Player Matchup

Merlin
Merlin
Centenario7
Merlin
Level 125
God Stats
6W - 1L
1,771 SR
Queue Stats
104W - 113L
1,474 Elo+
Solo
Yemoja
Yemoja
Noxte
Yemoja
Level 66
God Stats
0W - 1L
1,780 SR
Queue Stats
20W - 25L
1,508 Elo+
Party 1
Neith
Neith
Rise777
Neith
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 20L
1,487 Elo+
Party 1
Team Averages
Level 112
1,684 SR
1,490 Elo+

VS

Team Averages
Level 78
1,376 SR
1,506 Elo+
Cthulhu
Cthulhu
BaitingBanana
Cthulhu
Level 71
God Stats
49W - 59L
1,549 SR
Queue Stats
259W - 313L
1,564 Elo+
Party 2
Hades
Hades
Draktag
Hades
Level 44
God Stats
3W - 3L
1,370 SR
Queue Stats
25W - 42L
1,367 Elo+
Solo
Skadi
Skadi
THESHAD0W0101
Skadi
Level 118
God Stats
1W - 2L
1,209 SR
Queue Stats
385W - 420L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 3 / 0
6,458
646
5,869
5,328
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Noxte
Yemoja
9
0 / 4 / 0
6,190
619
3,039
7,760
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Rise777
Neith
9
1 / 3 / 1
6,219
622
7,818
8,502
3,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
5 / 2 / 5
7,326
733
6,809
9,488
7,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
Draktag
Hades
11
2 / 0 / 7
6,973
697
4,863
7,026
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 4
6,935
694
6,933
6,126
2,095
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
10
10
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
2
5
3.75
L
Merlin
1
3
0
0.33
W
Hades
Draktag
Hades
2
0
7
5.5
L
Yemoja
Noxte
Yemoja
0
4
0
0
L
Neith
Rise777
Neith
1
3
1
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,726
Damage
18,605
21,590
Taken
22,640
9,845
Mitigated
12,049
3,494
Healing
5,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,809
157
892
1,503
9,488
7,161
22
3,343
5,764
17,128
0
L
Merlin
5,869
307
0
821
5,328
1,799
0
2,499
2,755
26,158
0
W
Hades
Draktag
Hades
4,863
996
162
2,557
7,026
2,793
0
3,114
3,738
16,896
0
L
Yemoja
Noxte
Yemoja
3,039
291
752
372
7,760
4,990
0
4,223
3,273
8,635
0
L
Neith
Rise777
Neith
7,818
3,370
0
1,549
8,502
3,056
0
4,621
3,717
0
18,445
W
6,933
2,271
427
458
6,126
2,095
0
2,370
3,576
0
24,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,867
Gold Earned
21,234
86
Minions Killed
107
4
Camps Cleared
4
477,583
Distance Traveled
543,256
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,326
733
29
3
1
197,209
4
L
Merlin
6,458
646
50
5
2
165,063
2
W
Hades
6,973
697
36
4
2
172,967
4
L
Yemoja
6,190
619
9
1
0
149,019
0
L
Neith
6,219
622
27
3
2
163,501
3
W
Skadi
6,935
694
42
4
1
173,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role