan88
Izanami
7
1 / 0 / 0
4,306
718
2,215
1,975
359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
3
3
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
0
1
W
Bastet
 
Bastet
0
1
0
0
L
Anubis
 
Anubis
1
0
0
1
L
Chaac
 
Chaac
0
0
0
0
W
0
1
0
0
L
Athena
Efraoh
Athena
1
0
1
1.5
L
Mercury
Esceanor
Mercury
0
2
0
0
W
Sylvanus
MejoKiiller
Sylvanus
1
1
0
1
L
Izanami
Radovan88
Izanami
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,849
Damage
6,944
16,603
Taken
11,826
4,533
Mitigated
3,601
6,840
Healing
5,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
548
225
162
672
2,481
906
651
116
2,365
0
12,972
W
Bastet
 
Bastet
1,228
265
0
2,264
4,966
1,143
46
1,038
3,928
0
12,791
L
Anubis
 
Anubis
2,118
348
0
1,814
2,772
993
0
1,095
1,677
16,311
0
L
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
506
93
9
1,252
3,377
1,038
0
359
3,018
2,852
0
L
Athena
Efraoh
Athena
1,538
542
95
1,567
3,092
1,389
0
250
2,842
8,302
0
L
Mercury
Esceanor
Mercury
1,073
239
0
1,333
3,987
860
0
460
3,527
0
11,899
W
Sylvanus
MejoKiiller
Sylvanus
1,747
470
205
1,102
3,089
944
0
1,827
1,262
13,793
3,549
L
Izanami
Radovan88
Izanami
2,215
1,768
0
550
1,975
359
0
256
1,719
0
28,737
W
1,820
888
135
1,039
2,690
502
0
316
2,374
0
19,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,249
Gold Earned
18,404
142
Minions Killed
139
0
Camps Cleared
0
595,953
Distance Traveled
467,910
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,939
657
27
5
0
111,518
0
W
Bastet
3,522
587
30
5
0
129,230
1
L
Anubis
3,813
636
28
5
0
94,100
1
L
Chaac
2,625
438
0
0
0
0
0
W
Geb
3,420
570
5
1
0
140,606
2
L
Athena
4,116
686
24
4
0
125,536
3
L
Mercury
3,544
591
31
5
0
127,722
0
W
Sylvanus
3,980
663
36
6
0
103,550
0
L
Izanami
4,306
718
56
9
0
120,552
3
W
Chiron
3,388
565
44
7
0
111,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role