Player Matchup

Sun Wukong
Sun Wukong
DTBIssy
Sun Wukong
Level 19
God Stats
0W - 1L
1,241 SR
Queue Stats
10W - 21L
1,229 Elo+
Party 2
Zeus
Zeus
Dtrixsquirrel23
Zeus
Level 25
God Stats
0W - 4L
1,395 SR
Queue Stats
7W - 17L
1,226 Elo+
Party 2
Anhur
Anhur
Mr Value Kills
Anhur
Level 47
God Stats
2W - 2L
1,688 SR
Queue Stats
64W - 80L
1,413 Elo+
Solo
Bakasura
Bakasura
SilentGodS
Bakasura
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Party 2
Cthulhu
Cthulhu
Tpotter9181041
Cthulhu
Level 23
God Stats
0W - 1L
1,151 SR
Queue Stats
0W - 6L
1,009 Elo+
Party 2
Team Averages
Level 35
1,395 SR
1,220 Elo+

VS

Team Averages
Level 54
1,541 SR
1,451 Elo+
Mercury
Mercury
Aegis0527
Mercury
Level 38
God Stats
16W - 13L
1,372 SR
Queue Stats
159W - 138L
1,475 Elo+
Party 1
Baron Samedi
Baron Samedi
Chester_Copp_Pot
Baron Samedi
Level 89
God Stats
19W - 12L
1,616 SR
Queue Stats
195W - 168L
1,417 Elo+
Party 1
Izanami
Izanami
FreeUpHernandez
Izanami
Level 46
God Stats
12W - 9L
1,551 SR
Queue Stats
67W - 74L
1,437 Elo+
Solo
Ymir
Ymir
mikemccaff51
Ymir
Level 29
God Stats
12W - 11L
1,572 SR
Queue Stats
67W - 73L
1,431 Elo+
Party 1
Ra
Ra
sickobamba19
Ra
Level 69
God Stats
21W - 11L
1,592 SR
Queue Stats
250W - 219L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DTBIssy
Sun Wukong
10
1 / 5 / 3
6,362
374
4,529
13,586
4,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 3
6,261
368
8,107
10,235
3,283
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 5 / 1
7,665
451
5,207
12,885
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
SilentGodS
Bakasura
12
2 / 10 / 3
7,720
454
6,438
15,339
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 1
6,282
370
2,482
11,555
8,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aegis0527
Mercury
12
1 / 5 / 8
7,694
453
2,863
10,878
3,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Chester_Copp_Pot
Baron Samedi
15
10 / 1 / 6
9,396
553
14,348
16,233
7,554
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
10 / 3 / 2
10,055
591
17,100
12,964
4,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 1 / 7
7,925
466
1,173
9,170
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 10
9,145
538
12,342
6,365
2,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
7
Kills
25
25
Deaths
11
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aegis0527
Mercury
1
5
8
1
W
Baron Samedi
Chester_Copp_Pot
Baron Samedi
10
1
6
13
L
Sun Wukong
DTBIssy
Sun Wukong
1
5
3
0.5
L
0
3
3
0.5
W
10
3
2
3.67
L
3
5
1
0.7
L
Bakasura
SilentGodS
Bakasura
2
10
3
0.35
L
1
2
1
0.75
W
0
1
7
3.5
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,763
Damage
47,826
63,600
Taken
55,610
26,495
Mitigated
25,523
6,847
Healing
23,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aegis0527
Mercury
2,863
1,165
0
623
10,878
3,244
303
2,180
8,623
0
43,309
W
Baron Samedi
Chester_Copp_Pot
Baron Samedi
14,348
1,139
1,406
8,187
16,233
7,554
1,329
5,989
10,049
52,170
0
L
Sun Wukong
DTBIssy
Sun Wukong
4,529
1,309
0
1,038
13,586
4,731
0
5,439
8,147
0
19,549
L
8,107
388
101
862
10,235
3,283
408
5,674
4,561
32,488
0
W
17,100
12,671
54
5,959
12,964
4,795
1,989
2,099
10,365
0
77,441
L
5,207
1,966
0
2,329
12,885
4,442
31
5,816
7,069
0
40,133
L
Bakasura
SilentGodS
Bakasura
6,438
4,030
0
2,517
15,339
5,232
1,050
5,768
9,571
0
28,744
L
2,482
193
0
0
11,555
8,807
0
5,166
6,389
13,306
0
W
1,173
250
466
1,988
9,170
7,720
470
2,969
6,201
17,432
0
W
12,342
998
1,980
2,707
6,365
2,210
1,221
2,288
4,077
68,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
44,215
233
Minions Killed
411
0
Camps Cleared
0
1,530,706
Distance Traveled
1,455,042
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,694
453
64
4
0
355,602
0
W
Baron Samedi
9,396
553
73
4
0
279,215
1
L
Sun Wukong
6,362
374
25
1
0
297,671
0
L
Zeus
6,261
368
36
2
0
287,008
2
W
Izanami
10,055
591
129
8
0
249,127
3
L
Anhur
7,665
451
66
4
0
309,848
1
L
Bakasura
7,720
454
78
5
0
287,585
0
L
Cthulhu
6,282
370
28
2
0
348,594
0
W
Ymir
7,925
466
29
2
0
247,885
2
W
Ra
9,145
538
116
7
0
323,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role