Player Matchup

Sylvanus
Sylvanus
Angrysneaknator
Sylvanus
Level 138
God Stats
13W - 10L
1,611 SR
Queue Stats
146W - 125L
1,513 Elo+
Party 2
Odin
Odin
Bebe Kony 2012
Odin
Level 127
God Stats
9W - 5L
1,606 SR
Queue Stats
384W - 366L
1,528 Elo+
Party 1
Bellona
Bellona
Bebe Senpai9184
Bellona
Level 109
God Stats
5W - 2L
1,739 SR
Queue Stats
57W - 65L
1,482 Elo+
Party 1
Ra
Ra
SENTINEL V3
Ra
Level 123
God Stats
8W - 2L
1,641 SR
Queue Stats
138W - 122L
1,483 Elo+
Solo
Izanami
Izanami
Tyr XXI
Izanami
Level 108
God Stats
20W - 18L
1,568 SR
Queue Stats
142W - 122L
1,513 Elo+
Party 2
Team Averages
Level 121
1,633 SR
1,504 Elo+

VS

Team Averages
Level 126
1,576 SR
1,475 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
AatomicKing
King Arthur
Level 129
God Stats
10W - 11L
1,525 SR
Queue Stats
210W - 245L
1,434 Elo+
Solo
Apollo
Apollo
Souchihiro
Apollo
Level 129
God Stats
10W - 4L
1,718 SR
Queue Stats
408W - 429L
1,448 Elo+
Solo
Heimdallr
Heimdallr
keshaun12
Heimdallr
Level 123
God Stats
45W - 29L
1,637 SR
Queue Stats
555W - 492L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
2 / 1 / 10
7,543
539
5,390
13,612
7,512
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 0 / 1
9,355
668
6,572
8,277
5,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
9 / 1 / 3
8,971
641
10,276
10,289
5,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 0 / 3
8,698
621
3,646
5,466
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Tyr XXI
Izanami
12
3 / 2 / 4
7,311
522
4,872
7,461
1,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 2 / 1
7,501
536
4,510
5,605
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
 
Sylvanus
10
1 / 5 / 0
5,750
411
5,508
12,385
5,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
AatomicKing
King Arthur
9
0 / 4 / 0
5,883
420
3,776
9,584
5,432
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Souchihiro
Apollo
11
2 / 3 / 1
6,919
494
4,471
9,444
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
keshaun12
Heimdallr
10
1 / 5 / 2
6,380
456
7,025
8,289
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
19
Kills
4
4
Deaths
19
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
L
Sylvanus
 
Sylvanus
1
5
0
0.2
L
King Arthur
AatomicKing
King Arthur
0
4
0
0
W
Sylvanus
2
1
10
7
W
4
0
1
4.5
W
9
1
3
10.5
W
1
0
3
2.5
L
Apollo
Souchihiro
Apollo
2
3
1
0.83
W
Izanami
Tyr XXI
Izanami
3
2
4
2.5
L
Heimdallr
keshaun12
Heimdallr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,756
Damage
25,290
45,105
Taken
45,307
22,842
Mitigated
17,180
21,115
Healing
10,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,510
173
0
1,552
5,605
1,641
0
2,492
2,885
53,835
0
L
Sylvanus
 
Sylvanus
5,508
2,154
399
3,118
12,385
5,338
0
3,158
9,199
20,927
5,987
L
King Arthur
AatomicKing
King Arthur
3,776
462
0
580
9,584
5,432
0
527
9,057
4,146
24,426
W
Sylvanus
5,390
1,067
2,349
7,695
13,612
7,512
703
3,118
10,456
16,715
0
W
6,572
1,663
0
2,500
8,277
5,713
0
473
7,804
5,939
47,749
W
10,276
3,327
0
4,480
10,289
5,777
0
1,209
9,008
0
51,803
W
3,646
340
192
1,964
5,466
1,872
0
3,478
1,706
58,690
0
L
Apollo
Souchihiro
Apollo
4,471
2,215
0
3,349
9,444
2,447
0
806
8,598
0
37,413
W
Izanami
Tyr XXI
Izanami
4,872
3,573
0
1,935
7,461
1,968
2,989
1,306
6,155
0
46,338
L
Heimdallr
keshaun12
Heimdallr
7,025
3,400
0
1,111
8,289
2,322
0
2,662
5,627
0
37,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
32,433
491
Minions Killed
403
0
Camps Cleared
0
1,535,127
Distance Traveled
1,303,777
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,501
536
122
9
0
284,900
3
L
Sylvanus
5,750
411
52
4
0
235,307
3
L
King Arthur
5,883
420
65
5
0
242,602
0
W
Sylvanus
7,543
539
27
2
0
293,558
1
W
Odin
9,355
668
144
10
0
295,217
2
W
Bellona
8,971
641
93
7
0
340,351
1
W
Ra
8,698
621
122
9
0
336,272
2
L
Apollo
6,919
494
87
6
0
278,333
2
W
Izanami
7,311
522
105
8
0
269,729
0
L
Heimdallr
6,380
456
77
6
0
262,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role