Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BarbarossaX
Ganesha
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,613 Elo+
Party 1
Hun Batz
Hun Batz
Ssweaty Smurf
Hun Batz
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,622 Elo+
Party 1
Horus
Horus
Why u mad4665
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,302 Elo+
Party 1
Ares
Ares
x C r e ii Z y
Ares
Level 125
God Stats
18W - 16L
1,528 SR
Queue Stats
555W - 570L
1,438 Elo+
Solo
Team Averages
Level 69
1,506 SR
1,495 Elo+

VS

Team Averages
Level 87
1,631 SR
1,520 Elo+
Thanatos
Thanatos
FlatRoller
Thanatos
Level 27
God Stats
0W - 1L
1,688 SR
Queue Stats
3W - 3L
1,443 Elo+
Party 2
Agni
Agni
Kushy21
Agni
Level 145
God Stats
0W - 1L
1,653 SR
Queue Stats
92W - 73L
1,578 Elo+
Party 2
Horus
Horus
RansWild
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,641 Elo+
Solo
Artemis
Artemis
Zymoxxx
Artemis
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 94L
1,505 Elo+
Solo
Nu Wa
Nu Wa
cook413
Nu Wa
Level 88
God Stats
2W - 1L
1,814 SR
Queue Stats
308W - 324L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
6 / 3 / 18
10,372
943
10,746
14,815
8,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate

Breastplate

+20
Physical Protection

Ganesha
BarbarossaX
Ganesha
15
0 / 3 / 27
9,449
859
9,142
14,211
18,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Ssweaty Smurf
Hun Batz
17
11 / 4 / 10
10,237
931
12,715
10,591
7,685
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 3 / 17
10,020
911
7,514
17,308
18,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 4 / 20
8,854
805
8,582
14,461
12,914
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FlatRoller
Thanatos
17
13 / 6 / 1
11,094
1,009
18,236
13,758
6,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Kushy21
Agni
13
0 / 5 / 11
7,939
722
12,016
11,063
3,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
RansWild
Horus
13
0 / 5 / 11
7,885
717
4,095
12,655
12,029
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Zymoxxx
Artemis
14
3 / 5 / 8
8,602
782
10,899
9,052
3,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
cook413
Nu Wa
14
0 / 6 / 12
8,242
749
10,352
8,636
2,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
59
27
Kills
16
17
Deaths
27
92
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
3
18
5
W
Ganesha
BarbarossaX
Ganesha
0
3
27
4.5
L
Thanatos
FlatRoller
Thanatos
13
6
1
2.25
L
Agni
Kushy21
Agni
0
5
11
1.1
L
Horus
RansWild
Horus
0
5
11
1.1
W
Hun Batz
Ssweaty Smurf
Hun Batz
11
4
10
4
W
7
3
17
5.17
L
Artemis
Zymoxxx
Artemis
3
5
8
1.4
L
Nu Wa
cook413
Nu Wa
0
6
12
1
W
3
4
20
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,699
Damage
55,598
71,386
Taken
55,164
65,600
Mitigated
28,014
24,478
Healing
24,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,746
5,538
1,156
4,142
14,815
8,412
2,292
4,054
10,761
0
41,224
W
Ganesha
BarbarossaX
Ganesha
9,142
934
2,409
1,730
14,211
18,104
1,028
4,423
9,788
22,276
0
L
Thanatos
FlatRoller
Thanatos
18,236
7,110
357
7,857
13,758
6,724
353
2,879
10,879
0
22,475
L
Agni
Kushy21
Agni
12,016
312
1,456
3,389
11,063
3,626
399
3,740
7,323
25,787
0
L
Horus
RansWild
Horus
4,095
1,739
3,870
4,355
12,655
12,029
241
4,247
8,408
0
8,262
W
Hun Batz
Ssweaty Smurf
Hun Batz
12,715
2,516
1,076
1,772
10,591
7,685
882
2,730
7,861
0
25,716
W
7,514
3,653
4,549
5,465
17,308
18,485
991
6,886
10,422
0
13,591
L
Artemis
Zymoxxx
Artemis
10,899
6,104
746
852
9,052
3,126
1,586
3,435
5,617
0
15,938
L
Nu Wa
cook413
Nu Wa
10,352
3,937
966
897
8,636
2,509
744
3,423
5,213
22,424
0
W
8,582
567
932
1,247
14,461
12,914
407
4,275
10,186
13,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,932
Gold Earned
43,762
130
Minions Killed
75
0
Camps Cleared
0
958,693
Distance Traveled
925,908
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,372
943
68
6
0
169,841
0
W
Ganesha
9,449
859
0
0
0
194,879
0
L
Thanatos
11,094
1,009
7
1
0
212,096
1
L
Agni
7,939
722
16
1
0
195,795
0
L
Horus
7,885
717
9
1
0
195,804
0
W
Hun Batz
10,237
931
36
3
0
204,321
0
W
Horus
10,020
911
18
2
0
192,610
0
L
Artemis
8,602
782
15
1
0
155,244
0
L
Nu Wa
8,242
749
28
3
0
166,969
0
W
Ares
8,854
805
8
1
0
197,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role