Player Matchup

Discordia
Discordia
B00geyman77
Discordia
Level 119
God Stats
18W - 15L
1,580 SR
Queue Stats
195W - 174L
1,625 Elo+
Party 1
Neith
Neith
TheRealSnoFlake
Neith
Level 155
God Stats
8W - 4L
1,511 SR
Queue Stats
189W - 159L
1,623 Elo+
Party 1
Ymir
Ymir
WhoSticky
Ymir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 42L
1,673 Elo+
Party 1
Team Averages
Level 138
1,530 SR
1,640 Elo+

VS

Team Averages
Level 81
1,634 SR
1,543 Elo+
Ra
Ra
NICKSOLOLEANE
Ra
Level 64
God Stats
6W - 2L
1,672 SR
Queue Stats
54W - 61L
1,564 Elo+
Solo
Medusa
Medusa
Rampagex818x
Medusa
Level 89
God Stats
3W - 6L
1,580 SR
Queue Stats
45W - 42L
1,569 Elo+
Solo
Chaac
Chaac
Shes 2 Eazy
Chaac
Level 89
God Stats
4W - 4L
1,650 SR
Queue Stats
5W - 7L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B00geyman77
Discordia
11
2 / 1 / 8
7,228
723
6,885
4,941
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
11 / 2 / 3
9,016
902
11,957
7,559
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
1 / 1 / 12
7,969
797
3,605
7,161
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 2
5,611
561
1,258
3,648
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
9
1 / 5 / 2
6,316
632
5,376
8,869
2,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 5 / 1
6,766
677
5,781
13,991
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Discordia
B00geyman77
Discordia
2
1
8
6
L
0
4
2
0.25
L
Medusa
1
5
2
0.4
L
2
5
1
0.5
W
11
2
3
6.25
W
Ymir
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
12,415
19,661
Taken
26,508
10,798
Mitigated
13,336
3,543
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
B00geyman77
Discordia
6,885
627
0
896
4,941
1,668
734
274
4,667
25,328
0
L
1,258
191
50
404
3,648
1,104
0
1,390
2,188
10,608
0
L
Medusa
5,376
2,059
121
676
8,869
2,796
94
3,754
4,833
0
17,764
L
5,781
653
180
3,624
13,991
9,436
0
5,215
8,384
0
20,421
W
11,957
6,240
0
1,403
7,559
3,531
1,125
533
7,026
0
26,289
W
Ymir
3,605
859
0
1,244
7,161
5,599
234
708
6,453
18,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
18,693
112
Minions Killed
98
6
Camps Cleared
3
534,325
Distance Traveled
403,505
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,228
723
50
5
1
177,800
3
L
Ra
5,611
561
20
2
2
68,017
2
L
Medusa
6,316
632
32
3
1
166,566
1
L
Chaac
6,766
677
46
5
0
168,922
3
W
Neith
9,016
902
24
2
1
175,273
2
W
Ymir
7,969
797
38
4
4
181,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role