Player Matchup

Mulan
Mulan
Ca_Frr4nnn
Mulan
Level 106
God Stats
4W - 3L
1,520 SR
Queue Stats
119W - 125L
1,449 Elo+
Party 4
Ymir
Ymir
LwA_Thiago
Ymir
Level 33
God Stats
3W - 10L
1,290 SR
Queue Stats
114W - 165L
1,280 Elo+
Party 4
Skadi
Skadi
Nuneseu
Skadi
Level 49
God Stats
27W - 33L
1,466 SR
Queue Stats
224W - 211L
1,485 Elo+
Solo
Hel
Hel
SapoAlcoolatra
Hel
Level 101
God Stats
1W - 2L
1,509 SR
Queue Stats
28W - 49L
1,383 Elo+
Party 3
Thor
Thor
eusoumainvi
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Team Averages
Level 59
1,457 SR
1,419 Elo+

VS

Team Averages
Level 45
1,335 SR
1,387 Elo+
King Arthur
King Arthur
PortgasDace1447
King Arthur
Level 94
God Stats
42W - 37L
1,506 SR
Queue Stats
224W - 243L
1,380 Elo+
Party 2
Zeus
Zeus
SHG zMurillo
Zeus
Level 28
God Stats
2W - 2L
1,501 SR
Queue Stats
76W - 104L
1,353 Elo+
Party 2
Kuzenbo
Kuzenbo
TheDarkFlow
Kuzenbo
Level 34
God Stats
1W - 7L
939 SR
Queue Stats
46W - 51L
1,376 Elo+
Party 1
Vamana
Vamana
TheHandOfScioli
Vamana
Level 27
God Stats
2W - 2L
1,318 SR
Queue Stats
41W - 48L
1,407 Elo+
Party 1
Neith
Neith
illLKlli
Neith
Level 40
God Stats
11W - 14L
1,414 SR
Queue Stats
146W - 166L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
7
1 / 3 / 0
5,486
422
2,747
5,442
2,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
0 / 5 / 4
5,493
423
2,836
10,246
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Skadi
Nuneseu
Skadi
11
3 / 3 / 2
6,789
522
6,523
7,917
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 4 / 2
7,137
549
3,103
7,423
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 3 / 4
6,093
469
4,052
8,443
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PortgasDace1447
King Arthur
14
6 / 1 / 2
8,116
624
7,460
8,960
5,784
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 3 / 1
6,486
499
5,217
6,194
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
TheDarkFlow
Kuzenbo
10
2 / 2 / 6
6,434
495
5,591
6,493
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
2 / 4 / 1
6,326
487
3,259
8,269
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
illLKlli
Neith
12
6 / 1 / 2
7,266
559
6,823
6,093
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
11
Kills
18
18
Deaths
11
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mulan
1
3
0
0.33
L
0
5
4
0.4
L
Skadi
Nuneseu
Skadi
3
3
2
1.33
W
King Arthur
PortgasDace1447
King Arthur
6
1
2
7
W
2
3
1
0.83
L
5
4
2
1.5
W
Kuzenbo
TheDarkFlow
Kuzenbo
2
2
6
2.5
W
2
4
1
0.63
L
2
3
4
1.33
W
Neith
illLKlli
Neith
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,261
Damage
28,350
39,471
Taken
36,009
15,285
Mitigated
18,255
11,182
Healing
11,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
2,747
494
0
1,718
5,442
2,235
0
494
4,948
0
12,145
L
2,836
661
0
1,377
10,246
6,252
144
5,300
4,900
16,078
0
L
Skadi
Nuneseu
Skadi
6,523
3,290
0
2,033
7,917
1,682
0
1,037
6,872
0
38,125
W
King Arthur
PortgasDace1447
King Arthur
7,460
1,542
0
2,707
8,960
5,784
343
140
8,518
6,276
38,644
W
5,217
668
0
1,552
6,194
1,730
353
1,461
4,599
32,026
0
L
3,103
99
1,991
2,741
7,423
2,443
0
2,405
4,674
29,758
0
W
Kuzenbo
TheDarkFlow
Kuzenbo
5,591
2,670
0
1,676
6,493
5,214
478
2,428
4,031
12,517
0
W
3,259
1,329
0
3,337
8,269
3,027
494
1,339
6,846
0
29,888
L
4,052
1,395
0
1,322
8,443
2,673
0
2,127
6,236
0
26,422
W
Neith
illLKlli
Neith
6,823
3,289
0
1,991
6,093
2,500
632
311
5,782
0
41,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,998
Gold Earned
34,628
257
Minions Killed
319
0
Camps Cleared
0
1,034,129
Distance Traveled
1,159,840
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,486
422
34
3
0
100,143
1
L
Ymir
5,493
423
30
2
0
223,034
1
L
Skadi
6,789
522
78
6
0
232,433
2
W
King Arthur
8,116
624
101
8
0
253,602
1
W
Zeus
6,486
499
66
5
0
205,720
7
L
Hel
7,137
549
70
5
0
234,178
2
W
Kuzenbo
6,434
495
14
1
0
245,300
3
W
Vamana
6,326
487
61
5
0
261,278
2
L
Thor
6,093
469
45
3
0
244,341
1
W
Neith
7,266
559
77
6
0
193,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role