Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
B1oHaZaRD_PUrg3
Kukulkan
Level 27
God Stats
31W - 19L
1,459 SR
Queue Stats
82W - 103L
1,260 Elo+
Party 2
Pele
Pele
L3GEND9369
Pele
Level 62
God Stats
9W - 6L
1,501 SR
Queue Stats
217W - 245L
1,377 Elo+
Solo
Danzaburou
Danzaburou
XxZACCHEOxX
Danzaburou
Level 67
God Stats
54W - 44L
1,484 SR
Queue Stats
166W - 207L
1,275 Elo+
Party 2
Anhur
Anhur
minebloblol
Anhur
Level 65
God Stats
1W - 1L
1,237 SR
Queue Stats
84W - 121L
1,309 Elo+
Solo
Team Averages
Level 66
1,436 SR
1,344 Elo+

VS

Team Averages
Level 66
1,469 SR
1,307 Elo+
Fenrir
Fenrir
Saucy x Ken
Fenrir
Level 49
God Stats
2W - 6L
1,483 SR
Queue Stats
33W - 62L
1,223 Elo+
Solo
Ra
Ra
ToukaKaneki1
Ra
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 124L
1,424 Elo+
Solo
Nike
Nike
WXLLYnotHERE
Nike
Level 67
God Stats
0W - 3L
1,452 SR
Queue Stats
154W - 184L
1,315 Elo+
Party 1
Osiris
Osiris
XxSilverzxX
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 59L
1,245 Elo+
Party 1
Rama
Rama
black_moon29
Rama
Level 58
God Stats
4W - 7L
1,412 SR
Queue Stats
163W - 193L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
1 / 0 / 2
4,972
552
2,928
7,658
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
9
2 / 3 / 0
5,235
582
1,743
5,025
1,632
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
4 / 3 / 1
5,775
642
2,623
5,260
1,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
XxZACCHEOxX
Danzaburou
10
4 / 0 / 2
6,430
714
3,652
3,747
1,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 1
5,012
557
2,553
4,588
704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 3 / 0
4,530
503
1,424
5,105
3,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
5 / 4 / 1
6,035
671
8,081
5,796
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 3 / 1
4,579
509
4,263
7,070
2,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
7
0 / 3 / 0
4,273
475
2,269
5,248
5,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
1 / 0 / 0
3,722
414
1,768
2,284
343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
13
Kills
7
7
Deaths
13
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
2
2
W
Kukulkan
2
3
0
0.67
W
4
3
1
1.5
L
Fenrir
1
3
0
0.33
L
5
4
1
1.38
L
0
3
1
0.17
L
Osiris
0
3
0
0
W
Danzaburou
XxZACCHEOxX
Danzaburou
4
0
2
5
L
1
0
0
1
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,499
Damage
17,805
26,278
Taken
25,503
7,549
Mitigated
12,890
11,279
Healing
6,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,928
500
1,186
5,552
7,658
2,108
369
1,506
6,078
19,843
0
W
Kukulkan
1,743
848
0
550
5,025
1,632
0
3,684
1,083
26,580
0
W
2,623
968
0
1,378
5,260
1,718
0
2,449
2,644
0
24,165
L
Fenrir
1,424
551
0
1,274
5,105
3,608
0
0
5,105
0
19,243
L
8,081
1,831
0
1,827
5,796
1,705
168
2,327
3,469
30,840
0
L
4,263
952
140
1,535
7,070
2,070
104
1,824
5,246
0
22,294
L
Osiris
2,269
888
0
346
5,248
5,164
0
0
5,248
0
15,492
W
Danzaburou
XxZACCHEOxX
Danzaburou
3,652
1,317
189
946
3,747
1,387
349
0
3,397
0
27,817
L
1,768
1,670
55
1,249
2,284
343
29
520
1,764
0
6,629
W
2,553
1,448
92
1,386
4,588
704
418
0
4,588
0
18,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
23,139
242
Minions Killed
160
0
Camps Cleared
0
858,805
Distance Traveled
685,120
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
4,972
552
37
4
0
162,688
0
W
Kukulkan
5,235
582
48
5
0
172,443
0
W
Pele
5,775
642
58
6
0
200,182
0
L
Fenrir
4,530
503
40
4
0
128,689
0
L
Ra
6,035
671
48
5
0
137,644
0
L
Nike
4,579
509
28
3
0
173,800
0
L
Osiris
4,273
475
34
4
0
173,910
2
W
Danzaburou
6,430
714
62
7
0
168,617
2
L
Rama
3,722
414
10
1
0
71,077
0
W
Anhur
5,012
557
37
4
0
154,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role