Player Matchup

Neith
Neith
NoonwayKnights
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,662 Elo+
Party 2
Sol
Sol
OniKing592
Sol
Level 67
God Stats
10W - 11L
1,553 SR
Queue Stats
197W - 202L
1,385 Elo+
Party 2
Fenrir
Fenrir
bloodoath555
Fenrir
Level 87
God Stats
0W - 1L
1,606 SR
Queue Stats
256W - 253L
1,451 Elo+
Party 2
Anubis
Anubis
kixgy
Anubis
Level 5
God Stats
0W - 3L
1,203 SR
Queue Stats
0W - 3L
1,079 Elo+
Party 2
Fafnir
Fafnir
rampaging4gam3s
Fafnir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,176 Elo+
Party 2
Team Averages
Level 35
1,472 SR
1,351 Elo+

VS

Team Averages
Level 71
1,654 SR
1,455 Elo+
Artemis
Artemis
AngularBird
Artemis
Level 49
God Stats
5W - 4L
1,591 SR
Queue Stats
224W - 226L
1,479 Elo+
Party 1
Khepri
Khepri
CarryDk-
Khepri
Level 27
God Stats
4W - 5L
1,818 SR
Queue Stats
187W - 216L
1,460 Elo+
Party 3
Merlin
Merlin
JEANCYRAN27542
Merlin
Level 109
God Stats
2W - 3L
1,423 SR
Queue Stats
418W - 389L
1,443 Elo+
Party 1
Bastet
Bastet
TheTrueDemonlord
Bastet
Level 63
God Stats
8W - 7L
1,500 SR
Queue Stats
268W - 304L
1,396 Elo+
Party 3
Vamana
Vamana
goku_ss_god_Blue
Vamana
Level 106
God Stats
16W - 7L
1,941 SR
Queue Stats
608W - 628L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,079
408
1,788
3,344
978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 3 / 0
5,482
548
5,367
6,726
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
9
1 / 3 / 0
5,246
525
2,144
7,051
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
kixgy
Anubis
8
0 / 4 / 0
4,639
464
1,357
5,695
2,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 3 / 0
4,730
473
1,316
7,454
5,275
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AngularBird
Artemis
9
6 / 1 / 1
5,948
595
5,739
2,990
800
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
CarryDk-
Khepri
9
0 / 0 / 6
5,665
567
1,761
4,130
1,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 0 / 3
6,930
693
4,894
2,932
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
5 / 2 / 2
5,785
579
4,169
5,658
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
1 / 0 / 3
6,131
613
5,188
6,614
4,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
3
Kills
17
17
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
AngularBird
Artemis
6
1
1
6.5
W
Khepri
CarryDk-
Khepri
0
0
6
3
W
5
0
3
6.5
L
0
4
0
0
L
1
3
0
0.33
W
5
2
2
3
L
Fenrir
1
3
0
0.33
W
1
0
3
2.5
L
Anubis
kixgy
Anubis
0
4
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,972
Damage
21,751
30,270
Taken
22,324
12,621
Mitigated
9,403
6,598
Healing
8,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AngularBird
Artemis
5,739
3,729
0
891
2,990
800
499
632
2,358
0
34,132
W
Khepri
CarryDk-
Khepri
1,761
352
0
1,506
4,130
1,874
180
882
3,248
14,320
0
W
4,894
467
0
816
2,932
658
446
1,199
1,733
35,967
0
L
1,788
915
0
161
3,344
978
0
445
2,899
0
11,860
L
5,367
2,437
0
2,592
6,726
2,177
0
442
5,754
25,558
4,772
W
4,169
1,086
0
2,908
5,658
1,495
79
1,003
4,655
0
23,454
L
Fenrir
2,144
464
0
2,214
7,051
1,970
0
707
6,133
0
25,055
W
5,188
1,542
0
2,877
6,614
4,576
0
3,900
2,714
0
31,951
L
Anubis
kixgy
Anubis
1,357
189
0
1,181
5,695
2,221
0
3,303
2,084
17,895
0
L
1,316
363
0
450
7,454
5,275
0
1,270
6,184
12,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,176
Gold Earned
30,459
204
Minions Killed
282
0
Camps Cleared
0
899,113
Distance Traveled
962,934
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,948
595
63
6
0
187,572
2
W
Khepri
5,665
567
23
2
0
182,482
1
W
Merlin
6,930
693
89
9
0
188,978
0
L
Neith
4,079
408
28
3
0
177,350
0
L
Sol
5,482
548
55
6
0
182,716
1
W
Bastet
5,785
579
42
4
0
212,329
2
L
Fenrir
5,246
525
63
6
0
201,305
0
W
Vamana
6,131
613
65
7
0
191,573
1
L
Anubis
4,639
464
41
4
0
163,763
0
L
Fafnir
4,730
473
17
2
0
173,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role